Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - IHBP

Pages: 1 ... 11 12 [13] 14 15 ... 26
181
Chrono Trigger Modification / Re: Another idea
« on: July 28, 2019, 09:05:55 am »
So I played around with this this morning and I was able to make an enemy use the attack I wanted, I made it use the unused attack EC: then I changed the graphics of that attack to the ones I wanted.

So far so good. Unfortunately I couldn't make it attack other enemies despite my new tech meeting the conditions ( Enemy vs Enemy:True, and targeting One Ally 0x00)

The last bit you posted didn't seem to do anything, do I use exclusively that or in addition to what's there? Also do I give that to the other enemies that are with the guest or the guest itself? For now I'm just using enemy E7.

As for Barrier if I had to guess and I'm a terrible guesser I think it has problems with status effect that have the glow effect, even if they come from another piece of equipment.

182
Chrono Trigger Modification / Re: Another idea
« on: July 27, 2019, 11:44:51 pm »
So I spent today fixing my own bugs but now have a small understanding how ai is stored. But I am curious what exactly causes enemies that accompany bosses to die when the boss does? I tried adding them to regular battles and they still kept fighting when they were the last ones, except  the left Lavos bit which ended the battle before any enemies were beaten. This is really the only obstacle left to having guest party members.

Also any idea what's up with the Barrier affect? Specifically from armor or accessories. From observations it sometimes works completely sometimes it half works and quite often does nothing, by contrast Shield works 100% of the time.

183
Chrono Trigger Modification / Re: Another idea
« on: July 25, 2019, 09:50:22 pm »
Thanks I'll give it a try tomorrow

184
Chrono Trigger Modification / Re: Another idea
« on: July 25, 2019, 03:50:29 pm »
How hard would it be to have enemies E7 E8 and E9 (Lavos clones) do nothing but exclusively use Lightning Fire and Ice 2 respectively every turn?

The reason I ask is I want to make a Magus interlude where he fights the three gurus.

185
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 24, 2019, 08:15:52 am »
So there was some merit to my ramblings?

186
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 23, 2019, 08:13:12 am »
Sorry It's been a while so I had to think about it but the problem I had was that changing the stat cap still causes the new maximum to function like the old one.

Example, if you cap power at 50 they will still be as strong as as a character with ** power they just reach it much faster.

So I was mistaken, it's not that there is two values but that there should be, a global that that stays at 99 and  a personal cap.

187
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 22, 2019, 11:26:36 pm »
I remember stats had a display number and a functional number, at least that's the conclusion I got from testing.

188
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 21, 2019, 08:12:19 am »
Awesome, and now you know how to use temporal flux to edit the game as well.

189
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 20, 2019, 09:36:24 pm »
Unless youre loading a save state, if you fixed it but you loaded a save state you'll have to exit using the normal way and go back in.

190
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 20, 2019, 09:34:36 pm »
So I took a look and the exit is fine and so is the solidity, sadly  this one is out of my hands.


191
Chrono Trigger Modification / Re: Another idea
« on: July 19, 2019, 09:26:10 pm »
I noticed that the long range attack triggers if you're more than one hex away, that's way to often for the missile animation, maybe just as the range attack's critical animation would suit better.

192
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 19, 2019, 09:20:10 pm »
Ok I got it but I wont be able to take a look until tomorrow

193
Chrono Trigger Modification / Re: Another idea
« on: July 19, 2019, 02:40:28 pm »
Same as his regular attack, the rest a place in high tech where I can edit it, I'll give that a try

194
Chrono Trigger Modification / Re: Dorino Field (bug ?)
« on: July 19, 2019, 02:05:14 pm »
Good, I see the spot has an exit, figure out which one it is, it's probably on a solid tile that wont let you pass.

The two options are A: move it down one notch or B: the proper way click "map" at the top go to explicit paste and click "properties" then right click in any area where your character is able to walk (this will copy a walkable tile) then left click on both squares inside the exit.

If that doesn't work send me a copy of your rom by private message and I'll take a look.

195
Chrono Trigger Modification / Re: Another idea
« on: July 19, 2019, 08:21:46 am »
Ya I like that idea, where do I start.

Pages: 1 ... 11 12 [13] 14 15 ... 26