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Messages - trig

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31
Kajar Laboratories / Re: Chrono Trigger Soundtrack Restoration Project
« on: August 15, 2021, 05:08:53 pm »
Hey cool thanks a lot. That spreadsheet is a really really really neat project!

Can you talk about your process? Is the sequencing taken from the SPC dumps?

33
The fact that it could be brought to DS and iOS makes me believe it's totally possible. I believe the chances are low, but with even more old games being brought forward (FF pixel remasters) lately, the chances are getting better!

Meanwhile, one of the most accessible options for playing it, though not the best, is the iOS version which was ported again to PC, on Steam. (If you like achievements, there is one for each ending of the game.)

I would LOVE a Cross port, because I have never played it yet.

34
Chrono Trigger Modification / Re: Temporal Flux manual updated
« on: July 31, 2021, 12:35:24 am »
Would anyone reading this happen to have a manual for a version more recent than 2.55? I understand that the manual might not have been updated by anyone since 2007.

Edit: maybe the changelog is enough and we don't need a more up-to-date manual! I missed it at first.

35
yeah I was chatting with friends about it, then someone found that video and we just had a brief moment. I love how the arrangements have lots of little enhancements and additions that are just really tasteful and sort of showcase the different feelings of the song, or make the song actually express new emotions. These are super well done.

36
Here are the Chrono Trigger songs from the YouTube video I linked.

37
Full score (as many as were available) with timestamps here.
https://www.youtube.com/watch?v=iP8w6hXCJUM

I attached the Frog and Robo songs here.

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woooaahh 0:53 was really tasteful. tasty. nice.

39
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 12, 2020, 09:55:23 am »
Sorry--not to derail!
I did some reading on the Steam port. It looks like the Chrono Trigger "event language/bytecode" (or whatever it is called, I am new to this stuff!) is the same, although assets like music, images, tile maps, etc are totally different. (In fact it appears that imagery for example is simply PNG! Everything's just packed into a resources file.) It would be cool to have a sister project to Temporal Flux that can edit the bits that aren't already editable in the Steam version.

Edit: We should also consider CTDS modification efforts (I don't know much about it).

A couple sites/communities:
https://chrono-trigger.fandom.com/wiki/Chrono_Trigger_Ports_Wiki
https://steamcommunity.com/groups/ChronoTriggerModding

40
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 08, 2020, 10:15:09 pm »
 :)

41
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 08, 2020, 02:43:46 pm »
I doubt

That's step 1 in the "How to not release anything good and original" guidebook!

I want to experiment

That's all you need!

43
For sure, here you go. I think I got em all.

44
I know you may very well have found this already, but JUST in case, here is the spritesheet hosted by the Compendium. Not separated, of course---if you're looking for individual images I can chop em up later!
https://www.chronocompendium.com/images/wiki/7/70/Lavos_Sprites.gif

45
Streaming audio could be done with the fictional (never real hardware) MSU1 "chip" developed by byuu, playable through some emulators, or on real console with tools like SD2SNES. If a Chrono Trigger ROM can be modified to interface MSU1, this could work!

Actually, someone has modified Chrono Trigger to interface MSU1:
https://www.romhacking.net/forum/index.php?topic=23115.0

Some other links:
https://byuu.org/projects/msu1
https://higan.readthedocs.io/en/stable/guides/import/#msu-1-games
https://sd2snes.de/blog/

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