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Messages - Grobycftw

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61
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 29, 2019, 07:47:29 pm »
 8)
Thanks Mauron, worked perfectly! \o/
Filtered a couple of palette and found this one pretty cool for the Rainbow

62
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 26, 2019, 01:14:11 am »
Hi Mauron, sorry if this is off topic, but I was wondering if you know how to change weapon animation? In this case for Lucca, whenever I use its (default animation as seen in the pic below)
the projectile is kinda messy, I don't mind it, all I want to do is to put for example  Wondershot instead of the default one , any tips :) ?


63
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 09, 2019, 11:35:37 pm »
Oh Mauron I just read your post on romhacking forum saying you were working on the Tech Requirement! (dating from about 5-6month ago). Well hopefully you'll figure it out :)  I'll be poking around the Tech data and see If I help on that matter!

64
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 09, 2019, 05:27:08 pm »
Yeah
You can see the Original data (pic 1)
and the modified data (pic 2)
I change the offset C1E5E (25 to 26) manually
In game I still learn Aurawhirl when I learn Cyclone & Aura but I can't use it in battle. So it seems to "work" but the Requirement Tech for it isn't working well :o  so there must be another offset that check the Requirement for Aurawhirl somewhere (I suppose)


***Also when you're trying to change directly Aura for another spell, it goes back to Aura : (
either the plugin isn't working for it yet or there's something else I'm not understanding!  :)

65
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 09, 2019, 04:42:11 pm »
Hi Mauron, I'm trying to change the Tech Requirement for Aurawhirl, but it seems that its not working when I'm changing it in Hi-Tech plugin, it seems that even if you change the value it goes back to Marle -> Aura , even if I go in Hex editor and change offset 000C1E5E => 25 (Marle, Crono) to lets say 26 (Lucca, Crono)  it does show in the change in TF but in the game you still learn Aurawhirl once you have Crono Cyclone and Marle Aura tech learn :o 
Any tips on that ?

I can't find download link or update on Hi-tech plugin, are you working on it at the moment?
Keep up the good work ! :)

66
Chrono Trigger Modification / Re: Enemy AI Update
« on: August 02, 2019, 03:42:05 pm »
:o You could make those !! Using itemizer and Warrior workshop? or you'll have to make some kinda update for it?
Anyhow if you can manage this, the hack I'm working on atm will take a whole new turn  :D

67
Chrono Trigger Modification / Re: Enemy AI Update
« on: August 02, 2019, 11:36:38 am »
Hey Mauron , I was wondering if you had any update on AI script :) , I remember you were trying to expand the usable space for AI data , that would be really awesome,  I'll make some research/testing as soon as I can!

Also I'm not sure if you have already cover this up but do you think there could be a way to ever make Tabs for other stats? (like Hit Tab, Stam Tab, HP/MP Tab hehe ) that would also be sweeet!

68
Chrono Cross Modification / Re: Need Help Finding Chest Content
« on: July 24, 2019, 06:27:00 pm »
Can you show me how to decompress a fieldscript?

From what I learn, what I have to do is
decompress -> 0482.room_042_lizard_rock_home_-_entrance.script.cpt
using yaz0r's tool script in visual studio -> https://drive.google.com/open?id=1ESxSadFNO6E84e8STiPCxEwb94bgKq1S
to get -> https://drive.google.com/open?id=12WIhyQVgBnaYOX2M9qj7qJ8Mt7_aKsfX
edit line 14 -> ( 0x005C: var[0x0498] = 519 ) change 519 to let say 520
then compress it back with yaz0r's tool "compress script" and inject it in my ISO ?

I've tried but can't compile the script in visual studio  :/ (not to good in programmation)

69
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 07:26:57 pm »
This
https://www.chronocompendium.com/Term/0008.html
you can find it here
https://www.chronocompendium.com/Term/Modification.html


*I think you're right, it seems it does call a drop table huh gotta find that table/list

**Also here's the bitmask enemy's innate color is using , I'll update it in my notes.
Byte Element Color bitmask:

0x00 Unknown/irrelevant?
0x04 Green
0x08 White(/physical? used for Pip's techs too)
0x10 Black
0x20 Red
0x40 Yellow
0x80 Blue
0xFC Chrono Cross





***Ok so after a few test , in the 0008 files it says it contains 7 lzss-compressed files.
one of them might be the table loot, I'm like 99.99% sure its the
#3 => 16A922 - 16B099 (779) cut from 16AD60 - 16AE8F
after making test using ccenemyedit this Lzss file is always modified, you're right it is compressed and I'm trying to understand how it works


**** Hey I just found out that changing this offset
16A93D = Komodo Pop normal drop
it's the Komodo Pop (home) normal drop :o but you can only change it for items, i'll try making it an element!

70
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 03:44:38 pm »
Oh no it's not a enemy treasure's set its the value itself that define the drop,
for example : 5A = Earth Charm
you can make a drop/rare drop  or steal/rare steal for any enemy => Earth Charm
you could put OmegaBlack as drop for beach bum if you want, isn't that what you are trying to do?
Or you want to make a new Drop Table? Like completely different? If so I can't help anymore than that xP

*Oh And Yes you could do what you just ask :)  Floral rod/salamander for sure

** I know i've had few issues with ccenemyedit too, but it helped me figured out a couple a things testing/using it !


***Hey I just check out the list in ccenemyedit and it is not the same list at all, earth charm is 0E9 , I'm a.. I'm a have a look into this later today , gonna do some test hehe, been a while since I've done CC edit :P

71
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 02:38:15 pm »
What you are looking for is
byte# 0xA0 Treasure drop ID as defined in file 0008

Each enemy definition is 176 (0xb0) bytes long.

I simply took this page
https://www.chronocompendium.com/Term/Chrono_Cross_Enemy_Stats.html
and added a couple a things on my notes.

*I couldn't find the list of all the item/element value , but if you look in the ccenemyedit , there is one, I'll probably make one anyhow it would be useful

72
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 12:56:51 am »
hi there
using this
https://drive.google.com/open?id=1I_8oyBJSudQtxXZ-o-kPqGPH0bgkj05T
you should be able to easily edit any enemy drop/steal treasure :)

73
Chrono Cross Modification / Re: Need Help Finding Chest Content
« on: April 27, 2019, 02:27:15 am »
I have no idea how to decompress a fieldscript, right now all i'm doing is checking all the hex values between 024973B0 and 024C0930 , what I want is to be able to edit a chest content only by changing a hex value  :D

*No I haven't done that Vehek :o

74
Chrono Cross Modification / Re: Need Help Finding Chest Content
« on: April 26, 2019, 09:33:45 pm »
Sadly I'm not very familiar with decompiling/prog script, but do you think there is a value in Hex that can change directly the chest content? or it will be a couple of byte like a command/pointer?

75
Chrono Cross Modification / Re: Need Help Finding Chest Content
« on: April 26, 2019, 04:15:27 pm »
Thx for the quick reply Mauron, I've just tried many combination of either 00 07 02 , 00 02 07, 02 07 00 , 07 02 00 still no luck, i'm starting to think that the game might not be using the "list" where Fireball is 0007
but i'll keep poking around!

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