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31
Chrono Trigger Modification / Re: Inject custom music into rom
« on: January 16, 2015, 04:48:44 am »
I can wait. Magus needs his techs!
32
Kajar Laboratories / Re: Important things have surfaced, please read
« on: January 15, 2015, 07:48:02 pm »
I soooo wish this could be true.
I will watch this.
I will watch this.
33
Chrono Trigger Modification / Inject custom music into rom
« on: January 15, 2015, 07:47:31 pm »
I'm pretty sure someone has asked it before, but how do I inject custom music into the game? from MP3... or WAV, or whatever it takes.
34
Chrono Trigger Modification / Re: New Tech Editor
« on: January 12, 2015, 03:46:14 am »I'm planning to do that once it's finished. I'm sending you an empty version - no actual techs, dummy names, etc, etc, etc. I may bundle this version with my hack as well, eventually.Of course, it's not like mine would be an original idea anyway... everyone wanted them
Make sure to credit me if you release something cool.
An outline of what can be achieved by mere exploiting Magus' Fire2\Ice2\Lightning2:
Magus+Chrono
FireSword 2
IceSword 2
Magus+Frog
Spire
Glacier
Magus+Robo
Super Volt
Magus+Lucca
Antipode 2
Antipode 3
Magus+Marle
Antipode 2
Magus+Ayla
Fire Whirl
Blaze Kick
Cube Toss
Magus+Crono+Frog: Arc Impulse
Magus+(2 of Crono, Lucca, Marle): Delta Force
Magus+Frog+(crono or lucca): Delta Storm
Magus+Crono+Robo: Fire Zone
35
Chrono Trigger Modification / Re: New Tech Editor
« on: January 11, 2015, 07:24:58 pm »
everyone's way
36
Chrono Trigger Modification / Re: New Tech Editor
« on: January 11, 2015, 05:36:38 pm »New techs or performance groups are a pain to add, and go beyond what the editor supports. At the moment there is not a way to alter performance groups in the editor, but it is something I will contemplate for the future.
At some point I may allow a configuration file that would alter the limits of what is read in the editor - at the moment I'm doing a check for my project to give dual techs to Magus, and will eventually add a check for the 8th character patch.
The difficulty in automatically handling data is that it's hard to guess where the data ends - I can semi-reliably check for the last tech index, but the method for checking the last performance group or animation packet is less reliable.
If you want my notes on creating new dual or triple techs, I can share them, but it will take a lot of manually fiddling with the data to add them. If you do, I'd be happy to add a conditional check for however many you add.
you read me like a book. I was trying to give Magus all dual techs that require either a Fire2, Bolt2 or Ice2 spell. It would lead to duplicates, for sure, BUT at least everything is already there and they make him more useful
37
Chrono Trigger Modification / Re: New Tech Editor
« on: January 11, 2015, 02:59:25 pm »
I'm having difficulties in actually Creating new dual\triple techs and adding new user groups, is that normal?
38
Chrono Trigger Modification / Re: New Tech Editor
« on: January 06, 2015, 04:47:04 pm »
Subscribed and will watch!
Will also try
Will also try
39
General Discussion / Re: Any Metroid fans here? If so, awesome-looking fan remake of Metroid II insid
« on: April 22, 2008, 03:40:52 am »
you tried it? damn, not having the wii will kill me soon or later
40
Chrono Cross Modification / Re: WTF! The epsxe team has released an update!
« on: April 19, 2008, 01:43:09 pm »
it's not actually arguing, it's more like pointing out the faults of each program
41
Chrono Cross Modification / Re: WTF! The epsxe team has released an update!
« on: April 18, 2008, 03:27:22 am »
ah. never tried it XD sorry
42
Chrono Cross Modification / Re: WTF! The epsxe team has released an update!
« on: April 18, 2008, 02:43:21 am »
still in beta? maybe you could look somewhere else....
43
Welcome / Birthday / Seeya! Forum / Re: Welcome, welcome!
« on: April 18, 2008, 02:38:59 am »
heh... classic games were difficult... I still can't beat Seiken densetsu 3!!!
44
Welcome / Birthday / Seeya! Forum / Re: Welcome, welcome!
« on: April 17, 2008, 08:06:50 am »
that's why nintendp will win the console war XD the wii is just too awesome
45
Chrono / Gameplay Casual Discussion / Re: Is Magus really all that cool?
« on: April 16, 2008, 05:44:21 pm »
just as Faustwolf said, what makes magus amazing is his story. he's no villain and hero, he's an anti-hero who's not afraid to say, loud and clear "I care NOTHING for this world, I want to be all powerful for what I want, which by accident might be of some use to you, and who stops me will be crushed".
plus, his redemption from an arch-enemy (the events in CT) to an unlikely ally... it is legend. they say war makes strange bedfellows, even stranger if they have red eyes and can annhilate entire armies with a spell.
of course, de gustibus non disputandum est. but magus is loved by many because of all this, and much more. the image posted by FaustWolf is pretty much explanative.
and BTW, he IS better than anyone else XD IMHO, of course. certainly more powerful than anyone else, with the possible exception of Lavos (in his ultimate stage) and some other creatures.
plus, his redemption from an arch-enemy (the events in CT) to an unlikely ally... it is legend. they say war makes strange bedfellows, even stranger if they have red eyes and can annhilate entire armies with a spell.
of course, de gustibus non disputandum est. but magus is loved by many because of all this, and much more. the image posted by FaustWolf is pretty much explanative.
and BTW, he IS better than anyone else XD IMHO, of course. certainly more powerful than anyone else, with the possible exception of Lavos (in his ultimate stage) and some other creatures.