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Messages - Mauron

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31
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: November 21, 2022, 04:03:41 pm »
You can use a GUI for Youtube-dl if you like.

32
Chrono Trigger Modification / Re: Help needed - manually changing an event
« on: November 14, 2022, 04:54:55 pm »
Temporal Flux's compression does not come to the same size as the original compression routine - it ends up slightly larger. For this reason editing compressed data will often be moved even if the size wasn't increased.

Temporal Flux will take the first available known free space for whatever's being saved.

33
Chrono Trigger Modification / Re: Edit events TF
« on: October 28, 2022, 03:34:18 am »
In the Laruba ruins events, go to the command at [03A3]. It's currently GetPC1(Mem.7F021C).

On the Left, change Command to Mem-to-Mem, Load From 7E2981, and Store to 7F021C. Width should be One Byte. Generally you can ignore variant and let Temporal Flux figure that out on its own. You can also change the textbox above it to read {PC2} instead of {PC1}.

This solution has the drawback of only changing the second character's name. If you want a more complex solution to change either the first or second character, let me know.

34
Chrono Trigger Modification / Re: About party and non-active members
« on: October 25, 2022, 11:23:58 pm »
Use a hex editor to change 0x01F9E6 from 20 to 60 to disable exp for reserve members.

35
Chrono Trigger Modification / Re: Edit Treasure Chests
« on: October 16, 2022, 03:59:24 pm »
There's multiple ways you could go about this. No matter what, you want to use Temporal Flux.

1) Changing Treasure.
- Start with Window -> Locations
- Change to {00D} Truce Mayor's Manor 1F
- Click the blue treasure link, and change the tonic to {acc}Wallet. This will be a little up in the list.
- At the bottom of that panel, you can switch back to the Loc Prop tab and go to {0D1} Bangor Dome Sealed Room. In this location, across from Chest is a 0 with up and down arrows. Adjust that until you see {acc}Wallet, and choose your preferred item.

2) Changing starting equipment.
- Download Warrior Workshop and extract the files to the same folder as Temporal Flux.
- In Temporal Flux, go to Plugins -> Warrior Workshop.
- Change Crono's starting accessory to {Acc}Wallet, then press Update Character.

3) Add an item to inventory.
- In Temporal Flux, go to Windows -> Location and choose {000} Load Screen, then click the blue Events link
- Click on the command labeled [00E1] SpecialDlg NameCrono
- Click Command on the left.
- Change the Category to Inventory, the Command to Item, and the Item to {Acc} Wallet.
- Click Update, then Write Mem.

4) Give a permanent wallet effect without equipping one.
- In a hex editor, go to 0x3DAEA4.
- Change D0 03 to EA EA.

After any changes in Temporal Flux, go to File -> Save.

36
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 10, 2022, 11:17:44 pm »
I'm sick, and don't really feel like looking anything up, but generally Chrono Trigger does things 5 different ways for each option.

A MVN command from for the data at $E4F000 could get everything over, then event commands to handle the rest. Then just worry about how to handle compressed vs uncompressed graphics.

37
Chrono Trigger Modification / Re: temporal flux nds version? it's possible??
« on: September 07, 2022, 08:56:57 pm »
The data structure is the same or identical in many cases, but you need to locate it and load it.

38
Chrono Compendium Discussion / Re: Encyclopedia needs Editing
« on: September 03, 2022, 02:47:46 am »
The entry for Luccia contains the sentence:
Quote
She met Luccia during her time on the mainland; the two exchanged notes and dialogue about a variety of subjects (Lucca even spoke to her of the Epoch).

Should be "She met Lucca".
Fixed.

39
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: September 02, 2022, 02:30:07 pm »
The solution is simple enough, just stop deletion processing if nothing is selected. The problem is my code is currently a mess of half changes, and I have to fix those before releasing an update.

I *think* if you manually select an object or command every time you delete something, it will avoid the crash, but I'd honestly have to look at things again to be sure.

Maybe I'll have some time over the weekend.

40
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 30, 2022, 04:45:22 pm »
How did you delete the object? I believe the current version has a bug where pressing the delete key without an object selected will cause a crash.

41
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 15, 2022, 09:59:58 pm »
The routines for each PC's damage formula are listed at 0x0291DB. Ayla's specifically is listed at 0x0291E5-6. Change that to EB 91 to match Crono and Frog.

42
Chrono Trigger Modification / Re: Enabling Tile Animations (wip)
« on: August 11, 2022, 11:46:29 pm »
Code: [Select]
3DF290 3DF30F PTR N "Pointers to L1&2 tile animations (+3DF310, local, first at 3DF310)" 2004.12.07
3DF310 3DF9C6 DATA N "L1&2 tile animations, 12+ bytes each" 2004.12.07
3DF9C7 3DFA76 PTR N Pointers to L3 tile animations, (+3DFA77, local, first at 3DFA77) 2003.07.10
3DFA77 3DFFE4 DATA N Layer 3 tile animations, 6-48 bytes each 2003.07.10

Layer 1 and 2 tile animations contain twelve packets that can vary in size. The minimum is 1 byte, haven't figured out the maximum yet.

Layer 3 tile animations have six packets, minimum 1 byte in size. The format here is different.

43
Chrono Trigger Modification / Re: Enabling Tile Animations (wip)
« on: August 03, 2022, 03:45:18 pm »
I'm not sure on the number or size of the second and third groups. I'll do some testing later.

44
Chrono Trigger Modification / Re: Enabling Tile Animations (wip)
« on: August 03, 2022, 01:28:49 pm »
Code: [Select]
3DF290 3DF30F PTR N "Pointers to unknown data (+3DF310, local, first at 3DF310)" 2004.12.07
3DF310 3DF9CC ??? N "Unknown Data (related to Location L1&2 Tilesets, 12 bytes each)" 2004.12.07
3DF9CD 3DFA7C ??? N Unknown Data (related to Locations) 2003.07.10
3DFA7D 3DFFE4 ??? N Unknown Data (related to Locations) 2003.07.10

Looks like they all fall into that second group.

45
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 11, 2022, 07:19:30 pm »
Charm chance is in Hi-Tech. That's specifically for Ayla's Charm.

The Rare Charm (normal drop) is a second failure rate on Ayla's Charm. Twin Charm exclusively targets the charm item. I plan to make these editable in a future plugin.

Overall item drop is not implemented in anything, but would be good to include.

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