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Messages - IHBP

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31
Chrono Cross Modification / Re: Question about summons
« on: January 07, 2019, 07:57:38 pm »
Cool

32
Chrono Trigger Modification / CE/FoE tiles
« on: January 07, 2019, 05:05:11 pm »
Does anyone know who did the interiors for the houses in the future in these hacks? Specifically the modification of the 1F tileset.

I'm very proud of my 1999 maps but my house interiors pale in comparison to those ones, I'd be interested in their help modifying them.

33
Chrono Cross Modification / Re: Question about summons
« on: January 02, 2019, 01:40:10 pm »
As some items such as star fragment or Mastermune.

Exactly! You must know, don't you?

34
Chrono Cross Modification / Re: Question about summons
« on: December 31, 2018, 12:08:04 am »
I want to know what prevents summons from being carried over to new game plus.

35
Chrono Cross Modification / Drop tables
« on: November 30, 2018, 10:00:38 pm »
Been trying to edit the drop tables, but I only know how to use a hex editor and the damn drop tables are compressed, can anyone help me with editing them?

36
Chrono Cross Modification / Re: Question about summons
« on: November 28, 2018, 02:53:10 pm »
This may be a dumb question, but what do you mean by "summons"? To me i immediately think of FF type summons

https://youtu.be/hfzxfmCHRLQ

37
Chrono Cross Modification / Question about summons
« on: November 27, 2018, 06:20:36 pm »
Anyone know why they don't carry over? Is it a byte in their element data or some ng+ data somewhere else? I suppose the same question appies to level 7 techs.

38
Chrono Trigger Modification / Re: Call for playtesters!
« on: November 17, 2018, 03:04:08 pm »
Thanks for the offer but I Chrono Trigger Plus takes up all my playing time.

39
Chrono Trigger Modification / Re: Call for playtesters!
« on: November 16, 2018, 02:13:05 pm »
The Snes9x for Android can handle any Chrono Trigger hack, it can even play the MSU-1 music.

40
Chrono Trigger Modification / Re: Guest party members possible?
« on: November 10, 2018, 12:38:40 pm »
The only thing required to make it work is you need an enemy that A: attacks other enemies and B: ends the battle when its the last one alive.

Currently there are enemies that do those things however none that do both at the same time, hence the reason we need to test Mauron's AI editing code.

41
Chrono Cross Modification / Re: Auto healing
« on: November 06, 2018, 07:35:52 am »
Unfortunately I believe the answer to most of those questions is no, however the option to disable it might be as simple as the flags in the text, "use unused elements to heal? Yes No"

42
Chrono Trigger Modification / Re: Guest party members possible?
« on: November 05, 2018, 09:07:14 pm »
Starting in December I'll be getting back into hacking CT this is not a big deal to test.

43
Chrono Trigger Modification / Re: Guest party members possible?
« on: November 05, 2018, 07:23:33 pm »
What exactly are the testers of that patch supposed to be looking for? And can I apply it over top of Chrono Trigger Plus?

44
Chrono Trigger Modification / Re: Guest party members possible?
« on: November 05, 2018, 06:46:07 pm »
That's exactly how it would be, and I think it would be pretty fun to play around with

45
Chrono Trigger Modification / Re: Guest party members possible?
« on: November 05, 2018, 06:36:44 pm »
That's not a big deal, just make it impervious to damage since enemies won't target it anyway (invincible guests worked very well in Dragon Quest XI)

It however would need to be programmed to end combat when it's the last one alive. It's pretty situational but still has possibilities.

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