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Messages - IHBP

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31
Chrono Trigger Modification / Re: Another idea
« on: July 19, 2019, 02:40:28 pm »
Same as his regular attack, the rest a place in high tech where I can edit it, I'll give that a try

32
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 19, 2019, 02:05:14 pm »
Good, I see the spot has an exit, figure out which one it is, it's probably on a solid tile that wont let you pass.

The two options are A: move it down one notch or B: the proper way click "map" at the top go to explicit paste and click "properties" then right click in any area where your character is able to walk (this will copy a walkable tile) then left click on both squares inside the exit.

If that doesn't work send me a copy of your rom by private message and I'll take a look.

33
Chrono Trigger Modification / Re: Another idea
« on: July 19, 2019, 08:21:46 am »
Ya I like that idea, where do I start.

34
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 19, 2019, 08:20:13 am »
Good you're on right track, I see you have a locations tab open, that's where you'll find your map. Go through the locations one by one till you find it (it's probably got the wrong name since this is a rom hack)

Once you find it it's only one of two things that could be wrong. Either there's no exit or it's got a bad tile blocking the exit.

Once you've found your location you see the "Exits" on the left bar, when you click that red boxes will come up on the screen to mark the exits, tell me if there's a red box in the right spot when you do.

35
Chrono Trigger Modification / Re: Another idea
« on: July 18, 2019, 10:55:23 pm »
Last one (no promises) since the Safe Helm can change a character's idle stance is it possible to make an accessory change a character's attack animation? For example changing Robo from a punch animation to using Debbuer's missile attack?

36
Chrono Trigger Modification / Re: Another idea
« on: July 18, 2019, 08:39:52 pm »
Cool,  just throwing ideas out there, can you feel I'm excited?

37
Chrono Trigger Modification / Re: Another idea
« on: July 18, 2019, 07:24:50 pm »
It'll be fun to play with either way.  Will it always borrow from Berserks pallet pr is it possible to have say blue in one slot and red in another?

38
Chrono Trigger Modification / Re: Another idea
« on: July 18, 2019, 07:03:27 pm »
Is there any possibility of it loading the pallet on screen load or is that just wishful thinking?

39
Chrono Trigger Modification / Re: Another idea
« on: July 18, 2019, 05:22:11 pm »
That's great, any idea what features it'll have?

40
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 18, 2019, 04:55:05 pm »
Not your save data, editing the actual rom.

here is a link to temporal flux  https://www.romhacking.net/utilities/262/

Open your Crimson Echoes rom in that then find your location you want to edit from the drop down menu in the top left.

Once you're that far I'll give you further instructions

41
Chrono Trigger Modification / Re: Another idea
« on: July 18, 2019, 09:51:37 am »
Yup I got it too work.

42
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 18, 2019, 09:18:22 am »
You can either download flames of eternity rc7 which is the plagiarized version of this but more complete or you can open it up in temporal flux and fix it.

Temporal flux is super easy to use and once you know how you can edit almost anything in Chrono trigger or any of its hacks.

If you choose the second option lemme know and I'll walk you through it.

43
Chrono Trigger Modification / Another idea
« on: July 17, 2019, 10:50:32 am »
The Berserker Ring changes a characters color which looks especially cool on Robo, I've converted the Relic accessory into a Robo exclusive item but it would be even better if I could give it the berserker's color change effect (without losing control of my character obviously. )

Actually in Status effects 2 where berserk is located there there are two empty slots, giving one of those the "red" option would allow anyone to add it to any accessory they want.

Probably a longshot but would it be possible to have the accessory load the pallet at location load instead of battle load up?

44
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: July 14, 2019, 06:35:45 pm »
Well that's a relief, so is this still a possibility?

45
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: July 14, 2019, 08:39:20 am »
I'd just start with a bigger sprite as the base, probably Crono's. Then just edit the animations in High-Tech

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