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61
Lavos, the Planet, and other Entities / Re: Theory on Day of Destruction
« on: June 29, 2012, 03:32:44 am »
Has anyone posed the celestial envoy theory yet? That Lavos is in fact a galactic missionary that seeds the universe through itself and its offspring, intentionally advancing creatures from a world, and in turn absorbing those enhancements into itself to be spread to yet more worlds by its offspring? Perhaps in its own mind it is not angered by humans' advancement, but is in fact attempting to euthanize a species that is working itself harder and harder toward oblivion... Perhaps we, and the planet, simply don't understand these motives.
I've personally always believed that it was simply Lavos deciding its work was done and breaching to allow its offspring freedom on the surface, possibly as they could not yet withstand the heat of the earth's core.
I could also see that perhaps the fallout from Lavos breaching the surface is an unavoidable rain of destruction. Perhaps that is how it seeds a planet with its young. Perhaps Lavos was giving the gift of greater genetic diversity to a planet that had stagnated with only a single intelligent race surviving. (We don't see any Nu's apart from the robot Belthasar built in the future, nor do we see any obvious evidence of Mystics).
That said, it is entirely possible that it was still swatting a troublesome bug when it destroyed Zeal... after all, by previous logic, it could always revive life on the planet again later.
Another possibility is that the Frozen Flame, used in the mammon machine and later chronopolis, is not simply a piece of Lavos, but is a pre-natal form of Lavos' species, which may develop embedded in or shielded by the spines on its body... When it got separated, it was not concerned for it initially, as it is obviously a hardy species, and could presumably reincorporate the pre-infant Lavos seed/egg into itself for gestation later...
however, when humanity started using it to siphon energy from Lavos (Zeal) the energy transfer, specifically the high transfer rate experience in the undersea palace, was a danger to the offspring, and it destroyed Zeal to protect it. It then settled as there was no more immediate threat...
until later when Chronopolis gained possession of the Flame, abusing it further still, and so, Lavos decided chronopolis had to be silenced this time... But since it was less advanced (we can assume anyway) or differently advanced at any rate, Lavos could not outright destroy Chronopolis, and sent it into the past, knowing it would cause a backlash that would have to be met with retaliation on the part of time and the planet...
IE: Knowing it would give Chronopolis something else to worry about besides Lavos and the Flame directly. With the Flame in the past, it was still safe from the ravages of time, being not yet even a developing organism; still in stasis.
Another note is that I think we assume intelligence indicates a certain kind of behavior. I think it's possible that Lavos can be extremely intelligent, but not be directly sentient, or it can be very advanced, possibly intelligent, but not think in a way that is even comparable to us.
Seeing as Lavos has at least some form of temporal ability (its body is affected by all time periods simultaneously) it may think in higher dimensional planes than we, maybe even 9 or 10...
Most humans interestingly enough, only think in 2 specific dimensions at a time, with only some rather gifted people thinking in 3 at once...Perhaps it's due to the fact that we can only display 2D information, even if it represents 3D... normally. But Lavos' intelligence, if it supports, say, 4 dimensions... full spacial, and then time, and can think in all of these at once, it might be extremely intelligent, or maybe only nominally so, but still has a different kind of thought than we do... Something we could only hope to comprehend using oblique angles: thinking in 2 or 3 dimensions at a time... thus we could never fully understand why it does what it does, or how much it understands what it is doing.
On a similar vein, Perhaps Lavos is merely as intelligent as we, and thus it miscalculates and makes mistakes... maybe even frequently. However, it may, while not being supremely intelligent, have supreme amounts of knowledge... That is, it solves problems at our own level, but it has more information to use when solving.
This is the same thing that makes some scientists seem devoid of common sense, and some uneducated people be very good at strategy. Intellect does not equate to Knowledge nor Wisdom.
I fully realize my multiple points don't all mesh, and they aren't intended to, they are merely my various thoughts on Lavos' intelligence and motivation... Different possibilities.
I've personally always believed that it was simply Lavos deciding its work was done and breaching to allow its offspring freedom on the surface, possibly as they could not yet withstand the heat of the earth's core.
I could also see that perhaps the fallout from Lavos breaching the surface is an unavoidable rain of destruction. Perhaps that is how it seeds a planet with its young. Perhaps Lavos was giving the gift of greater genetic diversity to a planet that had stagnated with only a single intelligent race surviving. (We don't see any Nu's apart from the robot Belthasar built in the future, nor do we see any obvious evidence of Mystics).
That said, it is entirely possible that it was still swatting a troublesome bug when it destroyed Zeal... after all, by previous logic, it could always revive life on the planet again later.
Another possibility is that the Frozen Flame, used in the mammon machine and later chronopolis, is not simply a piece of Lavos, but is a pre-natal form of Lavos' species, which may develop embedded in or shielded by the spines on its body... When it got separated, it was not concerned for it initially, as it is obviously a hardy species, and could presumably reincorporate the pre-infant Lavos seed/egg into itself for gestation later...
however, when humanity started using it to siphon energy from Lavos (Zeal) the energy transfer, specifically the high transfer rate experience in the undersea palace, was a danger to the offspring, and it destroyed Zeal to protect it. It then settled as there was no more immediate threat...
until later when Chronopolis gained possession of the Flame, abusing it further still, and so, Lavos decided chronopolis had to be silenced this time... But since it was less advanced (we can assume anyway) or differently advanced at any rate, Lavos could not outright destroy Chronopolis, and sent it into the past, knowing it would cause a backlash that would have to be met with retaliation on the part of time and the planet...
IE: Knowing it would give Chronopolis something else to worry about besides Lavos and the Flame directly. With the Flame in the past, it was still safe from the ravages of time, being not yet even a developing organism; still in stasis.
Another note is that I think we assume intelligence indicates a certain kind of behavior. I think it's possible that Lavos can be extremely intelligent, but not be directly sentient, or it can be very advanced, possibly intelligent, but not think in a way that is even comparable to us.
Seeing as Lavos has at least some form of temporal ability (its body is affected by all time periods simultaneously) it may think in higher dimensional planes than we, maybe even 9 or 10...
Most humans interestingly enough, only think in 2 specific dimensions at a time, with only some rather gifted people thinking in 3 at once...Perhaps it's due to the fact that we can only display 2D information, even if it represents 3D... normally. But Lavos' intelligence, if it supports, say, 4 dimensions... full spacial, and then time, and can think in all of these at once, it might be extremely intelligent, or maybe only nominally so, but still has a different kind of thought than we do... Something we could only hope to comprehend using oblique angles: thinking in 2 or 3 dimensions at a time... thus we could never fully understand why it does what it does, or how much it understands what it is doing.
On a similar vein, Perhaps Lavos is merely as intelligent as we, and thus it miscalculates and makes mistakes... maybe even frequently. However, it may, while not being supremely intelligent, have supreme amounts of knowledge... That is, it solves problems at our own level, but it has more information to use when solving.
This is the same thing that makes some scientists seem devoid of common sense, and some uneducated people be very good at strategy. Intellect does not equate to Knowledge nor Wisdom.
I fully realize my multiple points don't all mesh, and they aren't intended to, they are merely my various thoughts on Lavos' intelligence and motivation... Different possibilities.
62
Lavos, the Planet, and other Entities / Re: Lavos, Mutants, and Evolution
« on: June 29, 2012, 02:41:13 am »That means you're killing really tripped out people when you fight them.
You monster.
All of Chrono Trigger's plot points involve killing things, most of them sentient.
Personally, I always imagined that, in the 1999AD era, humans were doing scientific research in genetics and such (much as we do in the modern era) and that Site/Lab 16 and 32 were exactly that, Laboratories. Once the containment was destroyed thanks to Lavos, the effects of the genetic modifications, the chemicals, power sources, test subjects be they human or animal, were all essentially let loose. With nothing to control them, they likely began to mutate farther and farther from their original form.
I think the robots were likely sentries and maintenance units, which over time (301 years is a while) degraded and malfunctioned until they were all hostile or at the very least, dangerously erratic.
I also think that civilization didn't stop immediately in 1999, but rather, some of the robots were assembled in order to combat the growing threat of mutants, while others were already there.
63
History, Locations, and Artifacts / Re: Pinning down Regiorra and Regionna
« on: June 29, 2012, 02:11:28 am »
Why couldn't he be in Porre? Do we have reason to believe that Porre would antagonize Viper directly?
Porre is considered a country as I recall... considering that fact, it is likely very large, and as I mentioned, the CT maps and actual landscapes may differ greatly in scale... Unless we are to believe that there really are only a handful of people living on the planet.
Another thing, about the "remote town of Regiorra," this phrase, depending on the original Japanese, could mean that the town is an outlying part of Porre. Or simply put: The town of Regiorra is somewhere on the edge of the civilized portion of the Porre territory. It is 'remote' in the sense that the coast is remote from the center of a continent. We also don't know where Serge is from initially as I recall, so he could be referencing his own origins, meaning, "Compared to my hometown, Regiorra is remote," or "Compared to the capital of Porre, Regiorra is remote."
Because the word 'remote' is so subjective, and can be even moreso in Japanese (which is a very subject-relative language), we can't say exactly what he means here.
By the same logic, if Viper was in Regiorra and that is the same place as Regionna, which is an outlying town of Porre, he would have some manner of buffer zone between himself and the major force of Porre. Military forces tend to be denser toward the capitals and strategic centers of countries, and not necessarily nonexistent, but slightly diminished in the outer "less important" portions of the country.
As I recall, Guardia was (before its fall) the largest territory in the world, yet it only has one small burg to its name. Thus the CT maps may not show us the entire country including every city and house (99% unlikely in fact) but may in fact represent the entire country as a single town; the quintessential Guardian town. Likewise, each group of houses could represent a town...(unlikely as there is only one mayor to each 'town,' and seems to be at least one for each as well).
In CT, Porre was never really important, so it could be that the Porre town we see is Regiorra, it despite the fact it is the only town we really see in Porre, it may still only be an outer town.
Small cities are better hiding places than large ones, due to the relative size of the law enforcement there, to cite real world examples... The US has greatly increasing gang activity in smaller, largely unheard of cities, than in the big cities everyone associates with gang violence. The reason is simple: Small towns aren't equipped to deal with them, and they can run amok.
For this reason, Viper could have chosen Regiorra as his 'in plain sight' hiding place for the Flame.
Two final notes on why he might have a mansion in Porre itself. First off, Vera assembles a strike force rather quickly to attack the manor, meaning that even if they were in an outlying city, there would have to be Porre soldiers/police/military police relatively nearby.
The second note is this: Why do we assume Viper wasn't a respected citizen of Porre? I can't seem to find any information as to why Porre and Viper would be at odds in Radical Dreamers. Perhaps in Chrono Cross, yes, but there is no outright evidence I can recall or find that states they were enemies. If the Acacia Dragoons were in fact a part of Porre to begin with, it would make sense that Viper would have a mansion there.
I also ask, do we know the Flame was 'passed' to him willingly? Perhaps he led an assault on Guardia himself and claimed it as part of his spoils. In the former case, it's not unlikely that as there was no stated tension between Porre and Guardia before The Fall, Viper could have been a loyal friend to Guardia, and thus was entrusted to its safekeeping, even knowing he couldn't prevent the seizure of the kingdom itself. How do you hide something from being discovered by your government when they search for it? You keep it with you, because why would they suspect you of having it when it should be in the vault?
I'm not stating that it is an obvious conclusion, or even a well founded one, but it is a logically plausible theory.
Porre is considered a country as I recall... considering that fact, it is likely very large, and as I mentioned, the CT maps and actual landscapes may differ greatly in scale... Unless we are to believe that there really are only a handful of people living on the planet.
Another thing, about the "remote town of Regiorra," this phrase, depending on the original Japanese, could mean that the town is an outlying part of Porre. Or simply put: The town of Regiorra is somewhere on the edge of the civilized portion of the Porre territory. It is 'remote' in the sense that the coast is remote from the center of a continent. We also don't know where Serge is from initially as I recall, so he could be referencing his own origins, meaning, "Compared to my hometown, Regiorra is remote," or "Compared to the capital of Porre, Regiorra is remote."
Because the word 'remote' is so subjective, and can be even moreso in Japanese (which is a very subject-relative language), we can't say exactly what he means here.
By the same logic, if Viper was in Regiorra and that is the same place as Regionna, which is an outlying town of Porre, he would have some manner of buffer zone between himself and the major force of Porre. Military forces tend to be denser toward the capitals and strategic centers of countries, and not necessarily nonexistent, but slightly diminished in the outer "less important" portions of the country.
As I recall, Guardia was (before its fall) the largest territory in the world, yet it only has one small burg to its name. Thus the CT maps may not show us the entire country including every city and house (99% unlikely in fact) but may in fact represent the entire country as a single town; the quintessential Guardian town. Likewise, each group of houses could represent a town...(unlikely as there is only one mayor to each 'town,' and seems to be at least one for each as well).
In CT, Porre was never really important, so it could be that the Porre town we see is Regiorra, it despite the fact it is the only town we really see in Porre, it may still only be an outer town.
Small cities are better hiding places than large ones, due to the relative size of the law enforcement there, to cite real world examples... The US has greatly increasing gang activity in smaller, largely unheard of cities, than in the big cities everyone associates with gang violence. The reason is simple: Small towns aren't equipped to deal with them, and they can run amok.
For this reason, Viper could have chosen Regiorra as his 'in plain sight' hiding place for the Flame.
Two final notes on why he might have a mansion in Porre itself. First off, Vera assembles a strike force rather quickly to attack the manor, meaning that even if they were in an outlying city, there would have to be Porre soldiers/police/military police relatively nearby.
The second note is this: Why do we assume Viper wasn't a respected citizen of Porre? I can't seem to find any information as to why Porre and Viper would be at odds in Radical Dreamers. Perhaps in Chrono Cross, yes, but there is no outright evidence I can recall or find that states they were enemies. If the Acacia Dragoons were in fact a part of Porre to begin with, it would make sense that Viper would have a mansion there.
I also ask, do we know the Flame was 'passed' to him willingly? Perhaps he led an assault on Guardia himself and claimed it as part of his spoils. In the former case, it's not unlikely that as there was no stated tension between Porre and Guardia before The Fall, Viper could have been a loyal friend to Guardia, and thus was entrusted to its safekeeping, even knowing he couldn't prevent the seizure of the kingdom itself. How do you hide something from being discovered by your government when they search for it? You keep it with you, because why would they suspect you of having it when it should be in the vault?
I'm not stating that it is an obvious conclusion, or even a well founded one, but it is a logically plausible theory.
64
Characters, Plot, and Themes / Re: What happened to Magus in the original Timeline?
« on: June 28, 2012, 07:06:39 am »I know some people treat canon like the Bible.
Considering 'canon' refers originally to the founding texts of a religion, on which the tenets are based...It makes sense.
In any case, you say 'why would Magus be trying to summon Lavos for a solo fight, when he knew he'd have no chance'... But he later does just that, and seems quite perturbed that it is ineffective.
65
History, Locations, and Artifacts / Re: GHOST IN Hermit's Hideaway
« on: June 28, 2012, 06:09:57 am »Today replaying Cross I found somthing creepy.
Probably someone had already found it, but I don't know what does it means.
It like a horse or a jellyfish or probably one of Lavos Core!
What do you think??? (I would record it, but I don't have a program for that)
Pedro
IIRC that was when Harle appeared to fight the party and then disappeared, right?
It's just a graphics issue where parts of Harle were never fully taken away from the scene.
If it was a swaying or gently moving dark spot on the screen, Magus22 is likely correct. The fact is that a lot of PSX games couldn't delete models from the map once they were called, so, when they were called to disappear, they faded out to be fully transparent... Other games couldn't add new models to a scene, but could delete them, thus they had to be present and fully transparent if they were to appear later that scene... however, due to hardware limitations on the PSX, the "fully transparent" image, was still slightly visible. Chrono Cross has a number of scenes where this is demonstrated. Final Fantasy IX has a few notable cases of this as well. (as do many PSX games involving heavy use of texture images and transparency effects)
Short Version: I think it's just Harle.
66
History, Locations, and Artifacts / Re: Pinning down Regiorra and Regionna
« on: June 28, 2012, 06:00:32 am »I have already checked the location names and found no extra informations.
But maybe you are right, I don't recall there's a place that mentions the manor is exactly the same one. At least not in the main storyline. Although in the "Caught between love and adventure" senario, Vera told Gil that Lynx adopted a girl from a foreign country.
But think about it, in Chrono Cross, the Viper Manor also located far east of Termina, so it is not impossible Viper also built his manor far from the city in RD.
It is also possible that Viper had multiple mansions, being that he was a seemingly wealthy leader.
This previously posted image: http://img.gamefaqs.net/screens/b/a/f/gfs_18926_1_4.jpg
Leads me to this area, http://i86.photobucket.com/albums/k99/eremes/vipermanor.png
for a few reasons. Noted by the red and green dots, there are two mountains which can be seen to be similar areas in the previous image. One being the cliff the on which protagonists stand, and the other being the obvious black mound behind the manor. The "bridge" likewise could in fact be a large pier, as we see in my image, near the base of the lower settlement, which could very well be the crescent shaped city in Kodokami's image, on the right.
Now, due to the off-scale proportions of the original CT map, we don't know how big those cities, piers, or generally any of the topological data is. They could represent country sized settlements, or could all be one small city. This also means that the exact arrangement of the city may differ slightly in reality from that of CT's overworld map. However, there are three basic settlements in both images, both including a larger crescent shaped one, and two smaller ones diagonally across from it. From this information, what we see in the RD image, could point to the manor being in two places on my image, enclosed by blue and magenta respectively. Being that there is a forest around the manor in RD, those are the two most likely places I can spot on the CT map of 1000AD.
On the names Regiorra and Regionna... I have seen many engrish iterations, and strikingly many of them are in native japanese situations... To explain, I have seen developer's documents that write notes in english, such as for instance, the name of a place. When a third party comes to look at these notes, it is easily mistaken that Burger King is in fact Bunger Kirg, or various other falsities. This new name is then transcribed in either english or japanese, as the reader saw it, or, in the case of poor english users, when they write it and mistake a letter.
メ and ナ; ソ and ン; or さ, ち, and き, are all easily mistaken for each other, much like b and d, or n and r, or rn and m. It's quite possible Regiorra and Regionna are the same place, simply written by two different people.
To better illustrate:
Writer A notes : "Regiorra" on paper in english characters, for whatever reason
Writer B reads this accidentally as : "Regiona"
thus even the kana レジオーナ and レジオーラ both come to exist.
What say you?
67
Chrono / Gameplay Casual Discussion / Re: Chrono Trigger Alignment Chart
« on: June 28, 2012, 05:15:23 am »
Having recently gone through a D&D stint myself, I feel it pertinent to mention that "Lawful" does not necessarily only apply to paper laws, but can also be a reference to self imposed moral codes, provided they have definition. For instance, if a warrior follows bushido and is good, that could be considered lawful good, even when that means "breaking the law." The same is true when the laws between regions are different, and one gives precedence to the law he is familiar with, even in direct violation of the law of the immediate area.
Now on good and evil, consideration for the values must be taken, as for instance, for the majority of our history, slave ownership, traditionally considered evil now in many places, was commonplace, and was, in fact, expected of people.
I also think that Chrono's alignment is nigh impossible to pin down, as there are many cases where the player is given options that either help or hurt others in various ways... Meaning Chrono could in fact be possibly considered lawful, neutral, and possibly evil, depending on your interpretation of intent.
Even chaotic evil characters are capable of doing good deeds. In fact, being chaotic evil does not necessarily mean that character has nothing but evil intent, rather, they have a bias toward harm, and do things on their own terms, rather than by a specific code.
That said, it only serves as a recap now to mention that the alignment chart is not a set of absolutes, but is more of a Cartesian graph, where a character's alignment falls in the middle of the blank space between extremes 99% of the time.
I am, of course, not lecturing you all, but simply reporting my discoveries on the system as described by the masses and veterans, rather than simply what the short blurbs from the rulebook generally imply.
For the reasons above I feel that Robo, who was likely programmed to aid humans...is in fact lawful good.( That may or may not be a product of the original English translation. )
Now on good and evil, consideration for the values must be taken, as for instance, for the majority of our history, slave ownership, traditionally considered evil now in many places, was commonplace, and was, in fact, expected of people.
I also think that Chrono's alignment is nigh impossible to pin down, as there are many cases where the player is given options that either help or hurt others in various ways... Meaning Chrono could in fact be possibly considered lawful, neutral, and possibly evil, depending on your interpretation of intent.
Even chaotic evil characters are capable of doing good deeds. In fact, being chaotic evil does not necessarily mean that character has nothing but evil intent, rather, they have a bias toward harm, and do things on their own terms, rather than by a specific code.
That said, it only serves as a recap now to mention that the alignment chart is not a set of absolutes, but is more of a Cartesian graph, where a character's alignment falls in the middle of the blank space between extremes 99% of the time.
I am, of course, not lecturing you all, but simply reporting my discoveries on the system as described by the masses and veterans, rather than simply what the short blurbs from the rulebook generally imply.
For the reasons above I feel that Robo, who was likely programmed to aid humans...is in fact lawful good.( That may or may not be a product of the original English translation. )
68
Submissions / Re: ARTINGS 2
« on: July 03, 2009, 03:41:05 pm »
Do japanese frog species have antennae like that? I have never seen a frog that had them but anime always seems to add them...
69
Submissions / Re: Magus banner - up for grabs
« on: July 01, 2009, 05:48:17 pm »
I see. In this case though, since the crease is close to the nose, which is mostly obscured, I would extend the darkness of the crease to somewhere over the eye so it can be seen and at leas appear proper, even if it wasn't in the photo... There is some distinction between the eye and brow in that photo, but I can't figure out how to describe it so it can be replicated...
70
Submissions / Re: Magus banner - up for grabs
« on: July 01, 2009, 08:47:04 am »
Not too close if they're furrowed, but there would need to be some shadows between them and the eyes regardless.
It is a very nice paint job though.
It is a very nice paint job though.
71
Submissions / Re: More Schala Fan Art
« on: June 30, 2009, 11:24:08 pm »
Okay, make a black and white gradient perpendicular to the direction you want the lightning or crack to be...
Now, go to Filter > Render > Difference clouds on the same layer.
Select a pure black color, and Select > Color Range, use a low number... between 0 and 5 or so... 0 may be too hard on the edges but it can work.
With that selected, make a copy, or create a new layer, and fill the selection with a color... lightning would best be white or a bright color...
Edit the layer styles(double click the selected layer, but not in the area of the layer name) and add Outer Glow, as you see fit.
For a crack in a wall or such, use any color, turn the Fill to 0 (it's below Opacity... Keep opacity at 100%) add a Bevel and Emboss layer style effect, and change the settings until you get something you like.
Now, go to Filter > Render > Difference clouds on the same layer.
Select a pure black color, and Select > Color Range, use a low number... between 0 and 5 or so... 0 may be too hard on the edges but it can work.
With that selected, make a copy, or create a new layer, and fill the selection with a color... lightning would best be white or a bright color...
Edit the layer styles(double click the selected layer, but not in the area of the layer name) and add Outer Glow, as you see fit.
For a crack in a wall or such, use any color, turn the Fill to 0 (it's below Opacity... Keep opacity at 100%) add a Bevel and Emboss layer style effect, and change the settings until you get something you like.
72
Submissions / Re: More Schala Fan Art
« on: June 30, 2009, 03:03:42 pm »
Lol, I wouldn't say kidnapped... Everything I've said was for Mouse's benefit, in my opinion at least.
If others are helped in turn, well that's just a side effect, ne?
If others are helped in turn, well that's just a side effect, ne?
73
Submissions / Re: More Schala Fan Art
« on: June 30, 2009, 01:52:44 pm »
I'll grant that Burn and Dodge have their unique look, and I use them occasionally...
But when I do, I generally copy the character layer and use the copy to exact my burns or dodges... that way I always have a backup...(because of this, I generally have a lot of organizational folders that group my various layer copies together for space saving)
In the end there are lots of things that make interesting effects, and no method should ever be considered outright "bad"
I did discover an interesting process for making organic cracks/lightning effects recently... if you're interested I could make a short tutorial... it's only about... 3 or four steps at most...
But when I do, I generally copy the character layer and use the copy to exact my burns or dodges... that way I always have a backup...(because of this, I generally have a lot of organizational folders that group my various layer copies together for space saving)
In the end there are lots of things that make interesting effects, and no method should ever be considered outright "bad"
I did discover an interesting process for making organic cracks/lightning effects recently... if you're interested I could make a short tutorial... it's only about... 3 or four steps at most...
74
Submissions / Re: More Schala Fan Art
« on: June 30, 2009, 12:51:24 pm »
Not so much teamwork as just a sharing of techniques and ideas... Mouse did all the work.
75
Submissions / Re: More Schala Fan Art
« on: June 30, 2009, 12:09:51 pm »
Agreed.(Suddenly realize I forgot to comment as such XD;
I guess I try to say too much sometimes.

I guess I try to say too much sometimes.