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Messages - IAmSerge

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Chrono / Gameplay Casual Discussion / Re: Want a new Chrono game?
« on: February 13, 2010, 05:06:45 pm »

A: Its square

B: Its final fantasy.

Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 12, 2010, 06:02:24 am »
hmm.  I will be writing anything I am doing in C++.

Which is why I don't expect anything to start from this either.

Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 11, 2010, 05:34:46 am »
Honestly, no, I'm not installing all of that to use Allegro.  Im just going to be using their base drawing and sound functions.

That is, if I can even get the f***ing thing installed.

The install guide is too damn complicated to understand.

****! I forgot to turn in my comp sci homework, which I DID!
 ****in figures

Fan Art / Re: New webcomic
« on: February 11, 2010, 04:29:39 am »
lol =D Keep doing yo thang

Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 10, 2010, 05:07:00 pm »
I KNOW I'm going to regret this in the near future, but...

We all seem to be quite knowledgable in the programming industry.  Perhaps we should collaborate and work on something...

Not chrono related, of course, but...I mean, this community has EVERYTHING: The designers, the coders, the graphical artists, the conceptual artists, the musically talented...

And then we have Allegro, which can pretty much remove the need for us to write an engine.

But seriously, look at what we have.  And look at the progress that this community has already made (CE was 98% or more complete!), a sound example of how strong our wills combined can be.

But... who's going to take part, and where will we start?

Hmm... I am currently working on a storyline of my own, for my own project, but YOURE NOT USING it.  its mine.  alone. 
And so, we would be starting at almost scratch (allegro was already done for us, so not a complete from scratch start).

Who's with me?

Chrono Compendium Discussion / Re: The very first Compendium Chronology
« on: February 10, 2010, 05:12:27 am »
i seem to be getting close to 1000 posts, myself.

But thats not really too important in comparison to being a stoner, apparently.


Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 09, 2010, 09:53:24 pm »
Yeah, preprocessor directives... never really knew what all of them did, just know a few of em, like #include, or #pragma once (which I only kindof understand, anyways).

Honestly, I hate Java with all of my soul.

But just as much as I hate Java, I hate Microsoft Visual Studio.  It is NOT a good compiler, HOWEVER it IS the one I know.

and, I am going to be using Allegro.  Or at least, I'll try to.

So I will also figure out how to code for multiple platforms later on =D

And I will!


Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 09, 2010, 07:26:21 pm »
The question isn't whether Python is slower than C (it is, if I correctly recall the numbers in the last batch of benchmarks I looked at), but whether the slowdown involved is significant enough to matter and whether you're willing to embed a bit of C into the Python if you're faced with something time-critical that can't be handled any other way.

(I am allergic to C#, because I have yet to encounter a C# application that will actually run under Mono--Windows devs generally don't care about people running other systems, and no one else seems to be interested in using C#. Screw that. There are dozens of other languages out there that don't have that problem.)

Sorry, mate.  I develop for windows, but thats only because:

A: I've just started
B: I don't really know how to handle developing for other OS's

I don't really like how the windows development is set up, but its the only thing i know.  I wish there was a simple "All encompassing" format that could be used.

Or perhaps a program who's installer determined which sets of code to compile and use, dependent on the OS currently installing.. =/

I assume C++ works on (almost) all OS's?

Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 09, 2010, 06:13:22 pm »
C++ all the way

It's just too burdenous for me... I'm liking C# more

I would honestly go Python if I didn't fear that it was slower.

Which is an unbased fear, at minimum, because I really don't know.

Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 09, 2010, 05:37:07 pm »
C++ all the way

Fan Art / Re: New webcomic
« on: February 08, 2010, 09:24:27 pm »

*mouth open*

...uh.. what?!

Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 08, 2010, 09:21:35 pm »
How the heck can you disassemble DirectX? It was written in C, which means it's pretty difficult to disassemble.

Considering everything compiles into Binary, you can disassemble anything.  Assembly IS binary, in words.

If I were to disassemble (or more appropriately, decompile) anything from DirectX it would be to figure out how it reads and writes to the graphics card.  Or sound driver.

General Discussion / Re: The $%*! frustration thread
« on: February 08, 2010, 03:31:18 pm »
Was just awakened from one of my greatest and most meaningful dreams.


If only I could remember more, that story was priceless... and, dare I say it, unforgettable =(

Prior Contest Archive / Re: Crimson Echoes on the 'Net
« on: February 08, 2010, 03:28:02 pm »
Never read Casey at bat.  Don't expect me to.  I don't read things.

But I like what you did there, Genesis

Chrono / Gameplay Casual Discussion / Re: A proposition?
« on: February 08, 2010, 06:20:31 am »
Ugh... game engines... graphics engines....

I'm currently extremely pissed at Microsoft for their failure to make directx even logical, if not just understandable.  The directX functions in c++ are the dumbest pieces of code I think I've ever seen.  So many damn unneccesary complexities.

Do what I do then, and use a library that acts as a layer. Allegro ( ) is good for 2D and 3D to some extent, Version 5 is a rewrite that finally eliminates the Atari-ness of it. There's also OGRE ( ) for 3D games/programs. They act as a simplified layer over DirectX and OpenGL.

Whats the difference in performance?  Minor? none?

hrmmm... wonder what Pixel used when he made Cave Story...

Well.... hmm.  Maybe.  Thanks for the info.

I'm going to be working on a platformer in the near-to-far future.  The only reason I haven't started now is because of DircetBitch and the fact I do not know any Winsock functions yet (yes, its going to be an online-capable platformer.  Got a problem? 2F***N bad)

Edit:  I really do want to learn some graphical form of directX though..

...not because I like directX, but because I want to write my own graphics library and engine, rather than using someone else's.  I mean, I could go as far as to disassemble directX and figure out how it works, and rewrite it to my own specifications... but thats just a little too far for me...

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