This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
31
Kajar Laboratories / Re: Chrono Trigger Soundtrack Restoration Project
« on: August 15, 2021, 05:08:53 pm »
Hey cool thanks a lot. That spreadsheet is a really really really neat project!
Can you talk about your process? Is the sequencing taken from the SPC dumps?
Can you talk about your process? Is the sequencing taken from the SPC dumps?
32
Chrono News / Re: Unseen Magus Artwork for CT's 26th! (From "The PlayStation" mag vol. 170)
« on: August 05, 2021, 10:39:08 am »
Beyond the ones here? https://www.chronocompendium.com/Forums/index.php?topic=13515.msg233299#msg233299
33
Chrono / Gameplay Casual Discussion / Re: What are the chances of CT getting released on the Switch?
« on: August 03, 2021, 06:46:33 pm »
The fact that it could be brought to DS and iOS makes me believe it's totally possible. I believe the chances are low, but with even more old games being brought forward (FF pixel remasters) lately, the chances are getting better!
Meanwhile, one of the most accessible options for playing it, though not the best, is the iOS version which was ported again to PC, on Steam. (If you like achievements, there is one for each ending of the game.)
I would LOVE a Cross port, because I have never played it yet.
Meanwhile, one of the most accessible options for playing it, though not the best, is the iOS version which was ported again to PC, on Steam. (If you like achievements, there is one for each ending of the game.)
I would LOVE a Cross port, because I have never played it yet.
34
Chrono Trigger Modification / Re: Temporal Flux manual updated
« on: July 31, 2021, 12:35:24 am »
Would anyone reading this happen to have a manual for a version more recent than 2.55? I understand that the manual might not have been updated by anyone since 2007.
Edit: maybe the changelog is enough and we don't need a more up-to-date manual! I missed it at first.
Edit: maybe the changelog is enough and we don't need a more up-to-date manual! I missed it at first.
35
News Submissions / Re: Chrono Trigger Music Featured in Opening Ceremony of Tokyo Olympics
« on: July 24, 2021, 03:34:49 am »
yeah I was chatting with friends about it, then someone found that video and we just had a brief moment. I love how the arrangements have lots of little enhancements and additions that are just really tasteful and sort of showcase the different feelings of the song, or make the song actually express new emotions. These are super well done.
36
News Submissions / Re: Chrono Trigger Music Featured in Opening Ceremony of Tokyo Olympics
« on: July 24, 2021, 01:56:22 am »
Here are the Chrono Trigger songs from the YouTube video I linked.
37
News Submissions / Re: Chrono Trigger Music Featured in Opening Ceremony of Tokyo Olympics
« on: July 24, 2021, 01:10:42 am »
Full score (as many as were available) with timestamps here.
https://www.youtube.com/watch?v=iP8w6hXCJUM
I attached the Frog and Robo songs here.
https://www.youtube.com/watch?v=iP8w6hXCJUM
I attached the Frog and Robo songs here.
38
News Submissions / Re: Not mine, but had to share - guitar cover corridors of time
« on: July 16, 2021, 02:44:02 pm »
woooaahh 0:53 was really tasteful. tasty. nice.
39
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 12, 2020, 09:55:23 am »
Sorry--not to derail!
I did some reading on the Steam port. It looks like the Chrono Trigger "event language/bytecode" (or whatever it is called, I am new to this stuff!) is the same, although assets like music, images, tile maps, etc are totally different. (In fact it appears that imagery for example is simply PNG! Everything's just packed into a resources file.) It would be cool to have a sister project to Temporal Flux that can edit the bits that aren't already editable in the Steam version.
Edit: We should also consider CTDS modification efforts (I don't know much about it).
A couple sites/communities:
https://chrono-trigger.fandom.com/wiki/Chrono_Trigger_Ports_Wiki
https://steamcommunity.com/groups/ChronoTriggerModding
I did some reading on the Steam port. It looks like the Chrono Trigger "event language/bytecode" (or whatever it is called, I am new to this stuff!) is the same, although assets like music, images, tile maps, etc are totally different. (In fact it appears that imagery for example is simply PNG! Everything's just packed into a resources file.) It would be cool to have a sister project to Temporal Flux that can edit the bits that aren't already editable in the Steam version.
Edit: We should also consider CTDS modification efforts (I don't know much about it).
A couple sites/communities:
https://chrono-trigger.fandom.com/wiki/Chrono_Trigger_Ports_Wiki
https://steamcommunity.com/groups/ChronoTriggerModding
40
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 08, 2020, 10:15:09 pm »
:)
41
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 08, 2020, 02:43:46 pm »I doubt
That's step 1 in the "How to not release anything good and original" guidebook!
I want to experiment
That's all you need!
42
Chrono / Gameplay Casual Discussion / Re: Crimson Echoes playthrough with youtube annotations as MP4
« on: February 06, 2020, 05:57:36 pm »
SRTs available for download at this post: https://www.chronocompendium.com/Forums/index.php?topic=9757.msg229827#msg229827
43
Chrono / Gameplay Casual Discussion / Re: Acquiring some sprites for personal use
« on: February 01, 2020, 02:42:14 am »
For sure, here you go. I think I got em all.
44
Chrono / Gameplay Casual Discussion / Re: Acquiring some sprites for personal use
« on: January 30, 2020, 04:27:56 pm »
I know you may very well have found this already, but JUST in case, here is the spritesheet hosted by the Compendium. Not separated, of course---if you're looking for individual images I can chop em up later!
https://www.chronocompendium.com/images/wiki/7/70/Lavos_Sprites.gif
https://www.chronocompendium.com/images/wiki/7/70/Lavos_Sprites.gif
45
Chrono Trigger Modification / Re: Remade the soundtrack, looking for someone to patch a ROM with my music
« on: January 29, 2020, 12:06:22 am »
Streaming audio could be done with the fictional (never real hardware) MSU1 "chip" developed by byuu, playable through some emulators, or on real console with tools like SD2SNES. If a Chrono Trigger ROM can be modified to interface MSU1, this could work!
Actually, someone has modified Chrono Trigger to interface MSU1:
https://www.romhacking.net/forum/index.php?topic=23115.0
Some other links:
https://byuu.org/projects/msu1
https://higan.readthedocs.io/en/stable/guides/import/#msu-1-games
https://sd2snes.de/blog/
Actually, someone has modified Chrono Trigger to interface MSU1:
https://www.romhacking.net/forum/index.php?topic=23115.0
Some other links:
https://byuu.org/projects/msu1
https://higan.readthedocs.io/en/stable/guides/import/#msu-1-games
https://sd2snes.de/blog/