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Messages - Geiger

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301
Polling / 5/29/05 - What's your take on the C&D stuff?
« on: May 23, 2005, 02:29:32 pm »
The main problem with both of these projects is that they were reproducing original game content.  Had they not done that, they might have slipped under the radar.

I doubt Square Enix has a trademark on the likenesses of these characters.  I do not remember if a likeness can be copyrighted (I do not think it can be).

---T.Geiger

302
Chrono Trigger Modification / Re: Temporal Flux question
« on: March 30, 2005, 12:29:51 pm »
Whhen you expand a ROM from 4 to 6 megabytes, can you use the new empty space for new areas and text?

As it says in the manual, this is really just a placeholder for a future version.  Temporal Flux is capable of using the extra space in the WIP version.

I tried doing this thing with a text hack and it erased over other parts of the text in different locations.

That really has nothing to do with expanding the ROM.  Strings are stored "local" which means they pretty well have zero space to expand.  Each set of strings cannot use more than space than it originally did.  Temporal Flux removes any extra length so you do not overwrite other parts of the game and ruin your ROM.

The next version will support expandable strings, though this has not been implemented yet.

---T.Geiger

303
1) English names for PCs, and probably any major characters.  This is not some obscure little game few people have played, keep it familiar (rock stars, not condiments).

2) Marketing.  If the English and Japanese versions of the passage have the same meaning, use whichever one sounds better.  The word "chuckle" does not frequently occur in dramatic speech, so the passage with "laugh" would probably be better.  It is important to keep a consistent flow and feel though, so do not mix passages if doing so creates an odd sounding mix.

3) Provided that there are any such cultural references, keep them if it is something that non-Japanese might know anyway (like say Speed Racer), and change them if it would make no sense at all.

There is an important question to consider here though:  Are you localizing for an American audience or all English speakers?  The answer will necessarily influence how this topic plays out.

I would say you can probably safely lose all of the Japanese humor of word puns though.  It just will not translate in any manner.


At any rate, I strongly suggest that you not take this thread as a poll.  Think about the points everyone brings up and then (as project leader) come to your own conclusion about what would be best for the (much larger) intended audience.

---T.Geiger

304
Lucca's dark desire would probably be science related.

Nich Maragos (a freelance game journalist) wrote fan fiction for Lucca in the NuRPG.  At one point, she had a complete mental breakdown and split into two personas (much like Gollum or the episode of Star Trek where Kirk is doubled via a transporter glitch).  Her personas were pure, clinical, steralized, no-ethics science on one side and the wild passionate girl she had deeply repressed on the other.

Neither was really good or evil (though the passionate persona seemed to have more negative traits), but the science persona strongly desired to become a Technorg (a cybernetic species devoted to the same sort of "pure" science), which would have annihilated her emotions and pretty much everything that made her human.  You can read the climax of it here if you like (I co-authored this chapter).  A warning: should you wander around that site, keep in mind that not all of our authors produced works of art like Hamlet.  ;)

---T.Geiger

305
Chrono Trigger Modification / Question for Chickenlump
« on: January 30, 2005, 12:06:53 am »
Just noting that DDK has confirmed Double Techs aren't specifically wired to certain characters. He has gotten Marle to do X Strike. Hilariously, Crono's palette switched itself

I am suprised that passed the special event logic, but you can see that it has issues even when forced.  If someone can get this to work in a regular battle, we might have something to take a serious look at.

---T.Geiger

306
Chrono Trigger Modification / Question for Chickenlump
« on: January 28, 2005, 02:26:40 am »
It is not free, but the best hex editor hands down is Hex Workshop.

---T.Geiger

307
Chrono Trigger Modification / A Nu Adventure
« on: January 19, 2005, 10:56:12 pm »
The first color is Color 0, the transparency color, so editing that will be fruitless.

Not necessarily.  Transparent pixels are often set to an easy to spot color, so that something that should not be transparent can be located quickly.  A common color for this is Fuscia, a very ugly and seldomly used color, value #FF00FF (255.0.255).  The SNES equivalent would be #7C1F.

---T.Geiger

308
Chrono Trigger Modification / A Nu Adventure
« on: January 19, 2005, 10:33:45 pm »
I've experimented some more and now understand that I actually have to change the palette colors in Chrono Trigger -- those little squares. How can I pull this off?

I do not know the particulars of that program, but the SNES's 15 bit color only uses 5 bits per channel instead of the 8 bits used for most things nowadays.  You need to set the value to a multiple / dividor of 8.  In other words, to get a color of white, instead of using #FFFFFF (or 255.255.255) you need to use #7FFF (31.31.31).  This is equivalent to #F8F8F8 (248.248.248).

---T.Geiger

309
Chrono Trigger Modification / A Nu Adventure
« on: January 19, 2005, 12:41:49 pm »
If those offsets are correct, that would be 16 colors each.  Color 0 is transparency and typically not displayed.

---T.Geiger

310
Chrono Trigger Modification / Messing with dialogue
« on: December 04, 2004, 04:16:47 am »
recalling it while testing my edits didn't jive so well, as the savestate was originally made on a Headered rom.

It would be the former, not the latter.  Headered or not, interleaved or not, makes no difference to a savestate.

Glad you figured out what the problem was though.  It means I can spend less time fixing bugs and more time writing new features.  :)

---Evil Peer

311
Chrono Trigger Modification / Messing with dialogue
« on: December 03, 2004, 10:54:58 pm »
Now one of the Zeal instruments is messed up, and the real Crono's mom dialogue at the beginning of the game only displays the last line of the string that follows it (Wake up! / Today is a big day!).

One of the instruments is messed up?  That seems a bit unlikely.  I do not think anything saves anywhere near the BRR samples in the ROM.

If you cannot figure out how to fix it, post up (or mail me) the patch and I will take a look at it next week.

---Evil Peer

312
Chrono Trigger Modification / When Zeal attacks...
« on: December 03, 2004, 10:49:24 pm »
describe everything that Map Expansion would do. I'm thinking larger map areas, or more maps in general.

Specifically, it means allowing map sizes to be changed (though not beyond the current maximum size).  Temporal Flux would already "try" to save an extra map if you were to make one, but I do not know offhand if there is any extra space for more map pointers.

Technically, you could make larger maps now through good use of the arbitrary compression tool.

---Evil Peer

313
Chrono Trigger Modification / When Zeal attacks...
« on: December 03, 2004, 02:37:40 am »
Once Map Expansion is in, however, I will immediately begin mapping the new planned areas.

Ah yes, map expansion.  I knew I was forgetting something for "the list".  That is pretty much the same reason it did not make it into the first cut.  ;)

314
Chrono Trigger Modification / When Zeal attacks...
« on: December 02, 2004, 05:51:58 pm »
The first full hack I plan to create will be along those lines.  My codename for it is "The Lucy Patch".  I will not be starting on the patch until Temporal Flux is capable of doing it by itself though.

---Evil Peer

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