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Messages - Vargose

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Chrono Trigger Modification / Replacing chracter sprites
« on: November 11, 2005, 02:32:07 pm »
There is another way. Chicken Lump has mentioned it before, and to my knowledge he has done it. Nu replacing Chrono for a hack contest. This could also help with the dreaded frog being too small for glenn problem.  I was playing arround with this today. Decompress an enemy or NPC graphic. Change the Palette of the character you are replacing. Then paste the decompressed graphic over the character you want to replace in tile molester. You have to watch out here. You can't just put it anywhere, and it probably won't work with every character, and you want to be careful which tiles you are pasting over. Then in Chrono Tweaker change the sprite animation and sprite assembly to match the NPC or enemy you pulled the graphic from.   Now this only really helps with the walking animation. Like when your character runs he will stand still, lol. Alot of the other animations will be limited aswell. Now you still have to replace all the battle animations.

Chrono Trigger Modification / Crazy Idea from PSX Chrono Trigger
« on: November 11, 2005, 01:56:13 pm »
I just had a crazy idea, and shoot it down gloriously if it won't work. I mean flame me to no end if this is a bad idea. Anyway, here it is. If I am not mistaken the psx version of Chrono Trigger is just the rom with an emulator and with some kind of way to tell when to insert the anime scenes.  Now depending on how it is stored on the CD, we rom-hackers may be able to use this to our advantage. If not we could probably do something similar. Its worth looking into reguardless.

Chrono Trigger Modification / NPC and Enemy Sprite list
« on: November 10, 2005, 06:05:59 pm »
Is there a list out there of which enemy or NPC each compressed sprite data belongs to? Or should I just look through each offset until I find the one I am looking for.

Chrono Trigger Modification / Replacing chracter sprites
« on: November 09, 2005, 10:28:58 am »
Yeah matching the animations is very hard. I found a trick last night that helped. It is just to have an original Chrono Trigger open in Tile Molester, along with your new one. It really helped me to get the walking animations right. Cause when you change Palettes it is really hard to tell what the other sprites are doing.

What is a good program to start making your own sprites? (Cause I will end up having to do that). I could use paint, which I have done before for different projects.

Chrono Trigger Modification / Replacing chracter sprites
« on: November 08, 2005, 04:04:20 pm »
I have noticed alot of people talking about replacing character sprites in CT. I have started the process myelf using Tile Molester, SNESPal, and IrfanView. I was wondering if anyone knew some tricks to make it easier. For instance the tiles are not in any apparent order, its hard to tell what some of them are, which leads to a great guessing, trial, and error game. Don't get me wrong, I am progressing along fine, but any help would be appreciated.

Also I was wondering about Tech lists for characters. Can they be changed? I saw some discussion on that.

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