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Messages - MS04

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Kajar Laboratories / Re: Chrono Trigger - Master Quest: Update #3
« on: February 07, 2020, 04:55:18 pm »
There is an npc in cross that says Porre is to the east, so your rocks should be to the left of the city of Porre to be accurate.

Oh, okay!

Wait hold on... YOU'RE Time Rock Orchestra?

That's exactly what I thought! His CT remixes are genuinely amazing, and I've asked to use the remix of the main theme in my trailer for the Master Quest hack.

Welcome / Birthday / Seeya! Forum / Re: Welcome, welcome!
« on: February 01, 2020, 04:07:25 pm »
I haven't had the time to properly introduce myself, so hi everyone! I'm MS04, some of you may know me as the person behind the upcoming CT - Master Quest hack, coming March 7th of this year! I plan to become a game developer someday, and want to use ROM hacks as some kind of "practice", so expect some more in the future! (And yes, before you ask, I do love Chrono Trigger, like you all!)

Filled it in for ya, Lavos! Just don't destroy the Earth, okay?

Kajar Laboratories / Re: Chrono Trigger - Master Quest: Update #3
« on: February 01, 2020, 07:58:46 am »
Yeah, I decided to copy over an unedited version of the 1000 AD map from a fresh CT ROM, and was able to fix it that way.

Kajar Laboratories / Re: Chrono Trigger - Master Quest: Update #3
« on: February 01, 2020, 07:23:43 am »
I was able to fix the error. The problem was that I wanted include a little bit of a reference to Chrono Cross with some rocks in the sea, a reference to El Nido back when it wasn't an island, but it turns out that some of the rocks covered up parts of the Fiona's Forest part of the map hidden away. After removing a few of the rocks, I think I've fixed it!

Kajar Laboratories / Chrono Trigger - Master Quest: Update #3
« on: January 31, 2020, 09:07:46 pm »
Hey, all! I'm here with some bonus news about CT - Master Quest! Shall we get started?

Well, to start it off, development of the extra content included in this hack is basically 100% complete! The only things that need to be added are the enemy stat changes in the regular version of the hack and also to properly link up the Erpon Village exits with their places on the world map. I won't be doing Compendium-wide beta-testing, as I don't want the hack leaking out too early! (By the way, expect the March 7th release date, everyone. Who knows? It might come out earlier than expected!)

Kajar Laboratories / Chrono Trigger - Master Quest: Update #2
« on: December 29, 2019, 07:27:47 am »
Hey, all! I just wanted to drop a quick update about this hack before the new year. Let's begin, shall we?

I've already made a post about it over on r/chronotrigger on Reddit, just so I can get the word out. The hack is almost complete, I just need to finish the Erpon Village maps and harder stat changes for the hack. I haven't had the chance to develop recently, as I've been playing a lot of Crash Team Racing: Nitro-Fueled on my Switch recently. (I promise I'll get to work soon!  8) )

I expect a trailer to release around a few weeks before release. And speaking of release...

Expect a March 7th 2020 release, everyone! I should finish it around the middle on January, and then I'll start beta-testing. However, I won't do beta-testing with multiple people, as I don't want anything to leak out.

Fan Art / Re: Radical Dreamers Lynx manor in Chrono Trigger style
« on: December 17, 2019, 12:47:52 pm »
Oh my, this looks AMAZING! I'd love to recreate this map in a RD remake using the CT engine someday, but I don't how to make maps.

Fan Art / Re: RD Lynx Manor in CT preview
« on: December 03, 2019, 04:56:37 am »
This looks amazing! I'd really like to make a remake of RD in the CT style someday as a hack, but I've already got my hands full with the Master Quest hack.

Kajar Laboratories / Re: Chrono Trigger - Master Quest: Update #1
« on: December 02, 2019, 05:49:24 am »
Alright, I understand you. The latest I want to release the hack is around March 2020 and I want beta-testing to start in late December/early 2020.

P.S. What version of the hack do you want to play when the time comes? The regular version has all the changes, new content and increased difficulty, while the Jr. version keeps all the changes and new content but keeps the enemy stats the same as in regular CT.

Kajar Laboratories / Re: Chrono Trigger - Master Quest: Update #1
« on: December 01, 2019, 05:18:13 am »
Erpon Village won't have combat/exploration like in CT DS, unfortunately. It's mainly just the 3 huts I've already shown.

I'll be sure to give you a heads-up about the release as well!

(I don't know if you can help with this, but I want to do beta testing for this hack as well.)

Kajar Laboratories / Chrono Trigger - Master Quest: Update #1
« on: November 30, 2019, 03:48:19 pm »
Hey all, I'm back with a little more info on CT - Master Quest! I'll be able to actually show some stuff this time around, so let's begin!

I mentioned that "Battle 2" and "Singing Mountain" are now used in-game. Well, where are they played? Battle 2 is used in the Zenan Bridge encounter with Ozzie, as a battle theme for the Mystical Knights (Ozzie, Slash and Flea), the Lavos Spawns and the bosses on the Black Omen with the exception of Queen Zeal and the Mammon Machine. Singing Mountain is used on the Denadoro Mountains, Mt. Woe and Death Peak.

The Ocean Palace escape scene is extended, and it shows Schala interact with the Frozen Flame, as well as Sealed Door playing instead of Manoria Cathedral. The main ending has a few more friends from around time to interact with, like Gaspar and Spekkio. Magus also says a few things in the main ending, as well as Glenn being human even if the former is alive. A few others are slightly changed, but those are surprises!

The Lost Village that was seen in the CT prerelease is included, and is now known as the Erpon Village, a village of friendly Reptites. There's even a shop that has some unused items such as the SeraphSong!

I mentioned palette changes in the announcement post, remember? Well, here's a full list of what's changed:
Magus (Has red cape instead of blue, like he does in promotional artwork, an unintended side-effect is that the Prophet's cloak is also red, as it shares the same palette as Magus)
Heckran (Has black skin and white nails, like he does on the boxart)
Dalton (Has blue uniform, like he does in artwork)
Ozzie (His chest place things are altered)
Flea (His skin color is the same as in artwork and the rest of the cast)

A few inconsistencies and censored text is fixed, like a character in Zeal saying Janus was Schala's step-brother. This is still the Woolsey translation mostly, so no major changes in text.

So, that's wraps it up for now. Without further ado, here's a few screenshots of some changes:

Kajar Laboratories / Re: Chrono Trigger - Master Quest: Introduction
« on: November 22, 2019, 04:25:23 am »
What's your project, exactly?

As for the expanded scenes, the only one I've done so far is the Ocean Palace escape scene, which hints at what became of Schala during Chrono Cross. I plan to add a few more tie-ins with Cross in the finished version too.

The Lost Village was an area that appeared in the Prerelease version of CT on the Prehistory world map (there also exists some maps of the interiors of the huts in this village).

I'm not necessarily the best at making overworld and location maps however (how the tiles work confuse me).

Kajar Laboratories / Chrono Trigger - Master Quest: Introduction
« on: November 19, 2019, 05:52:26 pm »
Hey all, it's me again!

After deciding to cancel my previous hacking project, CT: The Radical Dream, I've went back to the drawing board for CT hacks and have something familiar yet new, on the way...

Today, I'll be showing off my newest hack that'll almost definitely get released:
Chrono Trigger - Master Quest!

Aside from making each enemy in the game slightly stronger for a more tough experience, there'll be a ton of nu changes that tie in the game with Chrono Cross a little more, as well as some surprises along the way!

A few of these surprises include:

The unused "Battle 2" and "Singing Mountain" songs are used in-game now! Where are they used? Play the hack once it's out to see!  :wink:

Some cutscenes are expanded to tie in more with Chrono Cross or for other things, such as the Ocean Palace escape scene and the main ending.

Speaking of the main ending, Glenn will be always be in his human form, even if Magus is alive! (Let's just say he reverted the spell, okay?)

Some locations like the Lost Village from the CT Prerelease are included in this hack and re-imagined (No Singing Mountain or Zeal Dungeon unfortunately, unless someone knows how to make those maps playable and wouldn't mind helping me out with that).

Some color palettes (mainly Magus's blue cape and Heckran's blue color) will be altered to match their artwork counterparts a little more.

If you don't want to play a harder version of CT but still like these changes, a separate patch will be included named "Master Quest Jr." that keeps the bonus features but keeps the enemy stats the same as in vanilla CT.

That's all for now, folks! Hopefully the hack should be out near the start of 2020, or March 2020 at the latest.

P.S. I am working on another hack during this time, but that's a surprise for later...

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