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Messages - Jormungand

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76
General Discussion / Xenogears OCR remix album just released!
« on: October 19, 2009, 09:25:10 pm »
Humans + Gears: Xenogears ReMixed, a remix album several years in the making, has finally been released! The album is divided into two discs: the "Human" disc, which features arrangements that emphasize more acoustic instruments and styles; and the "Gears" disc, which focuses on electronic music.

Here's a preview video and the vgmdb entry.

Enjoy! :)

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[Introduction]

Let me preface this by saying I have no delusions of grandeur. We all are aware of some recent gaming headlines where companies are seeming to actually start paying attention to their fans. But I've observed enough downfalls of fan efforts to have a realistic outlook on the matter. I don't expect anything, but I also can't expect nothing.

Chrono Cross' ten year anniversary is coming up soon. I don't anticipate news of a new Chrono any time soon, nor for at least another several years. (Although I do expect that Cross arrange album pretty soon, get crakin' on that Mitsuda)

[The Project]

The idea is something like a blog that's updated montly. The goal is not necessarily just to assemble random fan efforts--OK, that's part of the process. But the gestalt here is proving to SE the bankability of the Chrono franchise.

The content we'd deliver per update is variable and open to discussion. My thought on this is to show SE players' interest in the Chrono series while simultaneously hyping a possible new entry to the series:

- fan art, including characters environments that may have changed somehow and characters that may have aged
- fan arrangements & remixes, etc.
- (i'm not so keen on fan fiction, it doesn't seem appropriate for this sort of thing)
- conceptual art and music based on a new entry in the series that draws inspiration from previous games
- conceptual box art designs for a new entry in the series
- absolutely nothing to do with hacking ;)
- this is imperative: a list of people who bought something Chrono-related that month. I have no idea how many people would could get to actually comitt to this and for how long we could keep it up, but money talks louder than everything else unfortunately.
- and hell, why not a giant poll on the side that asks whether the reader would buy a new Chrono game? (the only answers would, of course, be "yes" ;))

Ideally, we get new contributors for each update, whether they're doing art, music, or buying stuff. Some might feel this overlaps with the Compendium, but the sole purpose of this project is to display interest in a new game.

[Then What?]

The important part comes next: SE gets mailed about each and every update. You might think this is crazy. But look at it this way: each month features new contributors, and (hopefully) new sales, which all represent potential buyers. Add it up over a few years and we could have a good solution to proving to SE that Chrono is worth their investment.

I should also point out that any email/mail needs to go directly to SE Japan. SE North America is absolutely nothing but a front for customer service here in the states. They aren't going to suggest to their parent company to make a new game. In fact, they'd probably just try to shut us down for something related to copyright.

Naturally, we'll need a volunteer translator. Ideally, we'd also mention the project to Masato Kato and Yasunori Mitsuda. Yeah, neither of them need to be sold on a new Chrono entry--but it would be great to let them know nonetheless.

Imagine each email looking like this:

"Dear [Square Enix],

The many fans of Chrono Trigger, Chrono Cross, and Radical Dreamers have long awaited a new entry in the Chrono series. We are certain this series is one of Square Enix's most beloved franchise, and that it will continue to be a solid investment for years to come. Here is what your fans have done this month:

- x new box art for Chrono Break
- x new fan art sketches from Chrono Trigger
- x new fan arrangements from Chrono Cross
- x new tracks for the Chrono Break OST
- x fans have purchased official Chrono game, music, and accessory merchandise this month
- As of [current date], x people have comitted to buying a new entry in the Chrono series"

(Using "Chrono Break" is just provisional; we can call it whatever, it doesn't really matter... it just serves as an analog for a new entry in the series)

[Is this realistic?]

I know there will be several replies stating lack of practicality and other criticisms, and that's a good thing. Maybe this idea is horrible, but it may inspire someone else to thing up something better. Also, it would be best if we could get fans from all over the world to contribute, including fans from SE's native Japan. That means advertising the cause elsewhere. It also means trying to convince every single gaming news unit who interviews SE anytime in the future to try and sneak in a question about Chrono. ;)

This is also the perfect time to start getting SE's attention. Their plate is full for 2010 and beyond, with four Final Fantasy titles (three of which are next-gen), The Third Birthday, and more that's as of yet unannounced. That makes this a great time to start hinting that a new Chrono game might be a good investment for their future lineup.

As for my involvement, I will personally lead the mock soundtrack for the project if we actually have enough interested people. I'll also be the first to purchase some Chrono merchandise.

Please, I welcome all comments, criticisms, flames, and accusations of lunacy.

I know I don't need to ask who here wants a new Chrono game. But if we want to see one sooner rather than later, it's up to us to get the ball rolling. Shoot me down or cheer me (us) on; but do something. I think we're all ready for the next game. :)

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No, Uematsu did not contribute to Radical Dreamers.

Let's also not forget Noriko Matsueda who composed the first (unreleased) version of the boss theme. :)

Along with Mitsuda, I've always thought that the styles of Hiroki Kikuta, Junya Nakano, and Yoshino Aoki would fit the Chrono environment perfectly.

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Chrono / Gameplay Casual Discussion / Re: Una is a guy
« on: April 04, 2009, 11:55:59 am »
I wonder if there's a cultural difference in the way we perceived Una's gender? It's pretty clear that most NA players perceived Una as a girl, even though no mention of it was specifically made. She seemed like the typical tough-talking tomboy from the start for me.

However, I wonder if JP players generally perceived Una as male instead? Anyone have any insights?

80
What do all three projects have in common? A nasty extraterrestrial being capable of causing immense havoc. Do we know if it was Kato or someone else who came up with the idea of Lavos in the first place? If it was Kato, that would be some circumstantial evidence that Xenogears may have been way different without his involvement.

Ugh, typing a post about obscure game scenario designers while studying monetary theory isn't conducive to coherence, BUT: Masato Kato has graced Square Enix's very best products, and so has Takahashi. I'd be interested to see both on the scenario design team of a new Chrono game. Are both freelance now?
Masato Kato is freelance, and his most recent work was for three new upcoming scenarios for FFXI (PLEASE GOD LET THAT GAME DIE). Tetsuya Takahashi is still with Monolith Soft as of 2008, his most recent project being Soma Bringer.

As for the Kato/Lavos/Xenogears thing... even if Kato did come up with Lavos, it wouldn't have any bearing on his involvement with Xenogears' story. Kato penned the script (the dialogue) based on a story already completed by Tetsuya Takahashi. Furthermore, the purposes and origins of Lavos and System HAWWA (not Deus) are significantly different. While both play an important role in influencing the birth of humanity on their respective planets, they do so quite differently. SH's programming instructs it to create Miang, who gives "birth" to the first 12 artificial humans. They and their ascendants are destined to be resources for Deus, while Miang's goal is to resurrect the weapon from deep below the sea.

On the other hand, what makes Chrono (Cross) so brilliant is its direct connection to evolution here on the real Earth: Lavos's role directly parallels the Chicxulub asteroid in our own history 65 million years ago. The event that caused mass destruction which led to unlivable conditions and eventually mass extinction of the dinosaurs, also paved the way for homo sapiens to become the dominant species.

My point is, the role of these "disastrous" events were quite different from the start. I don't see a lot of Kato's influence in the main thrust of Xenogears' overall plot.

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Chrono / Gameplay Casual Discussion / Re: Chrono Reviews?
« on: March 10, 2009, 11:45:17 am »
First off, your friend is comparing something to Kingdom Hearts.

That is all.

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This thread is quite old, but I wanted to revive the discussion. I'm interested in what people have to say about my comparison between Xenogears and the Chrono series.

And I just wanted to add one other note to my analysis: Belthasar has a new rival when it comes to grand schemes - Wilhelm from Xenosaga, a series developed by members of the Chrono team.  :D
It's a good write-up, and you make reasonable points.

However, despite this, I really don't relate the two games that much. Even though both are literally apart of my top three RPGs ever (FFT takes the top spot), their stories, when concluded, leave me with very different perspectives. Though I love Chrono, I do consider Tetsuya Takahashi's Xenogears/Xenosaga the superior work, and one of our time's greatest sci-fi stories.

I'm not rejecting your comparisons, but I do believe any connection beyond coincidence to be artificial. No doubt there are similarities due to overlap of the development teams, but that's about where it ends.

As for the point about the "lost" storyline, I had never even read about it before. But if you think about it, something bad must happen if Serge doesn't use the CC. I guess I never really thought about what that might be, probably because a not-so-good resulting ending felt self-evident. As for the rest of the theory, it seems reasonable, but it's hard to make conjecture based on what little we have.

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Lavos, the Planet, and other Entities / The moon(s)
« on: February 15, 2009, 12:09:51 am »
Are the moons ever mentioned, either in the Japanese versions of any game in the series or Ultimania materials, with regard to anything EXCEPT the sixth and seventh dragons? It's something that just popped into my head after a recent CC playthrough.

Anyone who has played FFIV & VIII understands the potential significance of something as seemingly trivial as a moon ;). I wonder if Kato had anything in mind for the Chrono planet's nearest satellite(s)? That they are merely celestial objects mirroring the existence of the dragon gods is all we really get from the English versions of the games. But obviously they aren't just images projected onto the sky--they exist, and are apparently terrestrial. Their prominence in the night sky from the Viper Manor view suggests they are either really close to the planet, or really freakin' huge. Of course, more sinister plot elements notwithstanding, this makes for great scenery.

More fan musings to speculate on. There's probably nothing special about them at all. Maybe ask Starky?

Of course, the most obvious piece of fanfiction that would come from this is turning the moon into one of Lavos' many intergalactic pitstops; that in the main planet's prehistory, its moon was actually lush and abundant with life, but was sucked dry and left in desolation after Lavos had his proverbial way with it.

Then there's the second moon, smaller, closer, and blood red. Ever wonder what it feels like to stand in a desert of red sand?

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Totally unrelated, but I saw some posts in this thread about the Xenoseries and wanted to point out some links:

http://xenolegacy.angelic-requiem.net/forum/
http://xenosaga.wikia.com/wiki/Main_Page

The series' fans have a few final bastions of hope. :)

--------
Hey, I'll even try to add something to the topic at hand. I say, when we do finally get the next Chrono game, the Compendium should just publicly berate the game for all manner of things, specifically that it is nothing like Cross. This will effectively send the troglodyte CT-fanboys out in droves to pick it up without a second thought; following, the Compendium deletes all records of the aforementioned berating, switched out in ninja-like fashion for the praise and glorification the game will (hopefully) deserve.

In the meantime, both sets of fans will be drooling over an awesome new Chrono game. y/n?

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If it is on a console, it better not be on PS3. I'm willing to buy a 360 for a Chrono game, but a PS3... no.
Relax. By the time a new Chrono game gets announced, PS3 will be at least $100 cheaper. :p

Thanks for all the replies so far folks. This is shaping into a good discussion.

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Chrono / Gameplay Casual Discussion / Re: CT/CC/RD MIDI files?
« on: January 06, 2009, 04:00:10 pm »
I sequenced about eight tracks from Radical Dreamers, they're available at vgmusic.com; the collection there is mostly complete except for the ending theme Le Tresor Interdit. I had started to sequence it, but got frustrated as I was trying way too hard to emulate that stupid guitar strumming. Anyway, you have permission to use any of the RD midis sequenced by Joe Schwebke.

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If it would be anywhere, it would be on http://gmronline.com/info.asp?CatNumber=SSCX-10039 or http://chudahs-corner.com/soundtracks/index.php?catalog=TPCD+0209-2


From the Tokyopop release:

Quote
24) Ending    2:15
      - Burn! Bobonga! Burn! (Arranged)    
      - Frog's Theme (Arranged)    
      - Outskirts of Time (Arranged)

Unfortunately, with that track length of 2:15, the track probably ends after the "Outskirts" segment. I suppose it could be track 22 on either CD, "Chrono and Marle - A Distant Promise (Arranged Version 1)". Anyone own either album?

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It's an arrangement of "Epilogue ~ To Good Friends", and also "Chrono and Marle ~Far Off Promise~" otherwise known as the music box theme.

89
This topic is to find out both what we want and what we expect to see. There's a lot of questions to be asked:

1. Would we see characters from the other games? Would the setting stay the same, or would the story take place elsewhere?
2. Time travel, dimensional travel, or (oh god) both?
3. Akira Toriyama or Nobuteru Yuuki? Or some new blood?
4. A huge team of playable characters like CC, or a smaller team like CT?
5. Battle transition for encounters (CC), or fight right on the field (CT)?
6. A battle system like the other titles, or entirely different?
7. Console or portable?
8. Is it possible that both CT fans and CC fans alike can be pleased?
9. Is there hope for another game in the first place?

Here's where I stand. I think the story will retain the same setting, but take place in a different time. I think some sort of cameos are a probability. As for time vs. dimensional travel, I don't know what we would get. I would prefer a return to time travel. With both, things could get absurdly complicated in a short amount of time.

I don't care for Toriyama; Yuuki's character designs are much better... and his work fits better into the artistic style of CC, which I would want to return. I would also like a smaller team of playable characters each with development at least to the equivalent to Kid. I also like fighting battles on the field, but transitions work just fine. As long as we can see the enemies on the field. As for the battle system, I expect something new. I like the customization aspect of CC, as well as the dual-triple techs of CT. I think a character-switch mechanic during battle would also be nice.

Console vs. portable... Console, please. Chrono deserves high production values and a big budget. Regardless of how much production is put into the game, the budget does not guarantee quality either way. Just as a high cost development cycle doesn't produce instant magic, neither does buckling down and putting out a retro-style portable title. The core gameplay will succeed or fail regardless of this aspect. Thus, I would prefer the greater, more detailed and theatrical experience since I believe (and I think most fans would agree) a Chrono game deserves an epic medium to tell its story.

Now the fun question: Can fans on all sides be pleased? Probably not. But certainly a new chrono game could do a lot to reconcile the differences. Regardless, I don't think the developers of a potential new title should concern themselves with pleasing the fans, as long as they stay true to the universe and give us another great experience. As for whether we can expect a new game... the frequency of speculation topics like this will only increase since CT DS' release. It'd be one thing if it would've been a straight PSX port, with no additional plot content. But since they went to the trouble, they must have known speculation would rise. It of course first depends on the series' bankability; and then, on the availability of the team. We already know Kato and Mitsuda's positive interest in this. I guess all that's needed now is for FFXI to finally die.

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Other Topics and the Prerelease / Re: Dragon God song lyrics
« on: August 12, 2008, 04:23:16 pm »
Yeah, this was discussed in another topic somewhere.

http://chudahs-corner.com/liners/index.php?catalog=SSCX-10040

These are the translated liner notes from the CC soundtrack.

For those familiar with Mitsuda's music, he frequently uses voice samples from digital recording collections. They show up in nearly all of his soundtracks. Anyway, I highly doubt the lyrics themselves have any significance to the story. They were chosen by Mitsuda, not Kato.

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