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Topics - SilentMartyr

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Submissions / Sketch
« on: July 14, 2006, 09:56:31 pm »
I dunno really which forum to throw this in, so i figured this would be the best one. I did a full drawing of Crono (instead of just the head I did last time). Feel free to comment!

http://www.pages.drexel.edu/~sam62/FullCrono.jpg

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Quote from: Burning Zeppelin
Spekkio, like the Nus are genderless. Spekkio is like an angel.


Huh? Angel?? Where would you get that idea?

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General Discussion / Soul Calibur III
« on: October 27, 2005, 04:42:58 pm »
Sweet Fancy Moses! I got it yesterday and it is incredible. I reccomend anyone with a PS2 to pick it up. Are there any other Soul Calibur junkies here?

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Submissions / Chrono Trigger Review
« on: September 24, 2005, 02:11:47 am »
I made this a couple of weeks ago, and completely forgot to submit it! Here it is, hopefully its good enough to be put up.

Chrono Trigger (SNES); reviewed by SilentMartyr (Spencer Medve)

Game Play (10/10):
Chrono Trigger is one of the finest RPG's of all time, and the game play is a strong reason why. It makes full and complete use of the SNES controller, with commands in all of the right places. No button is wasted, each one serves a purpose.

The battle system is elite, a flawless interpretation of the genre. No random battles, all fights are pre generated, and most are even avoidable. No battles occur on the over world map, so going from town to town is something to enjoy instead of a mad dash. Even if you get into a fight and are not comfortable with it, running away is nothing short of a couple of pushed buttons. However not all fights can be fled from. The game is paced so that there is no unnecessary fighting; you are at the required strength when you reach the boss.  This does not guarantee a sure victory however, some of the bosses put up tough fights that require strategic fighting abilities. Even though Chrono Trigger is relatively easy, it still puts up a good challenge.

The tech/magic system was ahead of its time, and still considered one of the best. Dual and triple techs allow for any combination of the seven playable characters to have a fun and interesting battle experience. With near one hundred different magical attacks at your disposal it is hard to become bored with the system. Earning the techs are easy, singles are learned via tech points gained in battle. Dual and triple are instantly learned, just have the characters in a fight together and they are learned right after the fight. Some require rocks that can be equipped in the accessory slot.

Weapons, armor, and helms are easy to maintain. When purchasing everything can be equipped, sold, and purchased all in the same window with the stats shown telling what item is better. Also any extra abilities the item has will be listed. In the X menu these stats are again shown, for when items are acquired via battle or chest.

The leveling system is also done very well. The seven characters as a whole are extremely well balanced, and grouping them in sets of three (the most you can play with at a time) leads to a multitude of different possibilities. Under the character screen all stats are listed, along with equipped items. By pressing X you can access this menu, along with a tech list for each character, a menu that allows you to switch the order of you party, if possible, and others that adjust visual and audio features.

Switching party members is also easy, pressing Y accesses the screen and you just move them around. You can do this at any place any time, as long as you are not in a battle or in a conversation. Experience points are divvied up even to the characters you do not fight with, so that no one is left behind in terms of experience. This is only for experience points however; tech points only go to the fighters.

There are even several mini games to pull the attention of the player. The Millennial Fair has plenty to do outside of what is needed, and somewhat early on you meet a robotic drag racing motorcycle aptly named The Man. But you can call him Johnny. You race this individual and while the race is quick and simple, it is very fun and addicting. You even can find a log to keep track of your three best times, and can receive prizes.

This game really has nothing in terms of game play that can really truly be complained about. If you like the style of play that RPG's deliver then this game is an excellent one to pick up.

Graphics (10/10):
Chrono Trigger has arguably the most beautiful graphics on the SNES. All visual facets of the game are breathtaking, with excellent detail and design.  

The characters, both playable and not, are superbly designed by Akira Toriyama. The main characters are all uniquely crafted each with their own visual quirk or trait. From Crono’s spiky red hair to Magus’s pale skinned complexion. The bright colorful sprites convey the detail and effort Akira put into this game. Even the non playable characters have vivid designs to immerse the player into the game.

The eras that the group travel to top the characters in terms of visual beauty, even the bleak desolate future has astounding detail. The domes look truly futuristic while maintaining the sense of death and destruction the time has felt. Zeal is awe inspiring; it looks stunning and absolutely conveys the utopian image that the story enfolds onto the player. The over world backgrounds are painstakingly detailed. Towns have houses with visible windows and doors, all the while still blending into the general image that the era is portraying. The surrounding forests, mountains, and oceans all look very real, and complete the over world designs.

But by far leaps and bounds the most beautiful part of this game are the tech/magic attacks. The ideas that were thought up for some of the moves make the visuals outstanding to watch. Volt bite is one that comes to mind, the dazzling colors make the attack look fantastic. These tech/magic attacks are exceptionally detailed for a SNES game. The more people involved the more amazing the attacks look. The triple techs are all something to watch, the attacks are extremely vivid and colorful.

This game should always be remembered for its stunning graphics. They bring the story to life so well that it makes it completely impossible to look away at any point in the game. Every battle can lead to a multitude of amazing attacks that looks as good as they hurt the enemy. Every room has an unbelievable attention to detail. When you play this game, be sure not to blink, or you’ll miss something good.

Sound (10/10):
Both the music and sound effects for Chrono Trigger are done remarkably. They both add the finishing touches to an incredible game. The sound in a game is normally an amplifier of the scene. In Chrono Trigger the sound is as important as the story, or the game play. It is just as essential, and is just as astounding.

The music made by Yasunori Mitsuda, with a little help from Nobuo Uematsu is still considered today one of the finest game soundtracks made. And for good reason, the 60+ tracks done for the game all give the listener a great sense of what is going on during the songs playtime. Each characters theme is excellent, and portrays their image extremely well. Frog’s theme is an incredible piece; each note displays the noble and tragic life of Cyrus’s squire and friend. Robo’s Theme is an upbeat very fun song, showing the human that Robo learned to be. The town themes are incredible; they all give the exact atmosphere that the graphics and story give. The serene lullaby town of Truce has its own lullaby of Peaceful Days. The wonder and amazement one first feels when visiting Zeal, accompanied by an incredible paradise theme that jingles away.

The music also stays somewhat fresh for a SNES game. There are no points where the same song is heavily overplayed, with the exception of the battle songs of course. However; the battle music is nothing of greatness, but it is not annoying to the point where you turn the sound down during a battle. The boss battle tracks keep pace with the level of the game, the more intense the fight the more intense the song. Battle with Magus is arguably one of the best songs in the game, which coincides with the fight being a very interesting and difficult one. And the ending theme (To Far Away Times) is something of great beauty. It finishes the game better than writing “The End” ever could.

The sound effects in this game are done very well. The attacks sound realistic, along with the techs. They really make the techs look better; you are really pushed to see the power that these guys are dishing out. The highest level single techs especially, they engulf the surround sound with stunning blasts and explosions. Everything else is just as good, there is nothing that sounds odd or out of place, from the first ticks of the clock and call of the seagulls to the final scream of Lavos. The whole game just sounds right.

It’s all done superbly from this part of the game. There is nothing to complain about here, this is a solidly made soundtrack accompanied by incredibly realistic sound effects. This was the start of a so far spectacular career by Mitsuda.

Story (10/10):
You might have thought by now that there can’t be any more praise for this game, well you were horribly wrong. The storyline is the brightest star of Chrono Trigger. For a game with time travel completely intertwined into the story it is amazingly airtight in terms of paradoxes and contradictions.

The characters you encounter throughout the game each have their own special agenda or story behind them. Even Crono, who doesn’t say a single line in the main portion of the game, has defining moments and undeniable qualities. All seven of the characters you control are developed extremely well, there is not one that is over or under developed. The non playable characters have their own luster and shine that you rarely see in any game. As much effort and thought was put into these people as were the playable main characters. For a 20 hour game, an extreme amount of work went into making each and every character believable and realistic. You really feel how each character struggles or triumphs every step of they way.

The complete story is astounding. The set of events that happen to allow the group of warriors to come together is put together beautifully. One thing that is rarely seen in these save the world kind of RPG’s is a strong dose of comedy. But lo and behold its here in this one, you may not be laughing your way through the game but I guarantee you will chuckle at some of the events that occur during this game. Dalton as a whole is pretty funny, and most of the scenes he is in allow for some good laughs. It is nice to be able to have some fun in a game with consequences as serious as the annihilation of the planet you live on.

The main endings are excellent ways to finish out the game. One is very funny and sheds light on all seven characters, while the other is extremely romantic. Either way you get an astounding sense of completeness, nothing that is unexplained that needed to be. But like any great story, there is definitely things to think about after you put the controller down. You’ll be scratching your noggin and searching online for answers. No matter if you find the answers or not (some can’t be answered); you will want to play this game again and again. It’s the same as reading a great novel, or watching a classic movie. You just feel warm inside when it’s all over, which is exactly how it should be.

Replay Value (10/10):
I have had this game since its release in 1995, my first copy was sold but I soon acquired a new one. I STILL have not done everything that can be done with this game. I have owned the new copy for about 4 years, and I could easily put another 4 without coming close to having everything done.

New game + is easily the most innovative and greatest game play feature to come with Chrono Trigger. It allows for you to start the game over, with all of the stats, items, and equipment that you had. Just pick new game + and select the save file you wish to use. This allows you to be able to get the thirteen (You heard me, thirteen!) different endings that this game has to offer. Most of these endings are inaccessible to a regular new game, for to get these endings you have to beat the final boss earlier than when you are supposed to. These endings are mostly humorous and entwine more of the comedic aspects that the game dishes out. But a couple lend to some questions about characters you might have, or just are a bit more serious in nature. These endings are all worth the time and effort, which is very little since you are at very high levels.

Speaking of levels, don’t think that getting high enough levels is easy. The highest level is ** which is right after level 98. And earning that prestigious title is no small feat. There are a good amount of games before you even get close to **. Like the endings, there is no extra award for getting to the highest level besides actually being there. But when you play this game you’ll just want to play it again and again. Leveling to the highest level comes naturally after that. Also their stats are not even fully pumped up at **, you can use tabs to finish that job.

Basically what I am getting at here is there are no limits on the amount of times you can play this game over, without a reason for it. These tasks are not for everyone, but if you have fallen in love with the game like I have, then it’s no matter because you will be playing it anyways. The developers must have had some sort of psychic ability, because they knew that people would want to play this game more than once. And they give plenty of reason to.

Final Score (50/50):
This is one of the greatest games to ever grace our fair world. I have found barely anyone that has played this game and not liked it, at least. The people who made this game knew what they were doing, and left nothing behind in terms of quality. Whenever you see an American top 100 list or something of the like, this game WILL be on it. And not just on it, in the top 20, every time. That is just a testament to how incredible this game truly is. It is my favorite game, and I recommend this to anyone who has ever picked up a controller for any system or computer. You owe it to yourself to play this game at least once, experience the greatness that is Chrono Trigger.

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Kajar Laboratories / Crono fanart
« on: August 15, 2005, 06:21:13 pm »

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I was over at CTNP and derived this explination for how the two interact with the sword.

This is how I see Masa and Mune's connection with the sword:
Masa, Mune, and Doreen are physcial embodiments of Melchior's dreams. The Masamune itself is composed of most likely some steel type metal combined with the Dreamstone. The Dreamstone allows for the transfer of magical energy through the sword and its user. Melchior fused his dreams into the sword in the form of the two beings, Masa and Mune. These beings can exist anywhere outside of the sword, but also have the ability to fuse into the sword. I believe that this is when the sword gains its power.

They can control how much energy actually goes into the sword, but it is also tied into the dreams of the user. If the dreams of the user are similar to the dreams of Melchior then it increases the amount of energy the sword eminates. Obviously one of Melchiors dreams would be the destruction of Lavos. When Frog finally laid his guilt with Cyrus to rest he foucused on the impending task of taking down Lavos.



Quote:
--------------------------------------------------------------------------------
Frog: !?
Frog: The Masamune?!
Frog: 'Tis flowing with strength and vigor.
[Masamune] Heh heh That's it!
MUNE: That was special!
MASA: Quite. I guess it means that a Hero's power comes from within.
MUNE: Mucho metaphysical, man.
MASA: Like, MIND over matter, Mune!
Frog: My... mind?
MUNE: Now for a yummy, full-on test!
MASA: It's thrashin' time!
Frog: Ahh! 'Tis the true identity of the Masamune!!
--------------------------------------------------------------------------------

The bolded text shows the mind is involved with the selection of the hero. This hero must have the right mind to carry out the fabled task, not everyone can be the hero. If his/her dreams are sound and ture then the sword will come to its true power.

Edit: Forogt to bold it, heh.

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General Discussion / What to buy?
« on: June 28, 2005, 01:19:57 pm »
Hey yall, I did this before and it was a huge success so I figure I should do it again. I want to get a Sega Genesis game, no Sonics though, I have the Mega Collection for Gamecube. Anything else is welcome!

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I was just playing through the Blackbird and came across a line that I think can finally rest that argument.

Quote from: Robo
It's a massive magic energy reaction!


He said that right before the GolemBoss. I think that this proves that Dalton can perform Magic. But rebuttle is welcome :)

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Chrono / Gameplay Casual Discussion / Radical Dreamers
« on: May 14, 2005, 02:28:00 am »
A friend of mine from another forum asked this question, I thought you guys might know the answer.

Quote
Is there a way to get the patch working on a mac? Its some kind of stupid exe file instead of an ips patch

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History, Locations, and Artifacts / Zealian language
« on: May 12, 2005, 02:43:21 pm »
This topic has come up over at CTNP and it has become close to a plot hole. How were the Zealians able to understand the group, and vice versa? Lucca and Robo could translate the language, but it is doubtful that they could speak and understand it. I am out of ideas, thought you guys can shed some new light onto the subject.

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Chrono / Gameplay Casual Discussion / Musical Connection
« on: May 02, 2005, 05:24:21 pm »
I was listening to this new found internet radio station that plays gaming music when the song Dear Friends from FFV started playing. As I was listening something in the back of my mind lead me to believe that I knew this melody for some other reason. After thinking for a bit I realized I knew it from Chrono Trigger. The specific track being Epilogue - To Good Friends. Now this obviously would make sense considering that Uematsu helped with Trigger, but I never realized Mitsuda borrowed melodies from previous FF games. Are there any other similar melodies out there? I would like to listen to them if they are.

Oh and here is a link to obtain the two spc's in case no one knows what I am talking about. Dear Friends is somewhere near the end of the FFV playlist.

http://www.ocremix.org/list.php?type=soundarchives&offset=0&sort=gameasc

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History, Locations, and Artifacts / Guardia's Royal Crest
« on: April 23, 2005, 01:33:20 pm »
What does it look like? For some reason I want to say there is a picture of it but I can't remember. Does anyone know where I could find it?

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I came up with this a couple of days ago at CTNP when trying to figure out a good way to explain how Magic scientifically works. There it was accepted after some tweaks, but since you guys are redondiculously intellegent in science areas I figure I should present the thoery here. It is mostly based on physics and thermodynamics.

Quote from: CTCronoboy

Fire: Control of kinetic energy; if the energy is increased high enough friction of air can cause sparks to occur and thusly flame.

Water: Control of entropy, by controling the amount of entropy water can be formed by increasing the entropy of water molcules in air to the point where water can be formed from the hydrogen and oxygen in the air. Also by doing so can cause the flow of blood to decrease rapidly for quick injury assistance.

Lightining/Heavenly: Control of internal energy, controling the energy of molecules allows for charges to be made. These charges when in great amount can cause lightning to form. Also a body can be revived by controlling the correct portion of the brain, allowing for the person to be consious even after extreme trama.

Shadow: Control of potential energy, by controlling gravitational and electromagnetic forces devistating attacks can occur, black holes for example.

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General Discussion / What to buy?
« on: April 03, 2005, 04:54:05 pm »
I need some help, I want to buy a Playstation 1 or 2 game, but there are so damn many. Can you guys give me some suggestions? I already own Chrono Cross and Zone of the Enders: 2nd runner. Anything else is fair game. Just don't have me playing some crap :)

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Characters, Plot, and Themes / Magus's Weakness to the Masamune
« on: February 07, 2005, 03:00:08 pm »
Throughout my endeavors of playing CT I always questioned why Magus was weakened by the Masamune. I have not gotten an answer that is solid enough. There are some theories, but they always have holes that are too large to overlook. Here is what I can say is concrete about the whole thing;

- Since it affects Magus's magical defense, it has to do with the fact that he is an innate magic user.
- It is made of dreamstone, therefore most connections with Lavos are hard to be founded, since Dreamstone exsisted before Lavos came to Earth.
- It has no apparent effects on Queen Zeal, thus countering any arguement that it hinders all magic users.
- It drains power from the Mammon Machine, most likely implying that the swords purpose is to destroy Lavos.

So if anyone can strew together a concrete reason as to why it affects Magus, please do so. I hope this isn't anwered in a sentence in the first post, for that would annoy me beyond all other things.

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