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31
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: September 17, 2021, 09:59:14 am »
If you watch using a tool like invidious, you can still see the annotations. Here is an invidious instance with annotations enabled:
https://invidious.hub.ne.kr/watch?v=YSTpkMB9kNk&list=PLE952926C2A6E7039&iv_load_policy=1
Otherwise, the commentary from those videos as subtitle files is here:
https://static.chronocompendium.com/Black/Other/Crimson_Echoes_Annotations.zip
https://invidious.hub.ne.kr/watch?v=YSTpkMB9kNk&list=PLE952926C2A6E7039&iv_load_policy=1
Otherwise, the commentary from those videos as subtitle files is here:
https://static.chronocompendium.com/Black/Other/Crimson_Echoes_Annotations.zip
32
Chrono News / Re: Rumor - Chrono Cross Remaster
« on: September 14, 2021, 10:11:59 am »
This is the blog post from the person who got the list from GeForce Now.
https://ighor.medium.com/i-unlocked-nvidia-geforce-now-and-stumbled-upon-pirates-dc48a3f8ff7
https://ighor.medium.com/i-unlocked-nvidia-geforce-now-and-stumbled-upon-pirates-dc48a3f8ff7
33
Time, Space, and Dimensions / Re: What timeline is produced when the party defeates Ocean Palace Lavos, In CT
« on: September 06, 2021, 11:02:18 pm »
This is a non-answer because I am boring and have no imagination, but---
I think you answered your question, haha. I'm not sure if it can be defined without abandoning the stories of CT and CC. Outside of New Game+ (or grinding practically forever--so, outside of just taking the video game mechanics to some kind of extreme), the party is totally unable to withstand Lavos's attacks. If you defeat him there, you get the special Developer ending, breaking the fourth wall and so breaking the story.
I think you answered your question, haha. I'm not sure if it can be defined without abandoning the stories of CT and CC. Outside of New Game+ (or grinding practically forever--so, outside of just taking the video game mechanics to some kind of extreme), the party is totally unable to withstand Lavos's attacks. If you defeat him there, you get the special Developer ending, breaking the fourth wall and so breaking the story.
34
Kajar Laboratories / Re: Chrono Trigger Soundtrack Restoration Project
« on: August 15, 2021, 05:08:53 pm »
Hey cool thanks a lot. That spreadsheet is a really really really neat project!
Can you talk about your process? Is the sequencing taken from the SPC dumps?
Can you talk about your process? Is the sequencing taken from the SPC dumps?
35
Chrono News / Re: Unseen Magus Artwork for CT's 26th! (From "The PlayStation" mag vol. 170)
« on: August 05, 2021, 10:39:08 am »
Beyond the ones here? https://www.chronocompendium.com/Forums/index.php?topic=13515.msg233299#msg233299
36
Chrono / Gameplay Casual Discussion / Re: What are the chances of CT getting released on the Switch?
« on: August 03, 2021, 06:46:33 pm »
The fact that it could be brought to DS and iOS makes me believe it's totally possible. I believe the chances are low, but with even more old games being brought forward (FF pixel remasters) lately, the chances are getting better!
Meanwhile, one of the most accessible options for playing it, though not the best, is the iOS version which was ported again to PC, on Steam. (If you like achievements, there is one for each ending of the game.)
I would LOVE a Cross port, because I have never played it yet.
Meanwhile, one of the most accessible options for playing it, though not the best, is the iOS version which was ported again to PC, on Steam. (If you like achievements, there is one for each ending of the game.)
I would LOVE a Cross port, because I have never played it yet.
37
Chrono Trigger Modification / Re: Temporal Flux manual updated
« on: July 31, 2021, 12:35:24 am »
Would anyone reading this happen to have a manual for a version more recent than 2.55? I understand that the manual might not have been updated by anyone since 2007.
Edit: maybe the changelog is enough and we don't need a more up-to-date manual! I missed it at first.
Edit: maybe the changelog is enough and we don't need a more up-to-date manual! I missed it at first.
38
News Submissions / Re: Chrono Trigger Music Featured in Opening Ceremony of Tokyo Olympics
« on: July 24, 2021, 03:34:49 am »
yeah I was on Discord with friends talking about it; then one of my friends found that video and we just had a brief moment. I love how the arrangements have lots of little enhancements and additions that are just really tasteful and sort of showcase the different feelings of the song, or make the song actually express new emotions. These are super well done.
39
News Submissions / Re: Chrono Trigger Music Featured in Opening Ceremony of Tokyo Olympics
« on: July 24, 2021, 01:56:22 am »
Here are the Chrono Trigger songs from the YouTube video I linked.
40
News Submissions / Re: Chrono Trigger Music Featured in Opening Ceremony of Tokyo Olympics
« on: July 24, 2021, 01:10:42 am »
Full score (as many as were available) with timestamps here.
https://www.youtube.com/watch?v=iP8w6hXCJUM
I attached the Frog and Robo songs here.
https://www.youtube.com/watch?v=iP8w6hXCJUM
I attached the Frog and Robo songs here.
41
News Submissions / Re: Not mine, but had to share - guitar cover corridors of time
« on: July 16, 2021, 02:44:02 pm »
woooaahh 0:53 was really tasteful. tasty. nice.
42
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 12, 2020, 09:55:23 am »
Sorry--not to derail!
I did some reading on the Steam port. It looks like the Chrono Trigger "event language/bytecode" (or whatever it is called, I am new to this stuff!!) is the same, although assets like music, images, tile maps, etc are totally different. (In fact it appears that imagery for example is simply PNG! Everything's just packed into a resources file.) Wouldn't it be cool to make a sister project to Temporal Flux that can edit the bits that aren't already editable in the Steam version!?
I'd love to try and take it on !!
Edit: We should also consider what efforts have been put into CTDS modification, I have never looked at that at all
A couple sites/communities:
https://chrono-trigger.fandom.com/wiki/Chrono_Trigger_Ports_Wiki
https://steamcommunity.com/groups/ChronoTriggerModding
I did some reading on the Steam port. It looks like the Chrono Trigger "event language/bytecode" (or whatever it is called, I am new to this stuff!!) is the same, although assets like music, images, tile maps, etc are totally different. (In fact it appears that imagery for example is simply PNG! Everything's just packed into a resources file.) Wouldn't it be cool to make a sister project to Temporal Flux that can edit the bits that aren't already editable in the Steam version!?
I'd love to try and take it on !!
Edit: We should also consider what efforts have been put into CTDS modification, I have never looked at that at all
A couple sites/communities:
https://chrono-trigger.fandom.com/wiki/Chrono_Trigger_Ports_Wiki
https://steamcommunity.com/groups/ChronoTriggerModding
43
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 08, 2020, 10:15:09 pm »
:)
44
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 08, 2020, 02:43:46 pm »I doubt
That's step 1 in the "How to not release anything good and original" guidebook!
I want to experiment
That's all you need!
45
Chrono / Gameplay Casual Discussion / Re: Crimson Echoes playthrough with youtube annotations as MP4
« on: February 06, 2020, 05:57:36 pm »
SRTs available for download at this post: https://www.chronocompendium.com/Forums/index.php?topic=9757.msg229827#msg229827