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Messages - kaionaziozeno

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Kajar Laboratories / Re: The Chrono Vendian Project
« on: May 03, 2022, 06:54:54 pm »
any news about this project?

2
https://www.rpgsite.net/news/12648-chrono-cross-the-radical-dreamers-edition-has-a-new-hidden-post-credits-scene

This article says there's a new post credits scene if you beat both Chrono Cross and Radical Dreamers?!?

I didn't read it because of spoilers and I'm still working through the game, but you can read the first half of the article before it goes into the clearly marked spoilers.

It’s a pretty boring ending, plain text on a black screen. So much for effort. Didn’t read it all, but it’s Magil related, probably something to make a closer connection between him and Guile.

Also figured out what pressing the right stick does btw. It doesn’t increase enemies on the map, or even in battle. Just maxes out all characters’ element level right from the start of the battle. Guess all the Dreamer’s accesories are uttery pointless now.

Edit: Pressing the right stick has even more functions. Your stamina level never depletes, and also any attack enemies make against you will miss and do zero damage. Guess they added God mode. Because Chrono Cross was such a hard game.

I saw the post credit scene today. Looks like some Magil's thoughts.
By itself, there's nothing much about it. The secret final in DS CT tells much more.

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Chrono News / Re: Rumor - Chrono Cross Remaster
« on: February 10, 2022, 02:53:28 pm »
The announcement don't mention new areas, boss, or plot, and april 7 is close, so i think that the remaster will not have any new content.

But I'm happy anyway.  :D

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Chrono News / Re: Rumor - Chrono Cross Remaster
« on: January 12, 2022, 05:48:57 pm »
well, i lost my hope

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Chrono News / Re: Rumor - Chrono Cross Remaster
« on: December 14, 2021, 09:18:00 am »
No news about Remaster/Remake...
Well, at least we have new content in Another Eden.

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Chrono News / Re: Rumor - Chrono Cross Remaster
« on: December 03, 2021, 04:14:47 pm »
I cant post link (curently working and almost all gaming sites are blocked on my workplace), but on the Resetera forum there are two threads dedicated to latest rumors, and member NateDrake (some kind of insider) wrote that something is gonna happen with Chrono Cross.
He thinks that is more than simple port (like FF8 remaster) and polish devs Forever Entertainment (Panzer Dragoon Remake) are connected with CC remaster/remake.Someone else pointed that somebody from Forever E. was recently tweeting about CC.
Some members hoping for remake in style of Trails of Mana asked for further clarification and Nate Drake answered that during this week he will maybe have more info...
Really looks something is gonna happen this week, fingers CROSSed.

I read about it too. There are so many things to fix in CC that a remake would really be a better choice. And maybe (and just maybe) can be a path to finish the plot.

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Chrono News / Re: Rumor - Chrono Cross Remaster
« on: November 26, 2021, 03:56:58 pm »
So hope for the best, but prepare for the worst.

Yeah... this is a painful lesson learned in E3 2015

9
Kajar Laboratories / Re: The Chrono Vendian Project
« on: July 21, 2021, 02:42:43 pm »
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Exactly. And I hope that this one makes the community thrills, just like CT:Resurrection did (but I expect that this one could have a different end). I can't say that i'm not concerned with SQEX forgetting the franchise year after year.

It seems the biggest way to get around Square's C&D is just to not publicize and release when ready. Once they get wind of things, it's all over.

Yes. But I don't know how hard they search after fan games. If they only catch projects who gain media visibility, we're safe. Compendium is the biggest community of Chrono Series and I don't know if they keep this forum on radar. I hope not.

10
Kajar Laboratories / Re: The Chrono Vendian Project
« on: July 16, 2021, 07:20:35 pm »
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I'm really excited about this project. Looks absolutely beautiful.

And I hope that this one can be finished without a C&D.

I know, right? This project has re-invigorated me in regards to fan projects.

Exactly. And I hope that this one makes the community thrills, just like CT:Resurrection did (but I expect that this one could have a different end). I can't say that i'm not concerned with SQEX forgetting the franchise year after year.

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Kajar Laboratories / Re: The Chrono Vendian Project
« on: July 16, 2021, 05:24:08 pm »
I'm really excited about this project. Looks absolutely beautiful.

And I hope that this one can be finished without a C&D.

12
I have my doubts if it was not this plot to fix previous problems in timelines that Kato planned for Chrono Break.

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Site Updates / Re: Masato Kato translated interview
« on: March 10, 2021, 08:52:30 pm »
this kind of information makes me melancholy ... it makes me want to open a crowdfunding to raise money and hand it over to Square to do this sequence.

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Site Updates / Re: Masato Kato translated interview
« on: March 10, 2021, 07:43:39 pm »
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Regarding Chrono Trigger and Chrono Cross, the truth is that I did imagine a final episode of the Chrono trilogy, later in time than Chrono Trigger, in which Kid and the others had to save Crono, Marle and Lucca.

Mother of God.

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Regarding some new release from the series, as I already mentioned, it would be a final chapter to the trilogy. But is not going to come out [laughs].

You can almost feel the pain in that statement. And that nails down that he probably has the story draft somewhere. We need to determine whether that other game he was working on, Another Eden, culminates at some point storywise with the rescue of three characters analogous to Crono, Marle, and Lucca. Boo's been working on it [here.

This raises the additional question of how this interfaces with the Ghost Children:

https://www.chronocompendium.com/Term/Ghost_Children.html

Depending on which theory is correct, it's either, they need to be saved because they died in the Fall of Guardia + burning orphanage, or, they need to be saved because of the Home World shenanigans related to that incredibly convoluted Dead Sea issue (why is Lavos's future restored in Home World, etc.) I'm inclined to believe it's the former, since the healing of dimensions with the Chrono Cross doesn't leave much room for Home World's future catastrophe to remain a problem.

So that probably means Crono and Marle definitively died in the Fall of Guardia, and as shades, perhaps through the planet or in some other way (like the ghost of Cyrus), appeared with Lucca to the Chrono Cross party. This could also open the question of whether the shades of Crono, Marle, and Lucca in Chrono Trigger DS's dimensional distortion also represent post-CT ending shades of themselves after their deaths.

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"[Another Eden] has nothing to do with the Chrono series"

Cue talking Frog knight.

Huge thanks for translating this. Who knew, who knew...

Edit: This also begs the question, how do you save Crono/Marle/Lucca? Because there's a pretty established, canonical way to pull that off, using clone dolls and a Time Egg. I have to assume he wouldn't have gone via an established route like that...if Crono/Marle died in the Fall of Guardia, that's fairly straightforward—you just roll in and substitute the dolls with time frozen...or if you lacked the time freeze effect, you give Dalton and Porre a beatdown, and then enjoy the complete and utter clusterfuck in the timeline from stopping Porre's ascent. Likewise, if Lucca still dies in the orphanage, it suggests that Lynx/Harle's visitation is preserved in time despite the Ideal Timeline coming into existence via the healed dimensions—that'd be some truly hardcore Time Traveler's Immunity at work. Again, straightforward—grab Lucca at the right moment and get the hell out of there with the kids.

Surely, there has to have been a grander design; maybe Crono, Marle, and Lucca survive in the Ideal Timeline but got into some other kind of trouble?



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Regarding Chrono Trigger and Chrono Cross, the truth is that I did imagine a final episode of the Chrono trilogy, later in time than Chrono Trigger, in which Kid and the others had to save Crono, Marle and Lucca.

Holy sh*t! This is exactly what I always think that would happen. When the DS version came, that became clear when Trigger's characters loose the battle to Dream devourer.

I also wrote a plot that how it would be: A new character, in future, work in Chronopolis looking for any time/timeline violations, when some disturb comes in his knowlege. Then he finds Kid/Schala, traveling in time to rescue her friends. Her first act is rescue Guile and restore his memory, and get success saving other Trigger's characters.
But eventually, the group discover that they need to confront the "Entity" to restore the flow of time, or something like that.

I thought about creating a game fan out of it, but gave up after losing my hope with Square.


15
Kajar Laboratories / Re: Pitch Your Ideal Chrono Cross Remake
« on: June 11, 2020, 07:13:19 pm »
Things I would like to see in a Chrono Cross remake:

KILL KORCHA
Korcha is sent to the Darkness Beyond Time. Not in-game, but IRL; someone needs to go back in time and prevent his existence. If that can't be accomplished, I would be satisfied if his only appearance in the remake is a nonspeaking cameo wherein he is burned to death. With matches.

ENHANCED GRAPHICS
An obvious necessity in any remake project. Chrono Cross holds up surprising well today, considering the era it came from, but it could still use higher-poly models, more detailed textures, spiffier animations, all that stuff. I'm not sure how the environments would work. If they're kept as stationary, prerendered backgrounds, we would need higher-resolution scans of the original artwork, assuming it even still exists. Otherwise we would need the environments to be faithfully recreated in 3D. It could be done, but it would be a massive undertaking.

CLARIFIED SCRIPT
Answering questions such as:
  • Who or what are the ghostly children? Are they the ghosts of the Chrono Trigger team (since "Lucca" addresses Kid personally) or are they walking infodumps summoned by the Entity for some inexplicable reason (since they know things those characters couldn't possibly have known while alive)?

  • Who or what are the ghostly researchers in Chronopolis? Some will react to your presence and answer questions while others seem ignorant of anything that's happened since just before the Time Crash.

  • What are the implications of the Darkness Beyond Time? Did Crono and his friends really cause the people of 2300 AD to be sent there by preventing the Day of Lavos? Are those people aware of their plight, suffering for eternity, or were those same souls born into the happy future instead?

    (In other words, is there one Doan, blissfully ignorant of the original future, or are there two Doans, one born into the happy future and another suffering forever in the Darkness Beyond Time?)

  • Did Kid merge with Schala at the end? If so, that's terrible—you freed Schala from being forcibly merged with another being, only to have the same thing happen to Kid, who was even less deserving of such a fate.

  • How were the timelines merged? Did Home World's history simply overwrite Another World's? If so, that's terrible—wouldn't it doom Another World's people to the Darkness Beyond Time?

  • How did Guardia fall, and what are the fates of Crono, Marle, and Lucca? This only tangentially touches the plot of Chrono Cross (via Kid's backstory), but come on, it's something Chrono Trigger fans NEED to know.

  • Was the Time Crash intentional? If so, how did Belthasar possibly foresee the extremely complex sequence of events that would eventually lead to the creation of the Chrono Cross? Indeed, how did he know that the Chrono Cross could even exist, let alone that it would be the exact thing necessary to free Schala? Even with the benefit of FATE's spacetime monitoring at his disposal, this level of knowledge seems nothing short of godlike.

  • If the Time Crash was not intentional, was everything that happened simply the result of extraordinary luck and Belthasar "winging it?"

  • Did the Time Crash send Chronopolis back 10,000 years to 7,600 BC, or 14,400 years to 12,000 BC? This isn't crucial to the plot, but it's an annoying discrepancy.

  • What's the deal with the ape skeleton on the display in Chronopolis? It directly contradicts what we're shown in Chrono Trigger—that humans in 65,000,000 BC were anatomically identical to modern ones. Ayla was a hot babe, not a monkey. And grammar issues aside, she seemed perfectly capable of understanding everything that was going on. Not only that, she had some of the deepest insights of the whole cast. So I think the whole business about the Frozen Flame speeding up human cranial development, thus making humanity the offspring of Lavos and extraneous to the planet, needs to be dropped. It would make much more sense if the Frozen Flame was the catalyst that enabled humans to use magic, and magical ability was the aberration instead of brain size.

  • Was the Frozen Flame the "strange red rock" mentioned in the book in Belthasar's secret room at Enhasa? If so, did the writers plan the Frozen Flame from the very beginning, or was that passage referring to Dreamstone, and the fact that it could also be interpreted to mean the Frozen Flame was just a happy accident? (This is just a personal curiosity, it probably couldn't be covered in the game without breaking the fourth wall.)

IMPROVED PACING
More gradual exposition is needed; space out the infodumps that occur frequently near the end of the game—or preferably, reveal information organically through play instead of relying on exposition at all. An extra dungeon or two would go a long way with this.

UPGRADED BATTLE SYSTEM
Battles happening on the field screen would be cool, but I don't know how that would work with the prerendered backgrounds. It goes back to how the graphical upgrade is handled.

As for the battle system itself, leave it mostly as-is, but rework the difficulty. Currently, there is no real reason to do anything but mash the attack button in most fights. Buffing and debuffing are fairly useless outside of casting Diminish on a couple of bosses. Fights are so easy that characters' stats don't matter—everyone is equally good as everyone else in every situation except for the few times when innate color matters. If the difficulty was increased, this would create a need for actual strategy. At the same time, I wouldn't want the game to be so difficult that it becomes a slog.

Elements should be rebalanced. Some are virtually useless (especially the aforementioned buffs and debuffs) while others are so good that they're the only things worth casting if you bother casting at all. New elements should be introduced as well, to create more variety. All of the level 6+ elements being innate-only means your top-end grid slots consist of your level 7 tech, the level 7 summon, the level 8 summon, and ten copies of UltraNova or BlackHole or whatever.

REWORKED LEVEL-UP SYSTEM
I know I just got through saying that characters' stats don't matter, but it still bugs my inner completionist/perfectionist to no end that the randomized stat gains means it's nearly impossible to create a "perfect file" with everyone at their personal maximums. Stat gains should be fixed at each level, or at the very least, overwritten with the maximums at level 99.

BETTER CHARACTERS
Because Chrono Trigger gave us such an extremely memorable cast, I feel that "There are too many characters!" is one of the most valid of the common criticisms of Chrono Cross.

The playable cast should either be trimmed down to just those characters who have an actual reason for joining you, or the lackluster party members should be polished and given meaningful character arcs and backstories and stuff. As it is, it seems that most of them join you simply because they are bored, unemployed, and have no concern for their personal safety.

In either case, every character should have unique reactions to every situation. Everyone having the same dialogue, differentiated only by accent, was objectively terrible.

BONUS FEATURES
Bestiary / Chapter Replay / Music Box / Element & Tech Showcase / FMV Theater / Ending Theater / Treasure Atlas / etc.
Basically, all the cool things the PS and DS versions of Chrono Trigger gave us, and then some.

All these plot changes are holes that could be the starter point of a sequel.

If I was in a Remake project, i would try make a sequel instead.

I believe that the "ghosts" are Trigger's characters in other plan/reality/universe. Probably the Darkness Beyond of time, after loosing the Dream Devourer battle.

In this sequel, i would create a new character in future (not doomed), who works in a time control institute. Kid/Schala will reach this guy, looking for rescue Trigger's characters. With this interference, time will crash, and Lavos will be able to merge itself with the "entity".
The game would have 3 playable groups: the guy in the future + Kid/Schala, Serge and his crew, and Crono and his crew.


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