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Messages - IHBP

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61
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: July 10, 2021, 10:54:52 pm »
Sure I'll hook you up soon as I get a chance

62
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: July 09, 2021, 03:05:41 pm »
If you want you can use my RC7 version of FoE. It has a couple of bugs and oddities fixed and I added my own graphics to give Magus a beard. (Since he'd been searching for Schala for 5 years)

63
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: July 07, 2021, 11:24:51 am »
I like the idea. I've been shamelessly promoting my hack for the last few years and haven't heard a peep from SE so I'm guessing they don't care any more.

Since all of FoE's assets are borrowed from here I see no reason not to use their finished version and simply restore the aspects of CE to it that you want then go from there.

64
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: July 06, 2021, 06:39:12 pm »
Alright that one was already good.

65
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: July 06, 2021, 08:24:42 am »
Human Glenn turns invisible in battle now, but other than that battles are working correctly again.

Does the sprite assembly need to begin and end in the same bank as well?

66
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: May 31, 2021, 09:03:13 pm »
Progress! Moved the graphics to 00450000 and repointed them. They now work perfect on the field but still crash instantly when battle tries to start.

67
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: May 31, 2021, 08:32:05 pm »
Looks like they aren't all in the 43xxxx range, my notes at home are the correct ones the one I was checking here on this board is wrong so I'll have to move the graphics further down.

68
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: May 30, 2021, 07:23:58 pm »
Just gave it a try but it doesn't seem to work, and getting in a battle freezes it.

The graphics should all be in the 43xxxxx range

69
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: May 28, 2021, 06:34:11 pm »
I thought we had a graphics loading patch in IHBP's ROM, but I was wrong about that. Adding that got everything but a few frames working perfectly.

I'm working on the battle portion next.

I'd like to do another release and was wondering what the progress was on human Glenn's animations?

Also after doing a little digging it seems the original creator of the human Glenn used in FoE intended them to be made public for projects.

70
Sorry it took so long, life has been pretty hectic.
Here is 8thy with the end of time split, after story point d3 the end of time becomes 1CF.

https://www.dropbox.com/s/ka3u94w1m2hpnmg/8thy%202021.ips?dl=0

As a suggestion I recommend playing through and making note of which maps actually need 8thy moved up for the sake of your sanity and this project's completion.

Example: Magus on the Blackbird required moving his script to the top  on only one single map to function properly.

71
That patch still only has it done up to x20, and it reverted all the changes I done so far.

72
My "notes" are just messages from you but here it is.

Geiger's debugger was moody about the blackbird. Here's the changes for a hex editor.

029882 - 56
029886 - 80
3FF821 - 56
3FF825 - 80
0FFBB9 - 56
0FFBBD - 80

Change any event code referencing 7F00BA bit 01 to 7F0056 bit 80.


I'm specifically using 7F0056 bit 80, which is labeled as unused. It's moving the items, since Magus needs his data to follow the others in the code.

I did another glance at the code, and it looks like you'll need to move the rest of the flags off of 7F00BA. These are all handled in events 0F3, 16B, 16F, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 1B0, 1BA, 1BB, 1BC, 1D3, 1D9, and 1D9. You should be able to move them to unused flags on 7F0056 and 7F005A

73
Ok I'll port the completed ones over to my rom, or vice versa. It's actually not a bad thing that I have to respite the end of time, because now instead of a random spot I decided to split it exactly after Magus' flashback.

This allows me to overwrite Magus with 8thy on the first one, and Guru cutscene Gaspar on the second one (who also happens to be the 8th object, meaning no shuffling required on either script.

When I'm done that I still have my notes for adding an npc to the Blackbird, do you want me to start on that?

74
Nope I'm still back at x20 but if you post it I can import the changes.

75
@Mauron. I'm going start redoing my work on this tonight. Just want to make sure you haven't advanced it any the last few days.

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