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Messages - IHBP

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241
Chrono Trigger Modification / Re: Some of my work
« on: March 22, 2019, 10:33:10 am »
Too much to list, here's the readme file with all the changes.

https://www.romhacking.net/hacks/snes/patches/3691readme.txt

Hopefully version 2.0 will be ready in the next week or two.

242
Chrono Trigger Modification / Re: HP bonus
« on: March 21, 2019, 07:33:15 pm »
Ok looks better, does HP have a second address that needs to be adjusted like all the other states do? I don't actually understand why the other stats have the second address.

243
Chrono Trigger Modification / Re: HP bonus
« on: March 21, 2019, 05:02:10 pm »
So any command that allows for two bytes would need to be switched to two bytes I assume.

For the line that says if >64 =64 it should be 03E7 right?

244
Chrono Trigger Modification / HP bonus
« on: March 21, 2019, 10:20:20 am »
Tried adding 100 HP to Crono through an event following the template for adding the other stats, I enclosed a picture of  the setup I used.

It added something like ~92 HP and changed his accessory,  what would the proper setup look like?

245
Chrono Trigger Modification / Re: Some of my work
« on: March 20, 2019, 09:10:54 am »
That's my Chrono Trigger Plus hack (sorry I named it before I knew that Zakyrus already had one by that name) it restores a ton of cut content, and allows access to 1999 as well as the other islands in Zeal.

A guest party member might be possible in the future, for now he's just an NPC that follows the party.

246
Chrono Trigger Modification / Some of my work
« on: March 19, 2019, 05:00:52 pm »
Since things have been pretty quiet here I'll post the video of what I've been working on for those who haven't seen it.

https://youtu.be/I3SULxIfqwU

247
Chrono Trigger Modification / Re: Explain to me as if I were five...
« on: January 31, 2019, 12:09:53 pm »
Ok so I thoroughly tested it both with your latest patch and a completely vanilla rom on regular in game enemies, and it seems the slow effect from the Sonic Arrow has never actually worked. :o

Edit: so for the tests I gave the Kilwalla (an enemy naturally susceptible to all status effects)16000 hp then engaged the group in prehishory, I confused one and shot a second with the sonic arrow repeatedly. I did this both with your patch and otherwise complete vanilla,  they all continued to attack at the same frequency.

The only difference was how confuse was altered by the AI patch.

248
Chrono Trigger Modification / Re: Explain to me as if I were five...
« on: January 30, 2019, 08:09:08 pm »
I'll test it further tomorrow.

249
Chrono Trigger Modification / Re: Explain to me as if I were five...
« on: January 30, 2019, 07:57:15 pm »
Yes both, at least from my observations.

250
Chrono Trigger Modification / Re: Explain to me as if I were five...
« on: January 30, 2019, 07:29:45 pm »
I noticed slow had no effect on enemy x14 even  if their immunity to it was removed.

And I cant say for sure but I think the updated patch spread this to other enemies, I will verify and report back sometime soon.

251
Chrono News / Re: Ending 2018 with a Surprise: A New ROM Hack!
« on: January 22, 2019, 05:53:06 pm »
Screenshots look nice, and don't feel too bad about the bugs. I'm still fixing bugs from the first release of my hack.

252
Chrono Trigger Modification / Re: CE/FoE tiles
« on: January 07, 2019, 08:50:45 pm »
Yup, very helpful thanks.

253
Chrono Cross Modification / Re: Question about summons
« on: January 07, 2019, 07:57:38 pm »
Cool

254
Chrono Trigger Modification / CE/FoE tiles
« on: January 07, 2019, 05:05:11 pm »
Does anyone know who did the interiors for the houses in the future in these hacks? Specifically the modification of the 1F tileset.

I'm very proud of my 1999 maps but my house interiors pale in comparison to those ones, I'd be interested in their help modifying them.

255
Chrono Cross Modification / Re: Question about summons
« on: January 02, 2019, 01:40:10 pm »
As some items such as star fragment or Mastermune.

Exactly! You must know, don't you?

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