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Messages - ker-plop

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91
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 20, 2005, 02:25:32 am »
Seems like all the games I finished that I had used a "New Game +" on had it.  I'll replay it sometime from a "New Game" and see if it pops up.

92
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 20, 2005, 01:41:15 am »
Quote from: Mystik3eb
Ok, all makes sense.

What doesn't is that that video only plays if you beat CT PSX getting any ending EXCEPT the ACTUAL, complete, normal (whatever) ending. Meaning if you only played the game the way it was supposed to and played out the story the way we all acknowledge it, including the way it happened in the world of CC, this ending wouldn't have happened.

?????

*sigh* Brain...stop...swelling...


Good question.  The first time I beat the game (without New Game +), it didn't run.  The other endings differed in what they showed.  The "Marle becomes a Frog" episode didn't, but the "Nu, Frog And Kiwala" one did.  Every "all the way through" game I played afterwards had the gory piece on it, too.  How odd.

93
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 19, 2005, 10:40:17 pm »
Yeah, that ending is why I'm still confused.  I mean, it doesn't show the gang getting offed, but still...

If Porre had nothing to do with Lynx, then why did they hold him in such high regard?

94
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 19, 2005, 10:11:59 pm »
I just assumed that because when you talk with Lucca on Opassa Beach, she says that "we no longer exist in this timeline,"  Instead of "I."

95
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 19, 2005, 08:53:30 pm »
Well, I think she only mentions Guardia.  Whatever the case, since Crono and Marle appear as ghosts, they died somehow.  I'm just trying to deduce if they were saved by rescuing Schala.

96
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 19, 2005, 07:03:06 pm »
I suppose, but I still think that totalling Lavos/saving Schala did something to restore Guardia (at that point in history, anyway).  In the ending when Kid gets the flame and takes over Viper Manor, she mentions going in to take over Guardia (not Porre).

97
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 19, 2005, 04:17:46 pm »
Well, I recall Grobyc's surprise at finding a weapon that Porre was supposedly designing inside Chronopolis.  What could that mean, do you think?  Porre was a harbor town, and they probably reached El Nido first...  Maybe with trade and such, that's how they became so strong.

98
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 19, 2005, 02:56:50 pm »
Yeah, that's what I just thought.  I mean, FATE is the one that helped Porre become a military, right?  So...  No FATE, no military, no takeover, no Lynx, no dead cool characters.

99
Characters, Plot, and Themes / Saving Schala After-Effects
« on: October 19, 2005, 02:02:48 am »
I played these two games years ago, but I always had a burning question...  When Schala is freed from Lavos's grip, does that change history again?  What aspects did her assimilation control?

I'm mostly trying to put my mind at ease as to whether or not Crono, Marle and Lucca would still bite it.  I love those guys.

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