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Messages - IHBP

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211
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 04, 2019, 11:14:28 pm »
Oh, I'd like to see those

212
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 04, 2019, 07:18:01 pm »
Items have graphics now?

213
Chrono Trigger Modification / Re: Some of my work
« on: June 29, 2019, 10:44:15 am »
Nice!

Thanks, it's being playtested now so expect it in the next couple days.

214
Chrono Trigger Modification / Re: Just curious
« on: June 23, 2019, 09:17:27 pm »
I will trust your judgement

215
Chrono Trigger Modification / Re: Just curious
« on: June 23, 2019, 07:47:28 pm »
I'm actually not sure what that means :oops:

Could you explain how I check that?

216
Chrono Trigger Modification / Re: Just curious
« on: June 22, 2019, 09:10:15 pm »
Allowing it to cap at 198 would be cool, but probably be complicated.

217
Chrono Trigger Modification / Re: Just curious
« on: June 22, 2019, 03:19:31 pm »
Creating an new accessory to do it would be ideal, didn't have a specific character in mind is it easier to do just one?

218
Chrono Trigger Modification / Re: Just curious
« on: June 21, 2019, 10:28:47 pm »
The only thing I know for certain is that the game will correct your stats if they don't match your level.

The inspiration for the idea was the level doubler move some bosses use in ff  xii, thought it might be fun to abuse but only if it's not a big deal to do.

219
Chrono Trigger Modification / Re: Just curious
« on: June 21, 2019, 09:06:35 pm »
Oh I see, still do you think there's any merit to this idea?

220
Chrono Trigger Modification / Re: Just curious
« on: June 21, 2019, 05:53:16 pm »
If you gave me the fix for it then I used it.

I actually don't think storing the old stats is necessary (except the level).
The Third Eye automatically reverts the one stat it changes back to the original once it's removed, if it can do it for Evade it should be able to do it for level.

Let's say the accessory makes you level 50, when you take it off and it puts you back to 25 the game will notice those aren't level 25 stats and lower them (though most likely only at next level up) at least that's what happens when you give a character starting stats higher than what they should have at that level.

221
Chrono Trigger Modification / Re: Just curious
« on: June 21, 2019, 03:55:15 pm »
Since stats are preset by level I thought maybe it would adjust all stats maybe after a battle.

As for the 2.0 or 2.5 I remember hearing about it but I'm not sure if I actually have it fixed.

Ideally I'd like to make it as a duplicate so as not to erase the third eye.

222
Chrono Trigger Modification / Just curious
« on: June 20, 2019, 09:30:12 pm »
If you were to take the Third Eye and direct it's 2x effect from Evade to level I wonder if it would work.

223
Chrono Trigger Modification / Re: Meu projeto
« on: June 17, 2019, 02:49:38 pm »
Can you provide a picture of what you're talking about?

224
Chrono Trigger Modification / Re: Menu research.
« on: June 05, 2019, 04:11:11 pm »
This is directly quoting you from my RHDN topic.

Money (this one is likely impossible to do safely though).
- Character names (so they default to what they were named as last play through).

These two are easy enough to do. They're already loaded at the start of New Game+, then reset shortly after. You'll need to edit Location 00's events.

Before the MemCopy to Mem.PCNames, add the following.

Code: [Select]
If (7F01CF & 10)
     Goto [00C3]

I haven't tested this, but it should work.


If you want more context it's post 415 in the conversation.

225
Chrono Trigger Modification / Re: How do I...?
« on: May 17, 2019, 04:28:31 pm »
If you play with the layers you'll see that the forest is actually hidden under the ocean in 1000ad and it's moved to the desert with the copytiles line in the script, the buildings however don't work and I believe are actually sprites.

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