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Messages - Doc_Cigarette

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31
Hint: If you have both games you can cross the saves between them but the weapons and items will still work as they are supposed to for the game you are in, i'm sure you can find that useful. 

32
Submissions / Re: Next FPS: Reptite Rage
« on: November 07, 2019, 08:20:34 pm »
Sure that would be great!   These are the two titles screens if you want to use them for that.

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Submissions / Re: Next FPS: Reptite Rage
« on: November 05, 2019, 03:34:43 pm »
Reptite Rage.

https://www.dropbox.com/s/cfuh5ne4htngaqn/ct2beta.zip?dl=0

So there it is.  The second game in this fps series. I stayed up changing things and making small adjustments. blending trees and making the trees the trees the trees... Oh something you should know. It's tabb to change weapons. space to open doors... I feel like i shouldn't have to tell anyone this.  It's in the help file for the first game.  you can get that one here. too.  so in total about 37 levels. Have fun ripping around time.  Save ammo... but also use it for what it's for. srry iz late...  maybe i'll do a ayla game next.

Crimson Cold War

https://www.dropbox.com/s/falkuy1y3icyo6o/ChronoTriggerCCWv0.5.zip?dl=0

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Submissions / Re: Next FPS: Reptite Rage
« on: October 29, 2019, 12:02:35 pm »
Ok so I will try to release this today.  I require a crow squawk and some other things.  I've kept the game size smaller. last night i stayed up pretty late doing a bunch of forest textures that didn't join up right.   as a bonus for waiting here is a picture of the sound options menu without the options overlayed on top.  Of course it's a part of the story.  I am not providing a whole lot of stories though as Agent 86 could be lost forever.  You will have that feeling of wonder trying to figure out where in time you have ended up. I've done my best to use sprites and textures that i edited or made out of other parts and colour pallets within chrono triggers except for the raptor 2, that's my favorite gun.  No agent should be without a good rifle. I will answer exactly 0 questions regarding ayla or the pink haired soldier girl. anyway today or tomorrow for sure.

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Submissions / Re: Next FPS: Reptite Rage
« on: October 26, 2019, 07:57:00 pm »
You can also play the first one I made called Crimson Cold War.  This new one i'm doing has a bunch more polish. I could have done that with the first one... But i still play it and i can't imagine it being different.

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Submissions / Re: Next FPS: Reptite Rage
« on: October 25, 2019, 07:20:58 pm »
So what I've done today is figure out where all the powerups are lacking or are to much.  I messed with the weapons a bit so the remain useful to the end.   I made sure all the music worked because midis get kinda wackadoo, that doesn't matter too much.  Now i'm just making and end screen that i hadn't thought about until i went through it.

37
Submissions / Re: Next FPS: Reptite Rage
« on: October 22, 2019, 01:44:10 pm »
This one too.  I am well aware ozzie is not a reptite.  He's important though.  Ozzie never really got his chance. 

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Submissions / Next FPS: Reptite Rage
« on: October 22, 2019, 01:42:57 pm »
I made another game. I'll leave everyone else to piece the story together. Here are some of the new screens.  All levels and stuffs done except music and testing.

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News Submissions / Re: Reptite Rage
« on: October 23, 2017, 01:10:18 pm »
So i'm also going to post the title screen.   I'm going to include all the enemy animations from both games later as they are modified a lot from the originals.  i'll do that later though. 

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News Submissions / Reptite Rage
« on: October 23, 2017, 12:31:29 pm »
Agent 86 is still lost in an eruption of space and time.  His friends are only shadowy mirrors of their former selves.  As he walks through the event accumulating fractures of his own reality he realizes that the event had been caused by simultaneous time travel attempts to the same point in space and time.  Some have even eeked out a meager existence within an explosion of unreality.

So far this game is 12 levels of 20 complete, the first one was 17 levels. all the assets are done and most of them are new and shiny.  This is just in case there is no chrono trigger and you need to go ripping through time again.  I plan on giving this one out soon when the levels are done and the challenge areas are tested.  Shouldn't take long. 

41
Chrono / Gameplay Casual Discussion / Re: Thanks for Crimson Echoes.
« on: July 27, 2015, 09:56:51 pm »
I also had a great time with crimson echoes.  When i had to chose who was going to the final boss battle i sat for hours equipping and re-equiping.  The item list was very cool.  I did have the power to cut time and space, but i didn't use it. i was super excited when i got it.  talking about it makes me want to play it again.  I really enjoyed the alternate reptite timeline.  I can't imagine not having it.

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https://www.youtube.com/watch?v=27ILH-K-9Vg&feature=youtu.be better quality video, it's got one of the lucca fights in it. sorry for bad quality video in the first place, it's staying up because i stand by my stuff generally.  :picardno

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https://www.youtube.com/watch?v=Sf_M-P3A5Sk  Here is a gameplay video.  Sorry about quality and all that, I dont' really have proper things to record with, however you can see most things just fine.   :P

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It makes sense that he would be the 8th if there should be an 8th.  You get 1 character from every other period in time aside from the 3 from the present.   I don't think he would have gotten any moves, he probably would have been a support character to call upon, like a triple tech move or something. I think his element would have been shadow, since he hangs out in purple wavy time goop land.

45
I wonder how hard he fought.

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