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Messages - IHBP

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166
Chrono Trigger Modification / Re: Some of my work
« on: August 08, 2019, 10:17:59 pm »
The last thing to add in before version 2.0 is released.

https://youtu.be/JD3wB8obqIY

167
Chrono Trigger Modification / Re: Another idea
« on: August 08, 2019, 01:54:40 pm »
I figured out what the problem I was having with barrier was, I was testing it on Nu Spekkio and he has a reduce to 1 HP move, I forgot those cancelled barrier and protect.

168
Chrono Trigger Modification / Re: Enemy AI Update
« on: August 02, 2019, 10:13:50 pm »
Ya I guess it was, though unlike the other stats it only needs to be saved to one address.

169
Chrono Trigger Modification / Re: Enemy AI Update
« on: August 02, 2019, 06:43:44 pm »
I have successfully added HP by event, do you want my notes on that?

Unrelated but since I'm typing, is the default run speed 28?

170
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 10:53:52 pm »
Ok that clarifies things a bit, I can probably refine it a little now.

171
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 06:38:57 pm »
Forget what I just said, I put a few more 00 00 00 00 FEs before the FF and that did it

172
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 06:33:44 pm »
Not sure what value to add, I did 7F 03 00 (06) FE FF and nothing changed the full actions are in post 32, I'll keep playing with it to see if anything changes.

173
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 06:15:07 pm »
Ok so I played with it and that doesn't seem to be it the whole reaction part of the code looks like this

05 01 00 00 FE 02 7F 03 00 00 FE FF 00 00  00 00 00 FE 00 00 00 00 00 FE 00 00 00 00 FE FF

174
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 05:01:36 pm »
Ya I was thinking it might be leftover from the enemies original code, could I just fill it in with FF?

175
Chrono Trigger Modification / Re: Another idea
« on: July 30, 2019, 04:06:52 pm »
So I've been putting my guest on various maps and it hasn't caused much problem except that it counters when its attacked, is there anything I could put in the reactions section to make it ignore being hit?

It gets annoying when you use all enemy spells, other than that it's super fun.

176
Chrono Trigger Modification / Re: Another idea
« on: July 29, 2019, 11:16:16 pm »
That's it, we have the first fully working guest companion  :o

I actually did read the link, what I could understand of it was actually very helpful in organizing the data, I however did not read far enough down to see the targeting bytes and I feel kinda dumb about that  :oops:

177
Chrono Trigger Modification / Re: Another idea
« on: July 29, 2019, 05:33:13 pm »
Ok so I have the battle ending when it's the last one alive working perfectly and it uses the attack I wanted it to but the targeting at 03 makes it only attack itself 00 and 04-09 make it attack one party member, 02 03 and anything above 09 will make it take no actions.

Also what can I change to make it move around?

For actions I have the run away code and the shoot laser code.
05 01 00 00 FE 02 7F 03 00 00 00 FE 00 00 00 00 FE 02 EC 00 00 00 00 FE FF

For reactions I have just the run away code again.
05 01 00 00 FE 02 7F 03 00 00 FE FF

178
Chrono Trigger Modification / Re: Another idea
« on: July 29, 2019, 01:08:42 pm »
So for now I've put the three gurus battle on hold until next release, I just want to get a working guest character for now.

So from the notes I see that enemies have two blocks of data actions and reactions each action is terminated with FE and the block terminated with FF.

So I set up enemy E7 as follows,  05 01 00 FE 02 (EC) (07) 00 00 00 FE FF 02 7F 03 00 FE 00 00 00 60 00 FE FF

EC Is the attack I created which it uses but only when it's the last one alive, and 07 should be the targeting (one enemy) but still shoots my party.

179
Try editing the first scrambled Crono enemy's graphics then load the game, that should be enough to trigger the problem.


180
What he's saying is if you modify any of the last few enemies it causes major glitches in game.

I changed ones sprite assembly for fun and it scrambled all my sprite graphics in game, soon as I put it back everything worked fine.

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