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Topics - Agent 12

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31
Chrono Trigger Modification / Editing Accessory Stats
« on: September 01, 2008, 07:39:19 pm »
Do we have a way to edit the actual "values" increased by accessories?  For example make hit ring give a few more %, or make the power glove increase strength by a couple more points?

It seems like all the editors have you select from predetermined stats so I'm not sure if the values are some how predetermined...or atleast not stored in an easy to edit way.

--JP

32
Crimson Echoes / Investigation into the Feasibility of a Playable Schala
« on: August 26, 2008, 03:30:03 am »
I dont want anyone to get to excited about this i simply want to know peoples....mainly vehek's....input on whether it might be possible to replace ayla with Schala.  I'm well aware of how ...unsuccessful the importation of glenn has been but as people can see in Kajar there is some real progress being made on the schala sprite..  The biggest challenge would be the running sprites which would mainly depend on vehek ...or someone else... messin with sprite assembly.

I want to point out that this hack would have to be done by someone not me..i'm horrible with graphics and i'd much rather focus on other aspects of the game.  That being said if someone takes care of the graphics I'd work on techs and events that need to be done.

Anyways what's the input on this....i'd like to know sooner rather than later because I'm going to work on putting ayla in the plot soon.

--JP

33
Crimson Echoes / Put yourself in the game
« on: August 25, 2008, 02:29:45 am »
Hey everyone as round 2 comes close to a close....bad wording there...I wanted to give you something incredibly minor to  think about. 

Between round 2 and round 3 (while zeality finishes up dialogue and bugs get piled up for me to squash in round 3) i'm going to work on
a) ending
b)  putting in Ayla
c) sidequests
d)  funner stuff

One of the d)'s items is that I'd like to put cameo appearances for of everyone on the "dram team" in game.  Just tell me an NPC, a location and something to say and I'll do the rest.   For example:

JP
Sprite: Little Boy
Location:  chronopolis residence
Dialogue:  "Hey I'm JP I was the primary programmer for Crimson Echoes. Thanks for playing!"

...yea the dialogue is a little stupid but you get the jist (i'll work on it...)  We could do something along the lines of if they talk to all of the dream team the door to the developers room opens.

--JP

34
Chrono Trigger Modification / SightScope
« on: August 24, 2008, 05:40:46 pm »
Anyone have  idea what determines if an enemy can be seen via the sightscope?  particularly the enemy "Base"?

--JP

35
Chrono Trigger Modification / Krawlie Graphics?
« on: August 20, 2008, 01:51:42 am »
Can someone point me to the address of the krawlie graphic packet?

--JP

36
Crimson Echoes / New Enemy AI
« on: August 19, 2008, 03:47:10 am »
I'm going to help mauron with Enemy AI.  I did cyrus, Antaeus (the porre guy in 1 AD) and the two reptite time travellers:

To see what the limits of AI are check here:

http://www.chronocompendium.com/Term/Enemy_AI.html

In short there are conditionals and actions.  The first conditional that is true determines what action is done.  Again it is explained in the previous link in detail.  There is a list of conditions and actions in there.  Most of the "cool" actions are techs.   As far as I know we are limited to techs that you have seen done by other enemies in the game.  So if you want a tech let me know what enemy uses it and preferabley what causes him to do it and i'll put it in.  Some techs just plain don't work for example i tried to give antaeus atropos techs and the game froze.   I'll let youknow if something you suggest does not work. 

CYRUS:

Note:  for now i'm limiting myself to the space that was there before...needless to say that wasn't much space since he basically had one attack.  When we have a better idea of what were doing with him repoint him to a larger area:

AI Not Hit:
If( TRUE  ) //default
  Fire 2                 // i thought since he's a mystic we should give him SOME sort of magic.  used by magus
  GhostCircleThing // used by cyrus
  Attack             

AI Hit:
if( TRUE ) //default
   Attack   //basically he counter attacks



Antaeus:


NOTES:  I think the cure is to strong we can switch it to the one used by sorcerer/fly trap 
AI Regular:
if ( True ) //default
   Choose Random action //chooses one of the actions below
   Attack
   Wander  //alot of enemies have these
   Cure Beam //Used by proto 4 ...it's pretty powerful
   Attack

AI Hit:
if( True) //default
   Chose random action
   HP Down //used by azala
   Wander



Reptite time traveler 1 (the ice one)



Notes:  this guy is the marle (healer /ice)

AI Regular:
If ( Reptite Time Traveler 2 is alive)
   ChoseRandomAction
        Wander
        Ice 2     //used by magus
        Heal       //used by sorcerer /fly trap thing
        Iron Orb //used by golem
If (Default )  //if the other time traveler is dead we get here
       Life 2   //used by giga gaia

AI Hit:
if( hit by ice element )
     Ice 2 //used by magus i thought maybe we could be show the text "let me show you how it's done
if( TRUE) //default
    choose random action
    wander
    HP Break //azala



Reptite time traveler 2 (the fire one)



Notes:  Fire Innate he's more of a fighter there's a bytes left for this guy i'm thinking of adding a special counter attack if his brother is dead. 

AI Regular:

If( TRUE )
   Choose random action
     Wander
     Attack
     Fire 2 //used by magus

AI HIT:
If( Hit by Fire)
    Iron Orb //maybe we should make this fire 2 like his brother?
If(Default)
    Choose Random Action
    Wander
    Attack

Phew....what do you guys think?   Should I make a topic devoted to these maybe it'll make this topic to cluttered?

--JP


       

37
Chrono Trigger Modification / Rare Charm Items?
« on: August 16, 2008, 04:02:07 pm »
Maybe I never noticed this before but does charm not always return the same item?  I'm messing with Chrono tweaker and say i make the dropped item tonic and the "charmed" item mid tonic.  Charm still seems to return tonic.  I'm wondering if there's like a 10% chance of getting the "charmed" item and 90% chance of getting the "dropped item" when using charm?

To summarize  is the charmed item really just a "rare item"...maybe double charm increases the chance of getting the rare item?

--JP

38
Chrono Trigger Modification / Frog Auto Equip
« on: August 09, 2008, 12:20:12 am »
Hey,

Got a weird bug going on thought I'd ask for help.  In CT when you first get frog they auto equip the Masamune and the Hero Medal on him.  Do we have any idea how this is happening?  it doesn't see to be through events as far as i can tell....

--JP

39
Chrono Trigger Modification / Shop Replacement Editor
« on: July 14, 2008, 11:30:48 pm »
Hey,

So don't get to excited the shop editor on the compendium already is far and wide better for 90% of projects.  However, I developed this as an internal tool for CE and thought I'd share it.  It allows you to change items in shops via replacing the items instead of moving all item data to a new location (like the current editor).  This is useful if you are worried that TF is going to eventually start writing into free space the shop editor uses and thus overwrite your Shop data or worse...you edit a shop and it overwrites a part of a  location you created in TF thus corrupting that location.


http://jpsondag.com/CE/shopeditor/

--JP

40
General Discussion / E3 Discussion
« on: July 14, 2008, 04:54:52 pm »
Hey I did a quick scan and didn't find any other topics so if this is done already go ahead and lock.

I'm at work and can't follow so if someone is following and want to highlight things for me (about chrono trigger DS or otherwise) i'd like to be able to get the best knowledge from one thread :)

BTW someone dinged me and said FF XIII is on xbox (i approve).

--JP

41
Chrono Trigger Modification / Text List of Items
« on: July 13, 2008, 08:48:33 pm »
Can someone point me to a "text list" of items?  They have to be in the order they are stored in ROM (IE when you go to inventory in TF they appear in a specific order, swords-> bows-> etc).

I checked the encyclopedia and I found alot of text list but nothing for this....Maybe we can get lucky and a text dump of the rom might happen to grab it?

I need it for a project I'm working on.

--JP

42
Chrono Trigger Modification / Making Enemies Immune To Sleep
« on: May 31, 2008, 08:23:20 pm »
I'm a topic making machine today!

After making a weapon that causes sleep I decided to go through and make some enemies immune to it. 


anyone have success with this?

--jp

43
Chrono Trigger Modification / CT Shop Editor
« on: May 31, 2008, 02:17:38 pm »
Does anyone know if the shop editor is safe to use with TF? 

I.E. does it somehow tell TF that the space is nolonger free?

If not I may make my own shop editor that only replaces items and doesn't use any unused space.  Does anyone know how the shops are organized?

--JP

44
Chrono Trigger Modification / MemCpy2E
« on: May 31, 2008, 12:24:30 pm »
Hey,

I've never really understood how this command works but I found one of these commands in Crimson Echoes (I didn't code all of it and this is one of the parts I didn't code).  Here's the command:

MemCpy2E(40, 0A, FF, 4A, 00)

Does anyone know what exactly this code does?  It seems like it's messing with items but it's definitely being glitchy.

-JP


45
Crimson Echoes / Release Goals
« on: May 30, 2008, 04:40:03 am »
Goals Before Release:

99/Zeality feel free to add/remove/comment

New King Zeal Sprite
Krawlie Enemy to Mech Warrior
Guard/Sentry Enemy to Porre Soldier
Furies Sidequest
Polish Chapter 14
Hype
Finish Ending
Fix Window color  switching Options
Finish new game+ endings
Chrono'99 Final Playthrough
Music   
Techs

If I think of more (or you guys think of more) I'll update

--JP

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