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Messages - DK_Donutlicious

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1
Crimson Echoes / Crimson Echoes 1005 A.G. Reptite timeline question
« on: August 08, 2019, 12:29:09 pm »
So something I was wondering about and am hoping someone may be able to answer:

Sorin arrives in 1005 A.G. and helps C/M/G break into Dinopolis. Is this version of Sorin the one that originally escaped Chronopolis to bring the tank schematics to Porre, but found himself in the Reptite timeline instead? If that is correct, how did that work out? Wouldn't there be other humans popping up in different points on the Reptite timeline, like Melchior and Belthasar?

Also what happened to the versions of Crono, Marle, and Lucca who also traveled with Sorin when he escaped Chronopolis?

Thanks for any answers on this!

2
Chrono Trigger Modification / Re: ChronoTrigger+WorldRevolution
« on: December 20, 2018, 08:11:28 pm »
Happy to see this project is still moving along  :)

3
Chrono Trigger Modification / Re: Call for playtesters!
« on: December 14, 2018, 03:58:26 pm »
Sorry for the silence on my end. I played up to the sidequest part of the game, and do not have anything else to report. I will try to finish the game out when I have time.

4
Chrono Trigger Modification / Re: Call for playtesters!
« on: November 19, 2018, 09:19:22 pm »
I found that tab later in the Beast Nest as well, and it displayed correctly.

Looks like they are using Snes9x 1.57, at least that is what is in the top left corner.

Hmmm... That should be a Power Tab, and should only appear if you didn't pick it up before the Mountain of Woe.

Do you remember if you did?

Also, which emulator are you using?

Thanks.

5
Chrono Trigger Modification / Re: Call for playtesters!
« on: November 19, 2018, 05:45:39 pm »
Nice charm reward, thanks for the tip :)

Are you deadset on the tech name Rainbows? Comparing it to Flare, Luminaire, and DarkMatter, it doesn't have as strong a reference to water/ice. What about either Aqua Prism or FrostPrism?

6
Chrono Trigger Modification / Re: Call for playtesters!
« on: November 19, 2018, 03:18:02 pm »
I also had the Wild Heckran graphic glitch, it's the same kind of thing that Zakra had, where sometimes they flicker when doing certain animations during the battle.

So perhaps apply Mauron's Zakra suggestion to the Heckrans as well? The original Heckran uses index 3, but it could also just be getting wonky because you don't normally fight two Heckrans at once.

As for the Frog King, it was fun seeing him/kicking his butt, but it made me feel like there was something I could do with him to make the future frog kingdom like humans more. It also feels weird being able to repeatedly beat him up. Maybe make it a one time fight if possible? I know you weren't looking for feedback other than just bugs/difficulty, but this was something where I spent 30 minutes trying to catch him and do different things because I really thought fighting him had some connection with fostering happy relations for 1000 AD Frog Kingdom, so other people who later play your hack may end up trying the same thing and getting frustrated.

Oh and something from early on that I almost forgot about. The TP needed for Chrono/Lucca/Marle's second techs seems too high. I actually never properly unlocked Wind Slash nor Hypno Wave (Provoke was unlocked during my run through the factory); my party gained them when they got magic. Was this intentional? If not, I would recommend lowering the needed TP to learn Wind Slash/Provoke/Hypno Wave.

7
Chrono Trigger Modification / Re: Call for playtesters!
« on: November 19, 2018, 05:33:03 am »
Justin3009 beat me to it with those reports on the Forest Primeval!

North Cape exit to world map needs correcting, currently exits to the old north cape coordinates  Also maybe have the cape be more obvious as a location on the world map? I found it quickly enough but still feels like it could be clearer.

Am I supposed to be able to do something with the Frog King? I can't tell if I'm missing something or need to move on.

Only other thing of note is Frog's ultimate technique. For 16 MP, it's damage output is rather lackluster. For comparison, Robo with Uzzi Fist is dealing around 1600 while Frog with Nirvana X is dealing around 1000, and Uzzi Fist is half the cost. I don't know if you were mostly done with editing that tech but you may want to consider messing with it some more. (Also is it going to get a more unique animation? Obviously it works as is, but a copy of Leap Slash was kind of a bummer :/)

Anyway, I am really enjoying this so far! Excellent job!

8
Chrono Trigger Modification / Re: 1000 AD map during bad ending
« on: November 14, 2018, 12:31:25 am »
I am for SURE interested in this. I can offer to help playtest if you need it!

EDIT: NM, the comp I was on wasn't displaying the images, but I see them now! Looks awesome :)

9
Site Updates / Re: Chrono Alter Release - Download Inside!
« on: February 19, 2010, 02:41:00 pm »
This looks cool, I will be playing it for sure! A question though, is there any way at all to have this NOT default to full screen? I have a dual monitor setup, and when I run the game, it causes all the icons on my left monitor to get shoved up along the top of my monitor, and it is really quite irritating. Any ideas?
F4 switches it from fullscreen, F5 selects resolution.

I know about that, my issue is that it DEFAULTS to full screen, so every time I start the game, it is full screen. Yes I can set it to windowed, but the damage is already done, and my icons are already shoved into the corner. I want to know if there is a way to have the game start already windowed, not full screen.

EDIT: From what I have read on this, the game maker can choose what the default is. Any chance you can just uncheck that full screen option and reupload the game?

10
Site Updates / Re: Chrono Alter Release - Download Inside!
« on: February 19, 2010, 04:58:53 am »
This looks cool, I will be playing it for sure! A question though, is there any way at all to have this NOT default to full screen? I have a dual monitor setup, and when I run the game, it causes all the icons on my left monitor to get shoved up along the top of my monitor, and it is really quite irritating. Any ideas?

11
Site Updates / Re: CE Video Walkthrough Released for Download
« on: July 22, 2009, 04:34:17 pm »
I am done with the first one and will keep seeding for awhile too.

12
That sounds good to me.

13
I can see this 8) For what to do now, that would be Z's call, since he has basically everything. Hopefully we hear from him soon :)

14
Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End
« on: March 27, 2009, 06:04:12 am »
Sorry to hear about all that, keep safe Z, and don't worry about having to leave if you need to, the project can always wait for awhile, but, as they say, safety first!

15
Sorry, I haven't had as much time as I would like to play test yet. However, my break is next week so I will try to get some done then :)

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