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Messages - Vargose

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76
I think Vargose was talking about the hentai scene...which personally I disagree with too.

--jp

Yeah, thats what I was talking about. Otherwise I have no problem. I love the RPG Maker XP style.

77
Not Cool. Not cool at all. But good luck on the game overall.

78
Crimson Echoes / Re: Official Music Topic
« on: July 06, 2006, 11:28:50 am »
Song's I think we should replace.

A Strange Happening
Battle 1
Boss Battle 1
Ruined World
Dome 16's Ruin
People Who Threw Away the Will to Live
Remains of the Factory
Confusing Melody (could remain if used for King Zeal)
Tyran Castle
Zeal Palace
Last Battle (could remain depending on how the Lavos Battle turns out)
First Festival of Stars

79
Kajar Laboratories / Re: RPGMaker XP for Free?
« on: July 05, 2006, 11:46:01 am »
Ok, thats enough. To not draw unwanted leagal attention to ourselves we try to steer clear of these kind of topics. If you keep it up this topic will probably be blocked.

80
Crimson Echoes / Re: Graphics Hacking
« on: July 03, 2006, 10:35:23 am »
Just corrected my last post

EDIT: *Similarly to find the Palette

240000   2417B7   PAL   No   No   "Character, NPC, Enemy palettes (12 colors each)"

Each pallette is 2 bytes long.

Nizbel's pallette number in Chrono Tweaker is 186.

So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette

81
yep he's right, I'll edit my original post.

82
Crimson Echoes / Re: Graphics Hacking
« on: June 29, 2006, 02:35:37 pm »
Similarly to find the Palette

240000   2417B7   PAL   No   No   "Character, NPC, Enemy palettes (12 colors each)"

Each pallette is 2 bytes long.

Nizbel's pallette number in Chrono Tweaker is 186.

So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette

83
To find NPC or enemy graphics. Open up a headered rom in chrono tweaker. Find your NPC or Enemy. We'll use Nizbel for this example.

Take the Starting Sprite location number. For Nizbel that was 139.

Subtract 7 (because chrono tweaker counts the playable characters), and you get 132.

Change it to hex and you get 84.

Now you can just search (CTRL-F) the offsets guide for "(84) NPC" and you'll find the offset 1F4464

Or you can locate the pointer yourself.
242015   2422E7   PTR   No   No   Pointers to npc and monster graphics   
Each pointer is 3 bytes long. So take 84 times 3, and you get 18C. Add that to 242015 and you get 2421A1.
The pointer value is 64 44 DF, which corresponds to offset 1F4464

1F4464   1F6612   GFX   Yes   No   (84) NPC and Enemy Graphics   thats Nizbel


EDIT: *Similarly to find the Palette

240000   2417B7   PAL   No   No   "Character, NPC, Enemy palettes (12 colors each)"

Each pallette is 2 bytes long.

Nizbel's pallette number in Chrono Tweaker is 186.

So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette

84
Chrono Trigger: Threads of Time / Re: I think we're done for
« on: June 29, 2006, 02:07:20 pm »
The kilwala

[attachment deleted by admin]

85
Crimson Echoes / Re: Graphics Hacking
« on: June 29, 2006, 01:25:56 pm »
1F4464   1F6612   GFX   Yes   No   (84) NPC and Enemy Graphics   7/7/2003

thats Nizbel


To find NPC or enemy graphics. Open up a headered rom in chrono tweaker. Find your NPC or Enemy.

Take the Starting Sprite location number. For Nizbel that was 139.

Subtract 7 (because chrono tweaker counts the playable characters), and you get 132.

Change it to hex and you get 84.

Now you can just search (CTRL-F) the offsets guide for "(84) NPC" and you'll find the offset 1F4464

Or you can locate the pointer yourself.
242015   2422E7   PTR   No   No   Pointers to npc and monster graphics   7/7/2003
Each pointer is 3 bytes long. So take 84 times 3, and you get 18C. Add that to 242015 and you get 2421A1.
The pointer value is 64 44 DF, which corresponds to offset 1F4464


Also
21B7AC   21BF3D   GFX   Yes   No   (CE) NPC and Enemy Graphics   7/7/2003
is Mother Brain

86
Chrono Trigger: Time's Illusion / Re: Music to Change/Import
« on: June 29, 2006, 10:29:56 am »
I tried Treasure of Rudras. Couldn't get it to work.

88
Chrono Trigger: Time's Illusion / Re: Music to Change/Import
« on: June 28, 2006, 05:56:33 pm »
Compatible Soundtracks:
Front Mission: Gun Hazard (Chrono composer's)
Front Mission
Final Fantasy 6
Radical Dreamers
Chrono Trigger Pre Release
Romancing Saga 3
Treasure Conflix

89
Crimson Echoes Plot Construction / Re: Endings
« on: June 28, 2006, 03:01:10 pm »
I do see a problem however. Crono never talks. Miguel talks though. How could Miguel talk if Crono is a mute and Crono = Miguel?

Well to be fair neither are really mute. Read the dialog, they obviously talk, we just don't hear what they say. This is only because some one a long time ago decided this helped the player assume the identity of the main character.

90
Crimson Echoes / Re: Official Music Topic
« on: June 27, 2006, 01:58:13 pm »
Added the song Atlus from FM:GH. I replaced Tyran Castle. Intended for Terra Tower.

I made a second patch with Royce Felder Music from FM:GH, an alternate for Terra Tower. Please tell me which you like.

[attachment deleted by admin]

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