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Messages - RoxSilverFox

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331
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 13, 2008, 09:01:45 pm »
^-- I get a big red X =[

Ah I forgot windows has the big red x I get a blue question mark



332
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 13, 2008, 08:59:44 pm »
Nice job with the pendant. I think the surprised sprite is kinda cute.

Thanks, I'm glad you think so

333
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 13, 2008, 08:52:26 pm »
Heres one expression,



it's like a "holy crap" sorta expression
That is just so out of character for her.

Yeah I know, I always thought that Schala would just be a quiet character that wouldn't draw attention to herself like that but I done it anyway.

334
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 13, 2008, 08:49:53 pm »
heres her with a pendant.


it's a pretty crappy pendant but if it were any bigger it would look like a boulder on her neck

335
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 13, 2008, 08:14:28 pm »
You guys really have to fix some of her facial expressions.  She's so stiff an not expressing any emotion at all.

Heres one expression,



it's like a "holy crap" sorta expression

336
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 13, 2008, 03:23:04 am »
UPDATE:

Some minor additions to the sheet

http://www.majhost.com/gallery/Roxsilverfox/ChronoTrigger/easyread2.png

will add a pendant or belt to her over the weekend feel free to help me

337
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 13, 2008, 03:07:21 am »
Vouche, her outfit is really bland...needs to have something.

like belt or pendant.

Actually if you added a pendant that swayed back and forth as she walked, it would distract from her static hair... (examine Lucca's anim, her helmet twists a bit, but otherwise she doesn't bob at all.)

That might be a good idea I should try that and see how it works out

338
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 12, 2008, 06:44:34 pm »
OMG schala ! i love her outfit her sprite her everything you have done well guys !

we certainly have done well, thanks

339
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 12, 2008, 06:43:05 pm »
Doesn't Crono's head turn a little left to right when he runs, similar to what Rox.SilverFox is talking about with Schala?  I can't remember for certain...  Hold on, I'm not gonna be lazy.  I'll check.

...

Never mind.  Crono sort of bobs.

Anywho, the Schala sprite is coming along quite nicely.

Yeah crono kinda bobs coz of his crazy hair

340
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 12, 2008, 06:42:06 pm »


Awesome that seems to work just fine

341
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 12, 2008, 05:42:26 am »
Yes that's what I meant, notice how neither of their heads really moves?

Yeah, although I could do this sorta thing



Notice how the hair sorta looks like it's shining

I thank Justin3009 for that (used his schala heads and noticed the shine)

342
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 12, 2008, 04:34:38 am »
Here you go Satoh hope that's what ya meant



You may have noticed I removed the antenna off the sight scope it was bugging me.

343
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 12, 2008, 03:43:40 am »
could you by any chance, animate Lucca's original sheet and place it next to the Neo-Schala sprite...

I want to compare both walk animations side by side. It's a good way to determine precisely what may or may not be negligible in the final product... My guess is that not much head movement is necessary in the north/south walking animations, becase the sprite will be moving up or down the whole time... (if the head is already moving down, it won't seem like its not bobbing enough)

This works in some games, in others it doesn't... hence I need to see how much Lucca's head moves.

EDIT: Haha, you should hack an ending where Crono marries Schala instead of Marle XD;

Yeah I suppose I can do that.

Haha that would be funny Schala marrying Crono and having Marle just standing to the side

344
Fan Project News/Updates / Re: Guess who back from the dead :/
« on: June 11, 2008, 06:47:17 am »
Well, well, well...? I assume that the big blank black places on that website will eventually be filled w/something? Otherwise, maybe you should put those three tabs (comics, art work, contact) as side-by-side in the center under everything else (logo & what-not) instead of off to the right & on top of one another...?

As for that Deviant Art...it looks like someone took one of those lamer dress up game and tried to make something of a sprite comic out of it...she's just standing there the exact same for all those frames?? It doesn't say, "Silly & fun" to me, but more "Hey, I'm lazy, FTW!?!"...A shocked looking down expression for panel 2...bending down to retrieve skirt thing in panel 3...and finally a dejected or perhaps deflated kind of "OMG, I don't have time to explain!" expression of her looking back at off-screen Serge for panel 4. Even this long-winded explanation of what I think it should actually look like is funnier to me than that lil comic (and it's more than just those badly made word balloons that ticks me off).

Anyways...wb...?

Rrrrr! pay out my dodgy word balloons will you, Urgh!

I'm lazy, so sue me

345
Chrono Trigger Modification / Re: Playable character mod: Schala
« on: June 11, 2008, 04:28:53 am »
That walking sprite is utter perfection. Just needs a bit of a hair bounce. What happens to her hair when she walks in Chrono Trigger as an NPC?

Almost nothing... she walks very levelly, with great posture and such... much like any other royalty, Nadia notwithstanding...

Correction "nothing" happens with the hair

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