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31
History, Locations, and Artifacts / El Nido
« on: May 22, 2005, 09:26:27 am »
Ahh, I get it now. Sorry time travel is confusing.
32
History, Locations, and Artifacts / El Nido
« on: May 21, 2005, 12:21:27 pm »
But if they were created in 7600 B.C. They should be visible in Chrono Trigger, unless when they were created the dimensions split and the timeline without them was in Chrono Trigger. But that would not explain Chrono Cross being in the same world as CT.
They could not be created in 7600 B.C. and also created when you get done with CT. Because in CT, if you go back and change an event in time (ex. Fiona's forest), when you travel into the future, it is as if they were always there. And when you give the Jerky to the lady, she teaches her ancestors to be nice. So the once asshole mayor becomes nice and gives you the sun stone. This shows that when something is changed in the past, the direct future is altered.
So...if the islands were created in 7600 B.C. they should be visible in CT. This is what I'm getting out of it anyway. I was thinking this because the only way for them not to be seen for the reason of them not being made until after CT, would be that the timeline of the future and the timeline of the present run parallel to each other, meaning that if a certain event and all of the things resulting in it (Time Crash, and Chronopolis being thrown into the past and creating the El Nido islands) happens in a timeline greater than another (events in Chrono Trigger) then Event B is not altered, even if Event A is thrown into Event B's past, if you get what I'm saying.
And this simply cannot be the case because of the above examples resulting in the changing of the future. If you travel back to 12000 B.C, from 2400 A.D. in the Epoch and place the Sun Stone in the Sun Keep, it will be there in 1000 A.D. It won't simply disappear because the event of it being taken back happened after the point it time were it initially wasn't there.
And another thing. Saying the CT and CC are the same world, which they are supposed to be, just 20 years later, then why would it be there in 1020 AD and not 1000 AD. And how would settlers begin to colonize El Nido in 920 AD and it not be there in CT.
I was under the impression that FATE had something to do with keeping El Nido away in Chrono Trigger because it was FATE's paradise to let the time and events happen according to her plan up till the Time Crash. And in order to do this, she needed to close off the people of El Nido from the outside world.
Edit: Damn the more I read my stuff the more I sound like I make no sense. But if you need me to explain just ask.
They could not be created in 7600 B.C. and also created when you get done with CT. Because in CT, if you go back and change an event in time (ex. Fiona's forest), when you travel into the future, it is as if they were always there. And when you give the Jerky to the lady, she teaches her ancestors to be nice. So the once asshole mayor becomes nice and gives you the sun stone. This shows that when something is changed in the past, the direct future is altered.
So...if the islands were created in 7600 B.C. they should be visible in CT. This is what I'm getting out of it anyway. I was thinking this because the only way for them not to be seen for the reason of them not being made until after CT, would be that the timeline of the future and the timeline of the present run parallel to each other, meaning that if a certain event and all of the things resulting in it (Time Crash, and Chronopolis being thrown into the past and creating the El Nido islands) happens in a timeline greater than another (events in Chrono Trigger) then Event B is not altered, even if Event A is thrown into Event B's past, if you get what I'm saying.
And this simply cannot be the case because of the above examples resulting in the changing of the future. If you travel back to 12000 B.C, from 2400 A.D. in the Epoch and place the Sun Stone in the Sun Keep, it will be there in 1000 A.D. It won't simply disappear because the event of it being taken back happened after the point it time were it initially wasn't there.
And another thing. Saying the CT and CC are the same world, which they are supposed to be, just 20 years later, then why would it be there in 1020 AD and not 1000 AD. And how would settlers begin to colonize El Nido in 920 AD and it not be there in CT.
I was under the impression that FATE had something to do with keeping El Nido away in Chrono Trigger because it was FATE's paradise to let the time and events happen according to her plan up till the Time Crash. And in order to do this, she needed to close off the people of El Nido from the outside world.
Edit: Damn the more I read my stuff the more I sound like I make no sense. But if you need me to explain just ask.
33
Time, Space, and Dimensions / The Time Crash
« on: May 18, 2005, 02:38:43 pm »Quote
The "backup plan" was that the Flame was a part of Lavos, literally. Because the flame was a piece of Lavos, and was still attached to the timeline, Lavos was still technically alive through the Flame.
So if my arm was cut off, and then I was killed, I would still be alive through my arm? Or does this apply only to Lavos?
34
History, Locations, and Artifacts / El Nido
« on: May 17, 2005, 08:43:46 pm »
Wait, is it because FATE has hidden them?
35
Lavos, the Planet, and other Entities / Unnatural Selection
« on: May 17, 2005, 03:47:24 pm »
I think the planet probably doesn't like humanity, but it dislikes Lavos more. I also think it prefers the Dragonians. Why else would it have drawn back Dinopolis? It mentions numerous times in Chrono Cross about humanity being parasitic.
But, since Lavos is there, the planet might as well use lavos' product (humans) against it.
This might sound weird but I think the planet might want to come to a mutuality with humans. Kind of like: I don't like you very much. You not very fun to be around. But if you get rid of Lavos, I'll deal with you.
But, since Lavos is there, the planet might as well use lavos' product (humans) against it.
This might sound weird but I think the planet might want to come to a mutuality with humans. Kind of like: I don't like you very much. You not very fun to be around. But if you get rid of Lavos, I'll deal with you.
36
Time, Space, and Dimensions / The Time Crash
« on: May 17, 2005, 12:58:04 pm »Quote from: Swordmaster
Quote from: Kid at Chronopolis
Kid: Terra Tower... It’s come back to life again...! In the year 2400, during a
counter-time experiment, the Flame goes out of control... This causes the dimensions
to rip apart, resultin’ in the Time Crash. Engulfed in an enormous dimensional vortex,
Chronopolis was hurled ten thousand years back in time. Perhaps it was the awakenin’
Lavos who pulled the Frozen Flame back through time to it. Maybe so that Lavos, who
saw the possiblity that some young adventurers might destroy it, could create a backup
plan.
I've always wondered the mechanics of how it created a backup plan. What was the backup plan and how did it work? And why does the Flame go out of control causing the Time Crash? It says the awakening of Lavos. But why would Lavos directly link to the time period of 2400 where the flame was. He could've pulled the flame from any time period couldn't he?
Sorry if none of this is making sense...I was just thinking recently about The Time Crash and why everything happened like it did.
37
Polling / 5/21/05 - How did you first learn about Chrono Cross?
« on: May 16, 2005, 06:19:05 pm »Quote
While Chrono Cross faired well in Japan (sales of 800,000 copies), the game only managed to sell 590,000 copies in the US.
This is according to rpgfan.com. I always thought Cross did better in the US than in Japan. I guess not though.
38
Characters, Plot, and Themes / Ending of CC (SPOILERS!)
« on: May 16, 2005, 06:05:57 pm »
Ok...so I finished Chrono Cross. I got the "good" ending. I already pretty much knew what happened from coming to this forum, but I wanted to see it for myself. I beat Cross years ago, but I was only like 12 and I didn't catch on to the whole "good" ending thing, so I just smashed through the Time Devourer.
Today I FINALLY got around to going all the way through it with the "good" ending. And I got the whole explanation of life and stuff in the poem form with the world behind it. Then I got the book signed "Schala 'Kid' Zeal." Then I got when Serge woke up on Opassa Beach and that scene. Then the credits came up and it was showing cutscenes from throughout the game. And then my game froze . I just wanted to know if anything else important happened after the credits rolled. I know about the whole Schala standing there and another person being there, but I wanted to know exactly what happens.
If anyone would care to explain, I would reall appreciate it.
Today I FINALLY got around to going all the way through it with the "good" ending. And I got the whole explanation of life and stuff in the poem form with the world behind it. Then I got the book signed "Schala 'Kid' Zeal." Then I got when Serge woke up on Opassa Beach and that scene. Then the credits came up and it was showing cutscenes from throughout the game. And then my game froze . I just wanted to know if anything else important happened after the credits rolled. I know about the whole Schala standing there and another person being there, but I wanted to know exactly what happens.
If anyone would care to explain, I would reall appreciate it.
39
Polling / 5/21/05 - How did you first learn about Chrono Cross?
« on: May 15, 2005, 09:56:16 pm »Quote from: Sentenal
One day a friend told me, "Hey, a sequal to Chrono Trigger has been released." I didn't get it, as I had just recently gotten a PSX, and was trying to complete either FF7 or FF9 at the time, and when I heard it wasn't about Crono, I refused to play it for the longest time till my brother got it. Its a good game, but I would have prefered Chrono Trigger 2
Yeah I wished it was Chrono Trigger 2 also. But I'm appreciating it more and more for what it is. But then again, alot of people who played Cross didn't know there was a Trigger, so...if it was a direct sequel to Trigger, Square may have lost alot of money. I still would have liked to see what a direct sequel would've turned out like though.
40
Chrono / Gameplay Casual Discussion / CT rated #4 Greatest Game
« on: May 14, 2005, 09:29:33 pm »
Yeah, xenogears is on there, but I forget which number. There was a top 100 on IGN too that included more classic games and CT came in like 13 or something (I forget exactly which). But that one included atari games and stuff. I just thought this was a pretty good one for RPGs. I was also disappointed Earthbound was 46. It should've been in top 10 IMO.
41
History, Locations, and Artifacts / El Nido
« on: May 10, 2005, 06:39:04 pm »
k thank you. I started looking through the articles but couldn't find anything in particular. I've been visiting this site for a while reading the stuff, I've just recently joined the forums.
42
History, Locations, and Artifacts / El Nido
« on: May 10, 2005, 02:46:13 pm »
I may be flamed for this...but I had a question about El Nido. I haven't played all the way through Chrono Cross in a while so I'm not sure if this question is answered.
Where is El Nido in Chrono Trigger? If Zenan mainlanders start colonizing El Nido in 920 A.D. shouldn't it appear in Chrono Trigger? But there isn't any references to it in Chrono Trigger (again, not sure, haven't played through in a while). There is however many references to Porre in Chrono Cross. El Nido seems like it's just blocked off from the rest of the world, but in Chrono Trigger, you travel around in the Epoch around the whole world. I didn't see El Nido though...
Oh well, any help would be kool.
Where is El Nido in Chrono Trigger? If Zenan mainlanders start colonizing El Nido in 920 A.D. shouldn't it appear in Chrono Trigger? But there isn't any references to it in Chrono Trigger (again, not sure, haven't played through in a while). There is however many references to Porre in Chrono Cross. El Nido seems like it's just blocked off from the rest of the world, but in Chrono Trigger, you travel around in the Epoch around the whole world. I didn't see El Nido though...
Oh well, any help would be kool.
43
Chrono / Gameplay Casual Discussion / CT rated #4 Greatest Game
« on: May 07, 2005, 10:16:02 am »
Chrono Trigger was ranked #4 on the 99 greatest games of all time list on IGN. #3. Splinter Cell: Chaos Theory, #2. Zelda Ocarina of Time, #1. Resident Evil 4. IGN Top 99 Games of All Time