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Messages - Vargose

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16
Crimson Echoes / Re: The Glenn Thread
« on: September 08, 2006, 01:22:15 pm »
Here is another one from a DQ7 character it needs some color work. I couldn't decrease the color depth correctly, but I was wanting to see if anyone could do something with it.

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17
Crimson Echoes / Re: The Glenn Thread
« on: September 07, 2006, 04:39:31 pm »
Here it is zoomed in, and a wider chin.

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18
Crimson Echoes / Re: The Glenn Thread
« on: September 07, 2006, 01:38:58 pm »
Here is what it looks like in game. I also made a patch that has all the sprite assembly I have done and the portrait. I also made a patch for just the portrait.

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19
Crimson Echoes / Re: The Glenn Thread
« on: September 07, 2006, 12:08:13 pm »
how about this for a menu potrait. I doctored up a FFT portrait.


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20
Crimson Echoes / Re: Sprite Aseembly Tutorial
« on: September 07, 2006, 10:06:01 am »
STEP 3: Creating the tile groups
•   Now its time to create the tile groups. As I said before each tile group is made up of four tiles, which makes a 16 by 16 square. You have four of these tile groups to work with, which can be coordinated and positioned anyway you see fit.
•   For now just cut the sprite into four 16 by 16 squares. Just select the 16 by 16 area copy and paste it into paint and save each tile group into separate files. I enlarged a picture to show what I mean.

STEP 4: Importing the graphics
•   Open the rom in Tile Molester.
•   Use the Navigate Go To menu command to go to the location of Crono’s graphics which is 1272C0.
•   Use the Palette Import From menu command to import the palette from the save state you made earlier with the new palette. Scroll through the palettes at the bottom until you find the right one.
•   Now Use the Edit Paste From command to paste in each of the tile groups you saved to files over Crono’s graphics. Do not however paste over the empty tile, which is the first tile, because it is needed. Use the dropper to select the transparent color and replace your green screen color. Here is an enlarged picture of what I mean.
•   You’ll notice some empty tiles. You only need one empty tile, so at this time rearrange the 8 by 8 tiles to conserve space.

STEPS 5 and 6 still to come!


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21
Crimson Echoes / Re: The Glenn Thread
« on: August 28, 2006, 05:53:05 pm »
Overworld set

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22
Crimson Echoes / Re: The Glenn Thread
« on: August 25, 2006, 05:23:31 pm »
the side walking for glenn's OW

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23
Chrono Trigger Modification / Re: Overworld PC Sprite palletes?
« on: August 24, 2006, 11:39:10 am »
Vehek Strikes Again. Now do they share palettes with any thing else? Like if I change one of the character's palettes am I going to mess up a tree.

24
Crimson Echoes / Re: The Glenn Thread
« on: August 24, 2006, 10:48:27 am »
How bout this for the side view?

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25
Crimson Echoes / Re: The Glenn Thread
« on: August 23, 2006, 06:28:53 pm »
There are only 8 colors for the Overworld sprites.
I redid the front and backs with fewer colors.

Also I am putting a plug in for anybody who can find where the overworld palettes for the PC's are stored

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26
Chrono Trigger Modification / Overworld PC Sprite palletes?
« on: August 23, 2006, 05:36:33 pm »
Does anyone know the location of the overworld PC sprite palletes?

27
Crimson Echoes / Re: The Glenn Thread
« on: August 23, 2006, 03:43:25 pm »
This is the one I like of Justin's. Made its 16 by 16 counter part.

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28
Crimson Echoes / Re: The Glenn Thread
« on: August 23, 2006, 03:13:49 pm »
This Maybe?

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29
Crimson Echoes / Re: The Glenn Thread
« on: August 23, 2006, 02:37:56 pm »
how about this?

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30
Crimson Echoes / Re: The Glenn Thread
« on: August 23, 2006, 11:41:21 am »
Glenn Overworld.  The hair needs a little help.
This gives a view of what it may look like on overworld.

Everyone else is 16 pixles tall. Also don't for get his gold belt armor thing.

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