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Messages - IHBP

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46
Get Temporal Flux and the plug-ins from this topic.
https://www.chronocompendium.com/Forums/index.php?topic=12793.0

Then you can add those effects to weapons or spells and test them yourself. I'm pretty sure confuse is broken and will stop the enemy from taking action.

47
The fact that it has way more mods in 3 weeks than the psx version had in 23 years suggests that as well.

Hopefully we'll get some data maps and editors here on the compendium .

48
Nice! Is it fairly simple to navigate?

49
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: February 08, 2022, 09:23:53 pm »
Is it necessary for both the graphics and the sprite assembly to be in the same bank together? I tried that to see if it would fix the problem with Glenn turning invisible in battle, but it did nothing.


50
Chrono Trigger Modification / Re: No Helmet Lucca Patch
« on: December 20, 2021, 02:08:15 pm »
Tested this. It doesn't seem to have any conflicts with my hack.

51
We really need a Temporal Flux for Chrono Cross.

52
Chrono Trigger Modification / Re: Heckran Whirlpool Exit Glitch
« on: September 17, 2021, 03:34:41 pm »
I had to re-import the 1000 ad script from vanilla. Check the wind exit in denadorado mountains it might have the same problem if the overworlds are modified.

53
Chrono Trigger Modification / Re: Heckran Whirlpool Exit Glitch
« on: September 17, 2021, 02:34:12 pm »
What is this hack? Does it modify the 1000ad overworld events? Cause those really hate being messed with.
You could double check if the exits are valid in temporal Flux.

54
He's talking about my Dropbox link. Not sure why I deleted it but here is a new one.

https://www.dropbox.com/s/7t0h5953e3zwjl6/8thy%202021.ips?dl=0

Just click to download.

55

[/quote]

Well I can definitely test that out, if you guys want help!
[/quote]

Unless Mauron has worked on it further the link I posted above should be good for testing.

56
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: July 15, 2021, 08:29:16 am »
Just load up the npc editor in temporal Flux and scroll through the palettes, any that turn the whole character gray are empty. Pcs sort of share their palettes Magus/Prophet is one palette, and any room that starts reaching the limitation starts having objects share with pcs the End of Time does this in Vanilla.

TheMage that Lucca looks great.

57
If we want to speed it up then we just need to play through and make note of which maps break the caterpillar formation and address them specifically.

Getting it to play friendly with existing hacks is a whole other story.

58
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: July 14, 2021, 02:20:58 pm »
I doubt it froze from anything I did, all my work with Magus was done in Tile Layer Pro. I could have turned him into a Missingno and it should still load.

59
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: July 13, 2021, 10:17:16 pm »
I don't have a save file but most characters are available very quickly on a new game.

For Robo what I did was give him a fresh coat so he looks like polished bronze.
Crono has a white gi.
Lucca has a blue tunic and green helmet. (Saw it in some fan art I liked)

60
Chrono Trigger Modification / Re: Crimson Echoes Plus
« on: July 13, 2021, 04:22:40 pm »
Something I noticed on my version I gave you is that several of the character's pallets have been altered to make them feel more unique from the original game.

Characters like Crono and Lucca might just have different colored outfits which look pretty cool but you may not like all of them.

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