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Messages - IHBP

Pages: 1 [2] 3 4 ... 26
16
Chrono Trigger Modification / Re: Its finally real
« on: December 15, 2023, 10:07:19 pm »
That looks pretty good. As for his walk and run animations, all I did was make him properly extend his hip when walking and and take longer steps when running.

17
Chrono Trigger Modification / Re: Its finally real
« on: December 07, 2023, 07:47:56 pm »
:shock: :D

take my money and my limited hacking abilities! xD



I could use your abilities if you want to help. I need a Frog overworld sprite that could work as either Frog or Glenn. Like something with his head covered.

19
Chrono Trigger Modification / Re: Stuck on a few things.
« on: December 02, 2023, 05:36:45 pm »
Yup that did it. Thanks!

20
Chrono Trigger Modification / Re: Stuck on a few things.
« on: December 02, 2023, 11:14:59 am »
Also I want to force Frogs name to be Glenn by event. The memory location for Frogs name is 7E2C3B-7E2C40 but I dont know what values make those specific letters.

21
Chrono Trigger Modification / Re: Stuck on a few things.
« on: December 01, 2023, 03:26:54 pm »
I'm one step closer to figuring out why the game crashes on the overworld if you beat Lavos with the wingless Epoch.

Beating the shell then using the portal resets whatever flag(s) are causing trouble. Unfortunately the portal sets about 20 flags.

22
Chrono Trigger Modification / Re: Stuck on a few things.
« on: November 29, 2023, 11:53:02 am »
Yeah Glenn has two frames of that particular animation don't line up. I fixed his goofy walk and run animiation so I might fix that one too eventually

23
Chrono Trigger Modification / Re: Stuck on a few things.
« on: November 28, 2023, 05:39:00 pm »
I just noticed Ayla blinks about once a minute on location maps, Lucca does not. I havent checked the other characters but I will tonight.

24
Chrono Trigger Modification / Re: Stuck on a few things.
« on: November 27, 2023, 08:35:36 pm »
1: There is no remaining space in that bank. I assume thats for the Grand Dream?
2: Not all characters but some will blink if left idle, human Glenn will shift back and forth (glitchy)
    This suggests that not only is an animation designated there, but a timer as well probably
     about once a minute.
3. I assume they are flags related to the Epoch as no other method triggers it. But the overworld
    really doesnt like it.
4. Good luck with your many words.

25
Chrono Trigger Modification / Re: Stuck on a few things.
« on: November 26, 2023, 07:52:25 pm »
Well you'll love what is coming next.

26
Chrono Trigger Modification / Stuck on a few things.
« on: November 25, 2023, 03:27:51 pm »
Got heavy back into working on CT plus. I pounded out most of the bug list without much trouble, but I got a couple things I could use some help with please.

Normally the fight with Lavos is a one way trip, but I had most endings deposit you back in the game to continue. I worked out all the bugs except one, using the Epoch (no wings) to fight Lavos causes a hard lock next time you go to the world map.
Obviously some flags are set that dont play nice with the overworld. but I can't tell what they are.

Second I need Grand Dream to work with a second weapon, specifically 2D.

Lastly I noticed that some characters have idle animations. Do we know anything about these? like the delay timer or animation used?

27
Chrono Trigger Modification / Re: Temporal Flux Version 3.04 R1 Released
« on: December 16, 2022, 08:58:33 am »
I used it yesterday and the plug-ins worked fine.

28
Chrono Trigger Modification / Re: Help needed - manually changing an event
« on: November 14, 2022, 07:48:34 pm »
Even if you don't expand the rom it takes a while to fill.

29
Chrono Trigger Modification / Re: Help needed - manually changing an event
« on: November 14, 2022, 10:11:27 am »
Why would you not just insert a new command in Temporal Flux.

30
Chrono Trigger Modification / Re: Edit events TF
« on: October 26, 2022, 10:36:29 pm »
That's easy enough. Just open up the Laruba ruins map, open its script and then scroll down till you find the Nu. It'll have a story point condition.  Just change that to a lower number. 64 I think is after Tyrano lair.

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