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Messages - IHBP

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31
Chrono Trigger Modification / Re: Some of my work
« on: August 11, 2019, 05:11:11 pm »
They have HP limits which I kept very small because enemies can't attack them anyway but sometimes you'll need to shut them down for enemies to lower their defenses. They are however immune to your spells so you won't shut them down by casting magic.

I'll make a tutorial on how to set one up eventually.

32
Chrono Trigger Modification / Re: Some of my work
« on: August 08, 2019, 10:17:59 pm »
The last thing to add in before version 2.0 is released.

https://youtu.be/JD3wB8obqIY

33
Chrono Trigger Modification / Re: Another idea
« on: August 08, 2019, 01:54:40 pm »
I figured out what the problem I was having with barrier was, I was testing it on Nu Spekkio and he has a reduce to 1 HP move, I forgot those cancelled barrier and protect.

34
Chrono Trigger Modification / Re: Enemy AI Update
« on: August 02, 2019, 10:13:50 pm »
Ya I guess it was, though unlike the other stats it only needs to be saved to one address.

35
Chrono Trigger Modification / Re: Enemy AI Update
« on: August 02, 2019, 06:43:44 pm »
I have successfully added HP by event, do you want my notes on that?

Unrelated but since I'm typing, is the default run speed 28?

36
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 10:53:52 pm »
Ok that clarifies things a bit, I can probably refine it a little now.

37
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 06:38:57 pm »
Forget what I just said, I put a few more 00 00 00 00 FEs before the FF and that did it

38
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 06:33:44 pm »
Not sure what value to add, I did 7F 03 00 (06) FE FF and nothing changed the full actions are in post 32, I'll keep playing with it to see if anything changes.

39
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 06:15:07 pm »
Ok so I played with it and that doesn't seem to be it the whole reaction part of the code looks like this

05 01 00 00 FE 02 7F 03 00 00 FE FF 00 00  00 00 00 FE 00 00 00 00 00 FE 00 00 00 00 FE FF

40
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 05:01:36 pm »
Ya I was thinking it might be leftover from the enemies original code, could I just fill it in with FF?

41
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 04:06:52 pm »
So I've been putting my guest on various maps and it hasn't caused much problem except that it counters when its attacked, is there anything I could put in the reactions section to make it ignore being hit?

It gets annoying when you use all enemy spells, other than that it's super fun.

42
Chrono Trigger Modification / Re: Another idea
« on: July 29, 2019, 11:16:16 pm »
That's it, we have the first fully working guest companion  :o

I actually did read the link, what I could understand of it was actually very helpful in organizing the data, I however did not read far enough down to see the targeting bytes and I feel kinda dumb about that  :oops:

43
Chrono Trigger Modification / Re: Another idea
« on: July 29, 2019, 05:33:13 pm »
Ok so I have the battle ending when it's the last one alive working perfectly and it uses the attack I wanted it to but the targeting at 03 makes it only attack itself 00 and 04-09 make it attack one party member, 02 03 and anything above 09 will make it take no actions.

Also what can I change to make it move around?

For actions I have the run away code and the shoot laser code.
05 01 00 00 FE 02 7F 03 00 00 00 FE 00 00 00 00 FE 02 EC 00 00 00 00 FE FF

For reactions I have just the run away code again.
05 01 00 00 FE 02 7F 03 00 00 FE FF

44
Chrono Trigger Modification / Re: Another idea
« on: July 29, 2019, 01:08:42 pm »
So for now I've put the three gurus battle on hold until next release, I just want to get a working guest character for now.

So from the notes I see that enemies have two blocks of data actions and reactions each action is terminated with FE and the block terminated with FF.

So I set up enemy E7 as follows,  05 01 00 FE 02 (EC) (07) 00 00 00 FE FF 02 7F 03 00 FE 00 00 00 60 00 FE FF

EC Is the attack I created which it uses but only when it's the last one alive, and 07 should be the targeting (one enemy) but still shoots my party.

45
Try editing the first scrambled Crono enemy's graphics then load the game, that should be enough to trigger the problem.


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