Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - IHBP

Pages: 1 ... 7 8 [9] 10 11 ... 26
121
Chrono Trigger Modification / Re: Party change menu
« on: January 21, 2020, 09:12:55 am »
Thanks.

122
Chrono Trigger Modification / Re: Party change menu
« on: January 17, 2020, 09:45:14 am »
Nice work.

123
Chrono Trigger Modification / Re: Party change menu
« on: January 16, 2020, 03:02:51 pm »
That's cool, can we repoint the palette to use the palette from sprite data so that its accurate when the graphics swap hack is applied?

124
Chrono Trigger Modification / Re: Party change menu
« on: January 16, 2020, 12:29:21 pm »
Played around with it today, it seems that it doesn't decompress graphics but that shouldn't be a problem as the character graphics swap hack will almost certainly use uncompressed graphics.

Actually as long as those menus reflect the character the only obstacle that needs to be fixed is to have it reflect the pc palette.

Also any idea where it loads its palette from? If theres any chance that could be used as second palette for the pcs that would be nice.


125
Chrono Trigger Modification / Re: Party change menu
« on: January 14, 2020, 10:16:56 am »
Well that does make things more difficult, does it share the data with the tech menu as well?

126
Chrono Trigger Modification / Re: Party change menu
« on: January 12, 2020, 09:55:44 pm »
I want to change it so that if Magus is defeated it will display human Glenn,  I'm almost positive the swap menu uses the PC always and not pc in party so depending on how its handled I'll probably need to do this anyway.

127
Chrono Trigger Modification / Party change menu
« on: January 12, 2020, 07:02:25 pm »
Is there any way to edit the events for it in Temporal Flux?

128
Chrono Trigger Modification / Re: Chrono fan games.
« on: December 24, 2019, 02:01:18 pm »
So he did, my apologies.

129
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« on: December 23, 2019, 11:39:41 pm »
Version 2.3 is up, it fixes many many bugs, as well as fixing the Nes difficulty patch to work as intended.

130
Chrono Trigger Modification / Re: Chrono fan games.
« on: December 23, 2019, 07:30:24 pm »
Except for Crimoson Echoes those are fan games not hacks, they are made in rpg maker.



https://www.romhacking.net/?page=hacks&game=268

That's the listing on romhacking.net

131
Chrono Trigger Modification / Re: Chrono fan games.
« on: December 22, 2019, 10:49:57 pm »
Theres Crimson Echoes/Flames of eternity, prophets guile, plus all the ones hosted on romhacking.net

For Cross theres the Guile unmasked and the cc single disk project.

132
Chrono Trigger Modification / Re: How character stats work?
« on: December 18, 2019, 04:54:40 pm »
Ya it'd work for that you'll need the temporal flux editor and the warrier workshop plugin.

Use this version of the CT+ mod though, it's way more polished.

https://www.dropbox.com/s/rzqr1g8mb2bbus7/New%20WinZip%20File.zip?dl=0

133
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: December 18, 2019, 01:55:40 pm »
This idea is probably a longshot but that's usually where obsessions take you eventually.

I was playing around with the newest Warrior Workshop's character graphics editor and noticed that the changes you make work perfectly on the field but they are reverted in the Character Swap menu.

This tells me that the game already stores two sets of character data, if we adjust the pointer so the field and character menu share the same data we could store a second appearance for each character in the second set.

It would still require an ingame routine to swap them but it might work?

134
Chrono Trigger Modification / Re: How character stats work?
« on: December 18, 2019, 12:54:04 pm »
Basically there is a stat growth formula that is recalculated every level, Hp is just a simple addition of the increase allotted for that level.


There are ways to permanently add to stats, are you making a hack in temporal flux?

135
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: December 18, 2019, 12:38:37 pm »
Wait! You're into SMRPG hacking?

Pages: 1 ... 7 8 [9] 10 11 ... 26