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Messages - IHBP

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166
I'll try to duplicate it for you.

167
Definitely related to the others mentioned because anyone of them can happen when big changes are made.

168
The shops will still function but sell items they're not supposed to like key items sometimes in items repeat, and more often than not they exceed the maximum number allowed in a shop.

169
If this is the bug that I experienced then it will also override item descriptions world map location names and shop items

170
Chrono Trigger Modification / Re: Temporal Flux Plugins.
« on: April 05, 2017, 11:03:19 am »
Just tested the new warrior workshop and the tech points to next tech section will not allow you to enter numbers higher than 100

171
Chrono Trigger Modification / Re: New Tech Editor
« on: March 27, 2017, 02:58:54 pm »
not that theres any real rush but just curious if there are any plans to make it 8thy compatible? and I believe at one time you wanted the option to give Magus some dualtechs

172
Chrono Trigger Modification / Re: Temporal Flux Plugins.
« on: March 21, 2017, 08:07:08 pm »
I haven't tried it out yet, are you saying this version allows you to change weapon palettes?

173
Chrono Trigger Modification / Re: Temporal Flux Plugins.
« on: March 21, 2017, 03:05:49 pm »
Sweet, bye bye chrono trigger editor companion.

174
Chrono Trigger Modification / Re: ChronoTrigger+WorldRevolution
« on: March 20, 2017, 01:40:51 pm »
Glad to help.

175
Chrono Trigger Modification / Re: ChronoTrigger+WorldRevolution
« on: March 18, 2017, 06:01:51 pm »
Its not the Z plane,its the priority, select that tile from the tiles on the the right, then on the left underneath it set priority to NO, do this for all 4 subtiles.

176
Chrono Trigger Modification / Re: ChronoTrigger+WorldRevolution
« on: February 04, 2017, 09:34:12 am »
I just spent a week struggling with that problem,  even with the newest version it persists, there are possible solutions but you won't like them.

Solution one
1: Take a new rom, expand it in TF then import as many changes as you can( while making backups)before it corrupts (things to check frequently are over world exits, double and triple techs in the menu, shops and examine your items)

2: when it gets full and starts corrupting take note of what it corrupts, make  a copy of the rom, then make some changes you don't want until it corrupts the rom the same ways as importing.

3: then take an IPS patcher and use your corrupted rom as the original file and the copy just before the corruption as the new modified file, and save it as an IPS patch.

4: import more stuff into the rom (as much as you want as long as nothing new is getting corrupted) then just apply the IPS to revert the corruption and unwanted changes)

Solution 2 was suggested by Mauron, I haven't had a chance to try it yet, but TF has the custom data option ( it's under the window tab) that lets you pick exactly where you want to store data in the rom, this won't help if your rom is already corrupted, and I don't know if it works with importing, but certainly when adding new data this is absolutely the way to go.

177
Chrono Trigger Modification / Re: ChronoTrigger+WorldRevolution
« on: February 02, 2017, 01:44:08 pm »
Having had so much help with my project I learned how to do alot of stuff,  if you need some help doing bug fixes I could probably give you a hand.

178
Anyone have an idea on how to go about doing this with other games? Say, Chrono Cross?

Why? Are you trying to improve its plot?

179
Chrono Trigger Modification / Re: ChronoTrigger+WorldRevolution
« on: January 19, 2017, 12:21:37 pm »
This actually looks pretty interesting, but since I'm currently working on a similar project I'm afraid that if I look more into this I'll end up copying some of your ideas.

180
Chrono Cross Modification / Re: help me speed up regular battle loading.
« on: December 24, 2016, 06:16:30 pm »
I'd be interested in opening up the field scripts as well, what program do yo use for opening the image?

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