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Messages - Kilfer

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Chrono / Gameplay Casual Discussion / Re: Userbars
« on: August 15, 2008, 06:35:00 am »

General Discussion / Re: Turn Based Combat
« on: August 15, 2008, 05:12:01 am »
Agreed, FFX's combat was a good compromise of real time combat, using a paced turn based mechanic. Definitely liked it.

Chrono / Gameplay Casual Discussion / Re: r66-y complete CG model
« on: August 15, 2008, 05:09:38 am »
For the record, Robo (always renamed him R2-D2) is my favorite playable char . . . hate picking Magus cause it's the obvious choice, but Robo is an early character, who packs a wallop, and is pretty funny, with some funk to his groove . . .

(It's late, I hope what I just said makes sense after some obviously much-needed rest)

0_o . . . agreed

I have to point out your one-word post or else I'd look like a hypocrite who didn't point it out just because the person agreed with me...:lol:

Yep, as stated earlier, it is totally possible.

But I don't just rehash posts (usually :-p), I posted to condole my, UNQUENCHABLE ANGER FOR GAMES THAT SET A FIGHT UP FOR YOU TO LOSE AT AFTER YOU WASTED ALL YOUR MP AND HEALTH POTIONS ONLY TO FIND OUT YOU WERE SUPPOSED TO LOSE TO ADVANCE THE STORY! . . . (actually it's cool, but the first time always makes me /facepalm

anyways, totally possible.

Chrono / Gameplay Casual Discussion / Re: Is Magus really all that cool?
« on: August 15, 2008, 05:03:36 am »
Yeah actually now that I think of it, really, Frog is pretty heavily explored, Marle too . . .

It's ironic that the real protagonist of the game speaks naught ;-)

But yes, Magus IS pretty thoroughly explored now that I think on it further, in fact, I'd say a great deal of the game revolves around him and his magic-addicted family, er, mother.

Chrono / Gameplay Casual Discussion / Re: Is Magus really all that cool?
« on: August 14, 2008, 09:55:54 pm »
See now even that I could see. BUT, my issue with that would be, then, have some unique elemental abilities that crono, lucca, and marle don't have . . . otherwise it just kinda feels like a half-baked character.

Magus really isn't all that fleshed out anyways to be honest. All we really know is the tight family plan that just throws him over ;-)

General Discussion / Re: Turn Based Combat
« on: August 14, 2008, 05:11:02 pm »
Sorry Placid but I'm inclined to disagree. I wasn't saying turn based combat has been REPLACED by run-n-gun games, that combat will most likely stay real-time.

There's a reason that ipods get larger and easier to use. A reason we look for more fuel-efficient cars, faster computers at a reasonable price, ect ect ect.

Turn based combat, player 1 attacks, player 2 attacks, enemy 1 heals, enemy 2 attacks, rinse wash repeat. This method, was used until about, the N64/PS age . . . ever since then, most of the gaming industry has realized there are more effective, fun, interesting ways to handle combat. Admittably There have been a few games in the past that have tried venturing into the past by using turn based combat, but these games were majorly unsuccessful, there's a reason, they're trying to use some classic methods, in a boring way.

Like I said, if a game uses turn based combat, it had better be creative, cause it won't sell most gamers.

Chrono / Gameplay Casual Discussion / Re: Userbars
« on: August 14, 2008, 04:51:04 pm »
I issue a challenge :-D

either a Nu userbar (fairly easy to create I'm certain)
or an Outlaw userbar (this enemy goes by a few different names, it's the ninja bird that ambushes you quite a few times . . .

Chrono / Gameplay Casual Discussion / Re: Is Magus really all that cool?
« on: August 14, 2008, 04:42:50 pm »
Was always more of a Robo guys myself, now THAT guy has some funk in his theme song . . .

The only reason I really didn't care for magus much, was that a large portion of his techs, something that really makes a character special, consisted of techs from OTHER character . . .

I guess it's cool on some characters, but Magus didn't really seem like the type to, have all sorts of magic. I would've rather seen him have a bunch of dark-type magic, maybe even things like DARK-lightning, ect ect ect.

Characters, Plot, and Themes / Re: Magus' techs/magic disappearing
« on: August 14, 2008, 03:29:23 am »
I know if you fight him on the cape, he still uses lightning/fire/ice3, don't remember about dark matter, ect ect

General Discussion / Re: Turn Based Combat
« on: August 14, 2008, 03:13:08 am »
This is an interesting argument.

I have to say that while turn-based combat has it's place in the hall of old-school gaming, I will generally conclude that indeed, it has run it's course. I WON'T deny that there are probably far more innovative and creative ways to use turn-based combat, I think there's more efficient ways to handle combat.

You'll see that a lot of run-n-gun games either used a camera pulled back pretty far (third person) or Doom-style (first person). Both styles are unique (first person, is still used often today, and offers quite a personal gaming experience), but you'll find that since Resident Evil 4, many gun-toting games, offer the "over the shoulder camera", which compromises nicely. This view offers the limited view of first person, while still leaving enough room and flexibility for the player to experience the enviroment, and (most of the time ;-)), defend themselves accordingly.

Personally I believe that if we're still using turn-based combat today, it'd better be pretty damn innovative . . .

I missed the earlier post speaking of the 90's being a high point . . .

I must agree entirely. The 90's have been super good for gaming!

But I must say, the 07/08 years have really seen a lot of expansion in games in general! I'm really excited for  game development!

. . . was always more of a Game Informer guy myself . . .

« on: August 13, 2008, 11:17:03 pm »
I was SO freakin' happy to see that CT was going DS. Not only does this give me a,  bit o' fresh CT-ness I've been so desperately craving, but it really opens CT to an even broader (and I'm hoping younger) audience.

I remember playing this game, along with Mario, as a kid, and I'm really hoping that the DS version does the same for so many more kids.

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