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Messages - utunnels

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31
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 16, 2016, 01:21:09 pm »
OK, here's how I did it.
Assume you have made a weapon model in CC standard, with the texture size of 128x85, now you can export the model following these steps:

1. In your blender, open the text editor in any panels. Create a new text and paste in the script from here: https://drive.google.com/open?id=0B5GvuiubpnUZLUN4MDlBN0lMdUE

2. Select the model you made

3. In the text editor, press alt+p or right mouse button and select it in the pop up menu to run the text as python script. A new text will be created if the script runs without errors, and the mesh data will be there in javascript format.

4. Get the html file form here: https://drive.google.com/open?id=0B5GvuiubpnUZcE9Wa2JWbkJmRXM
Replace the text between "mesh data begin" and "end of mesh data" with those you just exportd

5. Open the html in a browser and you get the weapon model data in hex string format so you can paste into a hex editor.

Other steps:
Convert the texture into 16 color tim format, using an existing weapon texture from as the template, because you need all the tim headers and offsets.

32
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 16, 2016, 06:51:35 am »
Yeah, the handle is too big for her to grasp.
OK, I think the method to export weapon models has been well tested, maybe I can just write a script for blender 2.7 and post it, later.

33
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 16, 2016, 05:54:31 am »
About right.


34
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 16, 2016, 01:58:32 am »
Perhaps a bit too small.

35
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 16, 2016, 01:20:18 am »
*cough*

Not as easy as I thought to texture the thing.

36
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 15, 2016, 01:39:59 pm »
Well, I don't have anything in mind currently except making a real stone ax for Leah, maybe.

37
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 14, 2016, 04:18:34 am »
Maybe some accent texts can be killed to get more space.
As I understand it, need to find a pointer to the table?
I haven't checked, but in theory yes.
There should be plenty of space in ram too, though to find them will need som tricks.

38
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 13, 2016, 08:12:15 pm »
Speaking of table, does anyone have a copy of it? I wanna do some rewriting.
The script on the encyclopedia should have them.

39
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 13, 2016, 07:48:44 pm »
We are limited by the table with the names of the items
Maybe some accent texts can be killed to get more space.

40
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 13, 2016, 12:00:20 am »
Tried some other fun stuff.





41
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 12, 2016, 07:53:06 pm »
I'll see if I can make a ppf later.

Edit*

Here it is.

42
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 12, 2016, 01:22:18 pm »
This is the texture and model I'm using.

The html is what I used to export the weapon mesh, you can copy the output strings into an hex editor.
Still experimental though, I just painted some random colors.

43
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 12, 2016, 01:04:50 pm »
Vertex color paint test. It looks, well, different.




44
Chrono Cross Modification / Re: Remodel the Einlanzer?
« on: September 12, 2016, 04:01:39 am »
Ha, I also checked it in game. It seems without a high resolution video plugin, the sword is too small and the texture is not clear enough. Maybe that is why they preferred bigger weapons.



Maybe it can be improved by use more clear patterns for the texture and also output vertex colors(for example, Slash's sword is a dull silver sword without vertex colors, the palette has only 16 colors after all) and/or make the sword blade slightly bigger.

45
Chrono Trigger Modification / Re: Chrono Trigger expansion project
« on: September 11, 2016, 10:01:40 pm »
Looks good. I guess to add all the details for the new places there will be lots of jobs to do.
By the way, I thought Gob was a goblin?

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