This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
16
Chrono Cross Modification / Re: Question Regarding C-Cross models
« on: January 07, 2009, 05:23:36 pm »
I KNOW! Its his head is soooo little!! LMAO ima fix that. Make him cool again.
17
Chrono Cross Modification / Re: Question Regarding C-Cross models
« on: January 07, 2009, 04:38:59 pm »
Nah its ok i got it to work here ill post an image of the al mighty Crono in 3d!!
![](http://img241.imageshack.us/img241/867/cronoin3dit1.png)
18
Chrono Cross Modification / Re: Question Regarding C-Cross models
« on: January 07, 2009, 12:24:14 am »
Lol Ok thanks alot. And about the Textures its fine. I was planning to make my own texture anyways.
19
Chrono Cross Modification / Re: Question Regarding C-Cross models
« on: January 07, 2009, 12:05:54 am »
lol yea didnt do neither of those... sorry bout that. With out sounding much of a n00b lol What did u exactly use to delete the first 12 bytes?? And its $06 or 0x06? Kinda new at modifying bytes. Well not that new, used to use Cheat Engine back in my day lol
20
Chrono Cross Modification / Re: Question Regarding C-Cross models
« on: January 06, 2009, 11:29:24 pm »
ummm... Faust Wolf idk if you could help me out... but I want to be able yo use the characters in Room/Folder 460 on the files that Vehek uploaded. But the uh Blender Plugin wont allow me. IDK you seem to know about Luminaire's Plugin.
21
Kajar Laboratories / Re: SSB Chrono Style: need help
« on: January 06, 2009, 07:04:08 pm »
Oooh speaking of beat em up games. Why not think of Little Fighter 2? Its simple and fun beat em up game that can be even played online. Maybe we can see who is the best of LF2 on a brawl on the forums. I guess that will be pretty fun.
22
Kajar Laboratories / Re: SSB Chrono Style: need help
« on: January 06, 2009, 05:27:46 pm »
Lol well if you pm me I can fixed that little problem ^_^. 3DGS you can make any type of game. You just need to know Lite-C. They have tutorials to do stuff but idk all I know its possible to make a Super Smash style game.
23
Kajar Laboratories / Re: SSB Chrono Style: need help
« on: January 06, 2009, 10:00:01 am »
lol hey I can always take a wack at it. I have this template called the Kingdom Hearts Template. It helps you start out your game with having your character coded already and ready to go. All it needs that I think are enemies. It has them but their immobile. We need to code our own enemy AI. Wich could be a problem. Maybe if we take an FPS enemy Ai and change its weapon to a sword or what not and make our own character. But who knows all i knows is that its a pretty good adventure type. But for more advanced stuff I need to learn more of coding -.-
24
Kajar Laboratories / Re: SSB Chrono Style: need help
« on: January 06, 2009, 09:05:09 am »
lol thats the spirit. Like the reason why I say to think about 3D is because I wish to help you on the project. And 3d is what I have the most passion for. Spriting takes extremely long. And to make it decent looking will also take extremely long. You need to be consistent with the shades and color. And making sure one sprite does not look too diff than the rest. When you use 3d models you have the same object just moving the joints as to where ever you want to. And its alot easier to have textured seamlessly.
25
Kajar Laboratories / Re: SSB Chrono Style: need help
« on: January 05, 2009, 10:00:12 pm »
Idk yea making custom sprites will take fore ever if your also doing the programming. If you ask me makin it 3d would be a tad easier. A good engine to use that is easy to learn is 3D Game Studio. Uses Lite-C and there is alot of help on the forums for it.
26
Submissions / Zenan Bridge...
« on: January 04, 2009, 09:55:00 pm »
Omg i found my old Zenan bridge I made in anim8or a while back! I know its not the best rendered scene (honestly, I was n00b back then, I can do wayy better now) should have used 3d Max. I stumbled upon this while I was searchin the old Anim8or forums. I lost the original project file wich makes me a bit sad because I could have probably touched it up a bit more. So yeah here it is.....
![](http://img148.imageshack.us/img148/9507/zenantj5.jpg)
![](http://img148.imageshack.us/img148/9507/zenantj5.jpg)
27
Chrono Cross Modification / Re: Question Regarding C-Cross models
« on: January 04, 2009, 09:40:56 pm »
alright sounds good maybe i can do alittle sumthing sumthing with the models. I guess Ill mod them too to make them a bit better than PSX
28
Chrono Cross Modification / Question Regarding C-Cross models
« on: January 04, 2009, 08:23:47 pm »
Hey guys just a real quick question. Is it possible to rip NPC 3d Models from Chrono Cross at the moment?
I really want to rip the models of the team from Chrono Trigger, Crono, Marle and Lucca. IDK but I was able to get the TIMs of Marle and Lucca but couldnt find the texture for Crono... Meh Hope you guys can help me out on this one...
I really want to rip the models of the team from Chrono Trigger, Crono, Marle and Lucca. IDK but I was able to get the TIMs of Marle and Lucca but couldnt find the texture for Crono... Meh Hope you guys can help me out on this one...
29
Kajar Laboratories / Re: SSB Chrono Style: need help
« on: January 04, 2009, 07:37:26 pm »
Some good ideas... just wondering do you have an engine in mind that you want to use?
30
Site Updates / Re: Cross Arrange Preview, Character Feature, CT OAV Manga and More!
« on: January 03, 2009, 04:27:13 pm »
Lol wow those models for Ressurection are crazily good! I mean just look at Crono's cat in 3d! To me I can honestly say its Kingdom Hearts Quality. Geez I guess I have to practice more 3D studio max to actually get anywhere. Ugh! Still Good Update.