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Messages - teh Schala

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31
Lavos, the Planet, and other Entities / Why Didn't Lavos Erupt Earlier?
« on: September 05, 2005, 02:29:09 pm »
Well, he pretty much DID.  Except that there just wasn't much to destroy.  I'm going with the idea that he still had to gather DNA or nutrients and whatever for all the Lavos Spawns.  Still, the Spawns appear as early as 12,000 BC in the Black Omen.  Outside the BO, though, they do not appear until 2300 AD.

32
History, Locations, and Artifacts / Who Propogated the Royal Family?
« on: September 05, 2005, 02:15:49 pm »
Alfador continued the lineage :lol:

33
Crimson Echoes / So, where the hell are we going?
« on: September 05, 2005, 02:11:19 pm »
Exodus knows the individual skills of each person better than I, so I won't comment on that most recent post by Chander... =P

While I do tend to agree with Esq in terms of team size, I'm also more of an "I'll work with what I've got" person...so if Exodus wants to hire more people, ok.  Long as we DO have SOME people who can flex Flux's muscles...  Flex Flux...  Heh...  Flux Flexers. :lol:

Anyway...

As for the TF people we DO have...  we do need to get Chronopolis built.  ZeaLitY, how did you coordinate the building of Manoria Cathedral in 1000?  I know you basically selected a map to overwrite, and gave a diagram or outline of how it should look.  Did you design those outlines yourself?  I'm guessing so...  If that's the case, I need to get an outline whipped out for how Chronopolis will be laid out, then we can get our Flux Flexers on it.  That can be worked on while Hadriel and I work on the last chapter, final boss, and the ending.

34
Kajar Laboratories / 3d Chrono!
« on: September 05, 2005, 01:52:58 pm »
Anything that looks like FF:AC is fine by me! :D

35
Kajar Laboratories / Chrono Trigger Flash Series
« on: September 05, 2005, 12:46:32 am »
I'd suggest waiting until later.

36
Site Updates / Crimson Echoes passed to new talent
« on: September 05, 2005, 12:14:39 am »
First of all, welcome aboard, Vanitylust. :)  And yes, we are well aware of the C&D orders on various projects.  We are treading lightly. :)

37
Chrono / Gameplay Casual Discussion / Healthpoints
« on: September 04, 2005, 01:17:24 am »
Now that I think about it, no wonder Schala was so resilient against Lavos' power...  She must have had a *TON* of HP :lol:

38
Chrono / Gameplay Casual Discussion / Healthpoints
« on: September 04, 2005, 12:41:40 am »
Then please tell me why the men usually have more HP than the ladies... o.O

39
Crimson Echoes / Improving on CT's sound
« on: September 04, 2005, 12:40:09 am »
OK, what I have here is an idea for improving CT's sound...namely, by adding in better (non-synthesized) music, and having at least the ability to do our own sound effects.  This would give us a great deal more control over the player's reactions since we'd be unlimited in what we can do on sound.

It'd probably be a huge pain in the butt (in fact, I know it would), but tell me what you think, would it be worth the trouble, and above all, CAN we do it?

A standard emulator is designed to play any SNES game, and output the sounds of that game based on the values of the stuff it's told to play.  Of course this means that if the value it's told to play is 02, it plays "Chrono Trigger," song 02, out of the ROM.

But what if an emulator was made SPECIFICALLY for Crimson Echoes?  It would read the ROM as any decent emu would, but when it's told to play song 02, it wouldn't necessarily go to that corresponding place in memory, but would instead reach for, say, 02.mp3 or something along those lines.  The emulator could read other files besides just the ROM, enabling us to use our own music.  Since it's for this game only, we could even go so far as to have the emulator watch one certain address in the game, and when the value of the address is, as said before, 02, it might play 02.mp3 from the same directory.  Does that make sense?

So now the questions, as I said before, are:
What do you think of this?
Would it be worth the trouble?
Do you think the ZSNES or SNES9X team would be willing to help create this modification to their emulators?
Can we even do it?  As in, do we have the coding expertise to make it happen?

If so, we could really bring down the house with this...  Claado Shou and his team could go NUTS on it!  Thoughts?

40
Crimson Echoes / Crimson Echoes Wiki
« on: September 03, 2005, 08:50:58 pm »
I don't know much about building the various pages of a wiki, but ZeaLitY is letting us use Herograw for the areas we need.  So what we're going to do, I think, is list the main pages of the wiki right here, which will link further into the data.

PLOT
http://cc.herograw.com/Term/CE_Plot_Design
This will have a list of the various chapters of Crimson Echoes.  The list will have links to a separate page for each chapter, and we can organize and modify the plot inside there.

CHARACTERS
http://cc.herograw.com/Term/CE_Characters
We all know about the main characters like the PCs and other basic ones.  This page will be primarily used to give data on new characters (like King Zeal, etc), their ultimate fate in the end, etc.  Also, since we don't need to know the basics about people like the PCs, the data on their pages will be more centered around their ultimate fate (such as Schala being sent to the DBT by trying to save her father from the Chrono Break).

WEAPONS
http://cc.herograw.com/Term/CE_Weapons
This will contain a list of the PCs, with a link on each PC leading to his/her weapon list.  The page for each character's weapon list will have that weapon's attributes.

ARMOR
http://cc.herograw.com/Term/CE_Armor
This will list armors, organized by type (helmet, body, accessory).  Or maybe each type will have its own page...  I'm not sure how this one needs to be organized.  Anyway, each armor will list its attributes as well as who can equip it.

For other stuff that needs to be included in the Wiki (I KNOW there's more, like probably changelogs and lists of areas mapped and needing to be mapped), let me know and I'll get those added here.  Let's get organized...

Also, one of my big objectives from the start is to dismantle that 35-page-long thread and get all its information distributed into the Wiki in some form or another.  So people, please start working through it post-by-post, adding data as needed, and overwriting data as things got changed in the thread. :)  Mention it in this thread when you've completed a certain page of posts by transferring their info to the wiki, and we will start deleting posts and making that thread shorter until we've cleared it. :)

41
Kajar Laboratories / Chrono Trigger Flash Series
« on: September 03, 2005, 03:49:16 pm »
OK, I need to announce that for now, we are stopping production on the Flash series.

First of all, no, there's not a C&D letter. However, this has been slow going and I'll need to plan more to actually get this off the ground. There's been somewhat of a lack of enthusiasm from a couple of people on my team (though others have MORE than made up for it!), but the real reason I'm stopping production for the moment is because I've been chosen as director for Chrono Trigger: Crimson Echoes.

As you may have noticed, there are two directors: Exodus, in charge of the technical supervision of hackers and so on. And me. I'll be actually directing the public image of the game and the overall look and feel of CE in-game. This is personally huge for me because, as some of you know, I am a writer... I started writing about 10 years ago...when I first discovered Chrono Trigger. Its story inspired me, along with the multiple endings...which got me thinking "what if this happened instead of this?" So I started doing my own little CT Novelization Project, writing the story of CT with the small, personal changes I would have added. Essentially, it's what got me started writing. It's what first fired up my imagination into writing-mode.

Now, I actually have the chance to see my own vision of CT (although in a new story) enacted in-game. This is an opportunity I certainly don't want to pass up, and the new story is something I have to say is truly worthy of the Chrono series. It's spectacular. Seeing as ZeaLitY has said that this is "our vision of Chrono Break," it's like being asked to direct Chrono Break... So it really feels like an enormous honor, privilege, and responsibility.

Between real life, and the CT Remake Petition, and the CT Flash Series, and Crimson Echoes, I had to drop something to be able to focus more on Crimson Echoes. While I might be able to step back from the spotlight in the remake petition in the next month or two, right now I'm still very much needed to get that campaign off the ground. I do hope you understand my decision, and I look forward to possibly returning to this project at a later time. God bless, and thank you!

42
Crimson Echoes / Question about replacing graphics
« on: September 03, 2005, 03:26:32 pm »
Hey all, I have a quick question on this...  I'm really into the ideas of characters having a couple of different costumes throughout the game, and would like to have at least two different, fully-animated sets of graphics of Crono and maybe Lucca as well.  However, we're sorely limited in graphics space because each era requires a whole different set of NPC graphics, and so on.  BUT, can we replace terrain graphics with character graphics?  Ie, the graphic that has the Black Omen Summit...since that wouldn't likely be reused in Crimson Echoes, can that be replaced to make a little more room for character graphics?

In case anyone's wondering, I'd just like to have a costume set where Crono has sort of a kingly cape thing going on (reminiscent of the Kingdom Hearts version of Cloud), and maybe a set for Lucca without her helmet, etc.  I think I had previously mentioned a few other sets a few months ago (Marle in tight black Kevlar for that Kevlar Suit ^_^), but these are just two that I'd be particularly interested in seeing.  Heck, Lucca could even get contacts from the new future and end up looking like a hottie! :lol:  Of course, there'd probably be a Nu you could talk to in Chronopolis that would let you switch between any costumes you have available, something like that.  Anyway, thoughts and ideas on this?

43
Other Topics and the Prerelease / Odd Marle picture
« on: September 03, 2005, 03:05:33 pm »
Oh no, here comes another "worst masamune theory ever" theory...or worse, the "Lavos = Entity" theory...

44
Crimson Echoes / Chrono Trigger Changelog
« on: September 03, 2005, 03:01:16 pm »
Since this is more on the technical side, I'll let Exodus manage these :)

45
Site Updates / Crimson Echoes passed to new talent
« on: September 03, 2005, 02:57:57 pm »
The plot has been all but set in stone before ZeaLitY stepped down.  Probably 90% or so of the storyline is set.  It's just up to Hadriel and me to decide the ending: where the final battle will take place, exactly what the final boss will be, and what will happen in the ending.  A couple of the ending's events are already set simply by restrictions held by Chrono Cross.  Because Crimson Echoes takes place between CT and CC, the whole Dream Team know that a couple of things have to happen during the ending, though we don't want to release those details just yet. :)  It's sort of like making Star Wars III...you KNOW that there are certain things that have to happen in episode 3 to connect 2 with 4, and we just have to figure out when and how these things will happen.  Person A must die or worse, and Person B must have some certain tragedy happen to them, etc.

Anyway, I'm planning to have lunch with Hadriel (we live closeby) sometime this week, hopefully Thursday or Friday, and we'll get some things hashed out.

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