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Messages - IHBP

Pages: 1 ... 8 9 [10] 11 12 ... 26
136
Chrono Cross Modification / Re: Pip Element Grid Glitch FIX!
« on: November 27, 2019, 06:25:03 pm »
Is it already on your single disk rom? If not can I have the link for that?

137
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: November 25, 2019, 08:31:45 pm »
I've only been sorta following this, have you made the video showing how to extract the compressed graphics and reinsert them yet?

138
Kajar Laboratories / Re: Recognition for hackers
« on: November 22, 2019, 02:09:23 pm »
Where do we stand on trolling those guys?

139
Kajar Laboratories / Re: Chrono Trigger - Master Quest: Introduction
« on: November 21, 2019, 10:25:18 pm »
The expanded scenes sound interesting, what did you do with them?

I've also never heard of this "Lost Village " but I have a fully complete Zeal dungeon,  if your stuff is quality made we can trade some stuff or you could join my project.

140
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« on: November 20, 2019, 06:08:45 pm »
I can't get the patch to work. I've tried using the Lunar IPS and still it says corrupt. New CT file and everything. Nothing works. :(

A few nasty bugs have been found so a new release is coming in a few days,  once it's out I'll hook you up.

141
Chrono Trigger Modification / Re: Help with overworld tiles?
« on: October 13, 2019, 09:40:46 am »
For tile solidity on the overworld it's best to block paths with stuff that's already solid, at the top of your screen click maps the tile solidity ro ser which tiles can be walked on and which ones cant then copy and paste them.

As for exits it's on the left side, click on it then at the top it says number of exits, add as many as you want move them around and set the location, all new exits are set to availability false by default you'll want it to be set to true.

142
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« on: October 13, 2019, 09:05:17 am »
Thanks but it was actually Joseph(ine) Lithius that made the whole Lucca scene, this project has absorbed a few smaller projects.

As for the Marle scene I'd like to keep it but I agree that it should be more vague, I'm gonna try rewriting it.

There are a few other scene changes, some just have the whole party involved,  the scene with Crono's mom and the clone has a few more lines and on NG+ Magus has a brief scene before the party wakes up in Aylas tent.

143
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« on: October 11, 2019, 08:23:39 pm »
I like Gato as I have him. As for the princess scene I'm trying to flesh out a game that ends way too soon, but your writing isn't bad, when I get back into working on this I'll try it out and see how it feels.

In the meantime though I like your ideas, so hit me with what you got, some will undoubtedly make it in.

144
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« on: October 10, 2019, 01:23:13 pm »
It's not a terrible idea, I love being able to interact with things in games.

Gato can still be beaten before going to 600ad but given that he's a battle robot and gives the second most silver points he should not be beaten by a level 1 character mashing attack.

Is the stupid death animation bug back? Dammit.

145
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« on: October 09, 2019, 07:43:52 pm »
Ferry to Choras is extremely complicated,  overworld events are very picky and are more likely to cause huge bugs rather than what you want.

I have the means to fix the autorun back to normal and probably will when I get the chance to work on this again.

Saving Zeal would cause a huge paradox, Balthasar himself says so in the ending, hence the reason the party stays there.

Right now the radio in the suite in 1999 will play several different rarely used tracks.

146
Chrono Trigger Modification / Re: New Tech Editor
« on: September 28, 2019, 03:15:56 pm »
Setting the techs power and modifier to really high numbers should work.

147
Chrono Trigger Modification / Re: Dactyls
« on: September 27, 2019, 02:16:33 pm »
Acquire one in 1999 and fly it around.

148
Chrono Trigger Modification / Dactyls
« on: September 27, 2019, 12:02:14 pm »
Is it possible to use them on more than one map? Temporal flux suggests no.

149
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 20, 2019, 06:48:35 pm »
Hopefully it yields something good.

150
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 20, 2019, 03:16:14 pm »
Space is not really an issue, I haven't checked in a while but I think I have something like 200 addresses left.
Plus for the moment I'm mostly interested in one character.

Would this method actually be any faster or easier?

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