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76
General Discussion / Re: What are you currently playing?
« on: December 04, 2008, 09:19:39 pm »
Currently playing, in no particular order:
CTDS
Tecmo Bowl Kickoff (will eventually re-create the teams as they were in TSB for the NES. Once the game will let me, that is.
)
Sid Meier's Civilization IV
Advance Wars (all iterations)
Dragon Ball Origins (a DB game that doesn't totally suck. Woo!)
Red Baron 3D
There are others, but that sums up the last week or so for me.
CTDS
Tecmo Bowl Kickoff (will eventually re-create the teams as they were in TSB for the NES. Once the game will let me, that is.

Sid Meier's Civilization IV
Advance Wars (all iterations)
Dragon Ball Origins (a DB game that doesn't totally suck. Woo!)
Red Baron 3D
There are others, but that sums up the last week or so for me.
77
Chrono Trigger DS Analysis / Re: Wondering About A Couple Items
« on: December 04, 2008, 08:46:35 pm »
Assuming they're still there if you didn't pick them up in Prehistory, it's unlikely they would improve. The other items are upgraded as a result of the necklace's influence. Or the result of you choosing the "Leave (the item) alone" response to the prompt, depending on your outlook.
78
Chrono Trigger DS Analysis / Re: Best Party?
« on: December 03, 2008, 10:56:42 pm »
I tend to roll with Crono/Robo/Frog, once all of their optimum equipment is obtained. If I outfit Robo as IStoleTheStars mentioned above, also with a Gold Stud, their triple tech is incredibly cost effective: 3000-ish damage for only 5 MP, depending on levels. Defensively, both Robo and Frog learn all-ally healing techs, which when double-teched, will max out health. Throw in Crono's ability to reviving party members as a fall-back, and I've got myself a nice little protective net.
Offensive magic is a little weak in the diversity category (very lightning biased), but this group tends to work best in long dungeon crawls (Black Omen), where, against the average enemy, it doesn't come into play very often. More smash (physical attacks), less flash (magic).
Offensive magic is a little weak in the diversity category (very lightning biased), but this group tends to work best in long dungeon crawls (Black Omen), where, against the average enemy, it doesn't come into play very often. More smash (physical attacks), less flash (magic).