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76
Kajar Laboratories / Re: Chrono Trigger 2 : I have started to build something.
« on: July 06, 2006, 06:02:22 pm »I think Vargose was talking about the hentai scene...which personally I disagree with too.
--jp
Yeah, thats what I was talking about. Otherwise I have no problem. I love the RPG Maker XP style.
77
Kajar Laboratories / Re: Chrono Trigger 2 : I have started to build something.
« on: July 06, 2006, 05:01:24 pm »
Not Cool. Not cool at all. But good luck on the game overall.
78
Crimson Echoes / Re: Official Music Topic
« on: July 06, 2006, 11:28:50 am »
Song's I think we should replace.
A Strange Happening
Battle 1
Boss Battle 1
Ruined World
Dome 16's Ruin
People Who Threw Away the Will to Live
Remains of the Factory
Confusing Melody (could remain if used for King Zeal)
Tyran Castle
Zeal Palace
Last Battle (could remain depending on how the Lavos Battle turns out)
First Festival of Stars
A Strange Happening
Battle 1
Boss Battle 1
Ruined World
Dome 16's Ruin
People Who Threw Away the Will to Live
Remains of the Factory
Confusing Melody (could remain if used for King Zeal)
Tyran Castle
Zeal Palace
Last Battle (could remain depending on how the Lavos Battle turns out)
First Festival of Stars
79
Kajar Laboratories / Re: RPGMaker XP for Free?
« on: July 05, 2006, 11:46:01 am »
Ok, thats enough. To not draw unwanted leagal attention to ourselves we try to steer clear of these kind of topics. If you keep it up this topic will probably be blocked.
80
Crimson Echoes / Re: Graphics Hacking
« on: July 03, 2006, 10:35:23 am »
Just corrected my last post
EDIT: *Similarly to find the Palette
240000 2417B7 PAL No No "Character, NPC, Enemy palettes (12 colors each)"
Each pallette is 2 bytes long.
Nizbel's pallette number in Chrono Tweaker is 186.
So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette
EDIT: *Similarly to find the Palette
240000 2417B7 PAL No No "Character, NPC, Enemy palettes (12 colors each)"
Each pallette is 2 bytes long.
Nizbel's pallette number in Chrono Tweaker is 186.
So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette
81
Chrono Trigger Modification / Re: An easy way to find NPC and enemy graphics and palettes
« on: July 03, 2006, 10:31:39 am »
yep he's right, I'll edit my original post.
82
Crimson Echoes / Re: Graphics Hacking
« on: June 29, 2006, 02:35:37 pm »
Similarly to find the Palette
240000 2417B7 PAL No No "Character, NPC, Enemy palettes (12 colors each)"
Each pallette is 2 bytes long.
Nizbel's pallette number in Chrono Tweaker is 186.
So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette
240000 2417B7 PAL No No "Character, NPC, Enemy palettes (12 colors each)"
Each pallette is 2 bytes long.
Nizbel's pallette number in Chrono Tweaker is 186.
So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette
83
Chrono Trigger Modification / An easy way to find NPC and enemy graphics and palettes
« on: June 29, 2006, 02:22:25 pm »
To find NPC or enemy graphics. Open up a headered rom in chrono tweaker. Find your NPC or Enemy. We'll use Nizbel for this example.
Take the Starting Sprite location number. For Nizbel that was 139.
Subtract 7 (because chrono tweaker counts the playable characters), and you get 132.
Change it to hex and you get 84.
Now you can just search (CTRL-F) the offsets guide for "(84) NPC" and you'll find the offset 1F4464
Or you can locate the pointer yourself.
242015 2422E7 PTR No No Pointers to npc and monster graphics
Each pointer is 3 bytes long. So take 84 times 3, and you get 18C. Add that to 242015 and you get 2421A1.
The pointer value is 64 44 DF, which corresponds to offset 1F4464
1F4464 1F6612 GFX Yes No (84) NPC and Enemy Graphics thats Nizbel
EDIT: *Similarly to find the Palette
240000 2417B7 PAL No No "Character, NPC, Enemy palettes (12 colors each)"
Each pallette is 2 bytes long.
Nizbel's pallette number in Chrono Tweaker is 186.
So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette
Take the Starting Sprite location number. For Nizbel that was 139.
Subtract 7 (because chrono tweaker counts the playable characters), and you get 132.
Change it to hex and you get 84.
Now you can just search (CTRL-F) the offsets guide for "(84) NPC" and you'll find the offset 1F4464
Or you can locate the pointer yourself.
242015 2422E7 PTR No No Pointers to npc and monster graphics
Each pointer is 3 bytes long. So take 84 times 3, and you get 18C. Add that to 242015 and you get 2421A1.
The pointer value is 64 44 DF, which corresponds to offset 1F4464
1F4464 1F6612 GFX Yes No (84) NPC and Enemy Graphics thats Nizbel
EDIT: *Similarly to find the Palette
240000 2417B7 PAL No No "Character, NPC, Enemy palettes (12 colors each)"
Each pallette is 2 bytes long.
Nizbel's pallette number in Chrono Tweaker is 186.
So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette
84
Chrono Trigger: Threads of Time / Re: I think we're done for
« on: June 29, 2006, 02:07:20 pm »
The kilwala
[attachment deleted by admin]
[attachment deleted by admin]
85
Crimson Echoes / Re: Graphics Hacking
« on: June 29, 2006, 01:25:56 pm »
1F4464 1F6612 GFX Yes No (84) NPC and Enemy Graphics 7/7/2003
thats Nizbel
To find NPC or enemy graphics. Open up a headered rom in chrono tweaker. Find your NPC or Enemy.
Take the Starting Sprite location number. For Nizbel that was 139.
Subtract 7 (because chrono tweaker counts the playable characters), and you get 132.
Change it to hex and you get 84.
Now you can just search (CTRL-F) the offsets guide for "(84) NPC" and you'll find the offset 1F4464
Or you can locate the pointer yourself.
242015 2422E7 PTR No No Pointers to npc and monster graphics 7/7/2003
Each pointer is 3 bytes long. So take 84 times 3, and you get 18C. Add that to 242015 and you get 2421A1.
The pointer value is 64 44 DF, which corresponds to offset 1F4464
Also
21B7AC 21BF3D GFX Yes No (CE) NPC and Enemy Graphics 7/7/2003
is Mother Brain
thats Nizbel
To find NPC or enemy graphics. Open up a headered rom in chrono tweaker. Find your NPC or Enemy.
Take the Starting Sprite location number. For Nizbel that was 139.
Subtract 7 (because chrono tweaker counts the playable characters), and you get 132.
Change it to hex and you get 84.
Now you can just search (CTRL-F) the offsets guide for "(84) NPC" and you'll find the offset 1F4464
Or you can locate the pointer yourself.
242015 2422E7 PTR No No Pointers to npc and monster graphics 7/7/2003
Each pointer is 3 bytes long. So take 84 times 3, and you get 18C. Add that to 242015 and you get 2421A1.
The pointer value is 64 44 DF, which corresponds to offset 1F4464
Also
21B7AC 21BF3D GFX Yes No (CE) NPC and Enemy Graphics 7/7/2003
is Mother Brain
86
Chrono Trigger: Time's Illusion / Re: Music to Change/Import
« on: June 29, 2006, 10:29:56 am »
I tried Treasure of Rudras. Couldn't get it to work.
87
Chrono Trigger: Time's Illusion / Re: Music to Change/Import
« on: June 28, 2006, 05:58:23 pm »Check out these sound tracks.
Radical Dreamers Sound Track
http://www.chronocompendium.com/Term/Music_%28Radical_Dreamers%29.html
http://snesmusic.org/v2/profile.php?selected=424&profile=set
CT Pre Release Sound Track
http://www.chronocompendium.com/Term/Music_%28CTP%29.html
Front Mission: Gun Hazard Sound Track
http://snesmusic.org/v2/profile.php?profile=set&selected=15735
Final Fantasy 3/6 Sound Track
http://snesmusic.org/v2/profile.php?selected=877&profile=set
Treasure Conflix Sound Track
http://snesmusic.org/v2/profile.php?selected=456&profile=set
Front Mission Sound Track
http://snesmusic.org/v2/profile.php?profile=set&selected=15734
the Romancing Saga 3 sound track
http://www.snesmusic.org/v2/profile.php?profile=set&selected=14781
88
Chrono Trigger: Time's Illusion / Re: Music to Change/Import
« on: June 28, 2006, 05:56:33 pm »
Compatible Soundtracks:
Front Mission: Gun Hazard (Chrono composer's)
Front Mission
Final Fantasy 6
Radical Dreamers
Chrono Trigger Pre Release
Romancing Saga 3
Treasure Conflix
Front Mission: Gun Hazard (Chrono composer's)
Front Mission
Final Fantasy 6
Radical Dreamers
Chrono Trigger Pre Release
Romancing Saga 3
Treasure Conflix
89
Crimson Echoes Plot Construction / Re: Endings
« on: June 28, 2006, 03:01:10 pm »I do see a problem however. Crono never talks. Miguel talks though. How could Miguel talk if Crono is a mute and Crono = Miguel?
Well to be fair neither are really mute. Read the dialog, they obviously talk, we just don't hear what they say. This is only because some one a long time ago decided this helped the player assume the identity of the main character.
90
Crimson Echoes / Re: Official Music Topic
« on: June 27, 2006, 01:58:13 pm »
Added the song Atlus from FM:GH. I replaced Tyran Castle. Intended for Terra Tower.
I made a second patch with Royce Felder Music from FM:GH, an alternate for Terra Tower. Please tell me which you like.
[attachment deleted by admin]
I made a second patch with Royce Felder Music from FM:GH, an alternate for Terra Tower. Please tell me which you like.
[attachment deleted by admin]