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Messages - IHBP

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226
Chrono Cross Modification / Re: Drop tables
« on: May 08, 2019, 05:27:17 pm »
Cool, too bad it's compressed though, that makes it a little harder to edit.

227
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 06:19:36 pm »
 I'd like to have a look at that "file 0008" mention in your link, that probably tells you how the drop tables are laid out.

228
Chrono Trigger Modification / Re: Some of my work
« on: April 30, 2019, 06:12:30 pm »
Thanks for the support

229
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 02:54:20 pm »
If I'm not mistaken byte 0xA0 determines what treasure table the enemy has so it would allow me to say... Give Beach But the the Fire Dragon's treasure set, but unless I'm missing something I wouldn't be able to create a drop of say... Floral Rod common/*Salamander rare.

Ccenemy edit does indeed have the item and element listing. As for why I don't use that I wanted something more permanent.

230
Chrono Trigger Modification / Re: Menu research.
« on: April 30, 2019, 07:47:21 am »
Would this allow turning the helmet slot into a second accessory slot?

231
Chrono Cross Modification / Re: Drop tables
« on: April 30, 2019, 07:46:18 am »
Thanks I'll play with this a bit, it doesn't seem to let us edit what's in the drop tables though from what I can see from a quick glance.

232
Chrono Trigger Modification / Re: Some of my work
« on: April 29, 2019, 01:41:34 pm »
Here is the video of with my latest work, I'm very excited about this. With this Medina is done.

https://youtu.be/i8MISyX9_Vg

The Speed shoes and the ability to play as another character were all figured out by Mauron.

233
Chrono Trigger Modification / Re: Weird sprite glitch.
« on: April 24, 2019, 08:08:21 pm »
Yup that did it. Just gotta put on the finishing touches now.

And thanks again.

234
Chrono Trigger Modification / Re: Weird sprite glitch.
« on: April 24, 2019, 05:47:00 pm »
Ok so assuming I'll always have a party of three when this is activated and only want to control I NPC I should have 7E0197-99-9B all set to double the number of the object ( in my case object 13 so 26)?

Here's what my setup looks like now.

235
Chrono Trigger Modification / Re: Weird sprite glitch.
« on: April 22, 2019, 06:41:29 pm »
Cool thanks.

236
Chrono Trigger Modification / Re: Weird sprite glitch.
« on: April 22, 2019, 02:53:51 pm »
Trying to find the topic where you replaced Crono with king Guardia, would like to put that to good use.

237
Chrono Trigger Modification / Re: Some of my work
« on: April 12, 2019, 05:27:29 pm »
Yup, work is going a little slower now that I'm back at the garage full time but Medina 1999 is 90% finished then all that remains in Choras.

I am however freshly motivated after the recent gift from Mauron, I'll show that off in the next video as soon as I get the events ready.

238
Chrono Trigger Modification / Re: Some of my work
« on: March 23, 2019, 12:13:26 pm »
Aside from the stuff mentioned in the readme I added quite a bit of flavor stuff, actual dactyls in the dactyl nest, kid Crono in Lucca's flashback, added scenery to Magus' castle to give it a haunted victorian castle look. Just stuff like that.

Oh and I also added a bar lounge area to the end of time like in another eden.

http://imgur.com/a/DEoLINa

239
Chrono Trigger Modification / Re: HP bonus
« on: March 23, 2019, 12:10:56 am »
Altering only the address 7E2605 I ran a thorough test, added 100 HP by event (successful) equipped a Gold Earring (worked) gained a level and unequipped  the earring and it all worked exactly as it should.

240
Chrono Trigger Modification / Re: Some of my work
« on: March 22, 2019, 09:21:43 pm »
It's not my joke but I figure it belongs to the community.

Still, very cool! Can't wait to see more. If the Compendium can do anything to help create visibility or support/endorse the project, let me know and we'll glad to do our part to help.

Thanks I appreciate that.

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