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Messages - CelestialPhantasm

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46
Polling / Re: Do you like accents in CC?
« on: July 10, 2009, 10:03:25 am »
Yes, this kind of "localization" is in principle bad, because it prevents the new target audience from getting to learn more about the other culture and tries to force the cultural nuances of the product into a mold that's familiar and easy to take in for said audience so that it's easier to sell.  This leads to contradictions- the localisation of Gyakuten Saiban, "Phoenix Wright", takes place in America instead of Japan, and they change a bunch of names and characters who were overseas in America were instead overseas in Germany and so on... nonetheless, there are two cases in the series which revolve around japanese costumed action heroes (I don't even know what the right term is, because the localisation didn't tell me), which have nothing to do with american culture...  The worst part is that the american localisation was retained for the european edition, so if you play the game in German, you're playing a translation of a localisation- the worst is when one of the characters says "Verstehen Sie kein Englisch?"

While I enjoy some accents, for example Poshuls (Poshul is a dumb, fat, pink dog, therefore a ridiculous lisp is fitting and contributes to his comical effectiveness), the idea of a french accent doesn't really make too much sense.  Any accents that refer to different nations in our society aren't really logical because these nations don't exist in the world of Chrono.  Therefore, it would be more interesting when within the original japanese version and within each translation, more original/unique accents would be present for people from other regions/lands- a Porre accent for example.  Perhaps the Porres have another language altogether but speak the language of the inhabitants of El Nido (Japanese, English, French, etc.) with an accent, not a french, german, or italian accent, rather with a porrian accent.

On the other hand, I will admit that French is a snotty, arrogant sounding language and understand why they used the accent for Pierre...

47
Chrono Trigger DS Analysis / Re: Once-King Dalton
« on: July 08, 2009, 09:53:45 pm »
I would like to repeat here that the game was also not translated into German, Spanish, or Italian (only English and French), hence the bad european sales...

48
Special Event Polling / Re: Further Character Discussion
« on: July 08, 2009, 09:39:01 pm »
Very few RPGs go so high in character number though (isn't that Suikoden an SRPG? though I know the regular Suikoden games have a shitton of characters as well...)...


All the Suikodens have 108 characters.  As a general rule, though, there's a central core of a dozen or so who get all the character development--the others are just extras who may not even be truly playable (they set up shops in your headquarters, or run minigames or what have you).

The real problem when you have a game with a large cast is maintaining focus on the most important characters.  The first three Suikodens did this fairly well.  Chrono Cross, unfortunately, doesn't quite pull it off.


It's not an SRPG, rather a traditional one with five characters (four fighting and one support) in a party (with the hero almost always taking up a slot).  All 108 are playable except for one (and about 20 play support)

My favourite characters in Chrono Cross are well presented enough that they're some of my favorite video game characters of all time (Kid being number one).  Further focus wasn't necessary.  Sure, it may have been nice, and with only 25 characters, the game would have still retained that unique aspect of diversity; but I still don't like the idea of a "Fan's Cut" all too much.

Quote from: Mr. Bekkler
chrono cross has something for me. there's just not enough of it. if there could be a third dimension to visit, with the story more spread out between dimensions, like one with chronopolis, one with dinopolis, and one with neither, and maybe less characters (only 25 to 35 or so ha) i'd LOVE the game and that'd be that.
Those are two unrelated things. I really doubt the creators said "Well, we'd like to make a third dimension, but we don't really have room thanks to all the characters".  Rather, that's an issue that would be central to the plot.  The idea is that Serge is dead in one world and alive in the other, therefore he's the missing piece in one of the worlds at any given time...

Quote
i don't see the point in a lot of things in chrono cross. especially the accents or crazy amount of characters. if somebody did a fan remake or a rom hack i'd love to see it. fewer playable characters means more story for the game, including former pcs who are now npcs who still get mentioned and then the playables wouldn't need phonetic accents, and could maybe develop over the course of the adventure.

Not only the accents are different, sometimes the characters say different things, like Nikki, who says on board the S.S. Invincible after the group has escaped "Easier than playing the bass".  It's fun, somewhat hidden details like that that help make Chrono Cross special.  In Suikoden Tierkreis, the optional characters you bring are almost always silent, no accents no nothing.

Quote from: maggiekarp
It wasn't a proper poll though, more a thread of right-in votes and opinions. For example, a lot of people suggested Karsh, but only if they found a way to "un-gay" him.

How is Karsh gay? or gayed?

49
of course Chrono Trigger hasn't sold well in Europe.  SE only translated it into French, whereas most games get translated into French, English, German, Italian, and Spanish.  Neither CT nor CC has ever been officially translated into any of the latter three language groups.  Therefore the Chrono series has never had a huge chance in those lands.  It's SEs own damn fault, how dare he complain about sales.

Quote
"Off the top of my head it's around 200,000 in the EU - pathetic numbers - and 600,000 in the US."

how much is CT:DS? 30 bucks? so they made 6 million from EU and 18 million in the US? That's pathetic? That's an eye opener...

€40.00 in Europe... which is a lot to ask for a port of an old game you don't even get translated into your own language.

50
Here's a solution to hit SE where it hurts:  Boycott all their games from now on and let them know you're boycotting their games, especially FFXIII and FFvsXIII.  Get enough people writing in to SE that they aren't going to buy any SE games anymore, especially FF, and SE will listen.

even if all the passionate Chrono-fans (which aren't that many) boycotted FF, a ton of other people would still buy it... SE may just not like the idea of being pushed around by fans and will probably ignore it...

51
Site Updates / Re: Vote for Chrono Trigger
« on: April 30, 2009, 06:39:51 pm »
Well, Nikki does react if you have him in your party involving scenes with Fargo or Marcy- and he has the important Marbule scene.  And Norris reacts very calmly and collectedly when he meets his doppelgänger because that's part of his personality... but by having Serge silent, I feel the creators wanted to leave place for the player to feel and express his surprise and astonishment, without a whining, screaming protagonist to get in the way...

52
Site Updates / Re: Vote for Chrono Trigger
« on: April 27, 2009, 06:15:20 am »
well, the characters in an RPG are one of the most important factors for me as well.  But I think CC has characters that are more likeable than those of most Final Fantasy games... I didn't really like anyone in FFVII a whole lot.  I like FFIV quite a bit, but now that I think about it, no character really stands out to me so much...  in FFVI I liked Locke, Setzer, and maybe Edgar... but still not as much as Kid, Nikki, Norris, Karsh, or Fargo, and I think those characters, among others, were well-developed enough. (and I know the silent protagonist technique is heavily criticized, but I LIKED playing as Serge)  Only FF VIII really did it for me with Laguna, Squall, and Zell- though I'll admit, FF VIII was my first Final Fantasy, as you said, V_Translanka.

53
Site Updates / Re: Vote for Chrono Trigger
« on: April 26, 2009, 07:47:12 am »
This poll fails. Final Fantasy VIII 41.28% over both Xenogears and Starcraft. Really?

I must confess that I voted for Final Fantasy VIII, and what's bad about that is that I've never played Xenogears (which I've heard is an excellent game, and I would like to play it someday) or Starcraft (no idea)


But! Final Fantasy VIII is my very favorite FF, and I've played enough of III, IV, VI, and VII, IX and X for that to be worth something.

I just voted for Chrono Cross of course, and it does look quite bad.  I have at least played all of the games except Half-life.  OoT is great, but it's really not half as interesting as Majora's Mask.  I think Final Fantasy IX is fairly boring and cliché (though I'm aware the latter was intentional).  But most of the voters probably haven't played Chrono Cross, just as I haven't played Xenogears...  does anyone know if there's a german or french translation of Xenogears? I don't like playing videogames in English anymore.

54
Special Event Polling / Re: Further Character Discussion
« on: April 21, 2009, 06:59:52 pm »
I've been playing Suikoden Tierkreis which has 108 characters... which makes me appreciate the 45 in Chrono Cross even more.  :D

most of the 108 are shit and even the best characters aren't that great... Chrono Cross still offers a multi-faceted roster but with more interesting characters...

55
A.) Being wherever Harle is.(Shut up about corniness, I do things old fashioned. Get between me and Harle and you'll end up with a missing hand before you even realize it

Don't you mean you'll end up without a hand? Rather than "Doo doo dee do, walking down the street. Holy crap is that someone's missing hand? Now how did I end up with THIS?!"

Just so you don't feel unappreciated- this made me chuckle.

56
Hey, if another Chrono-game is made, they should just use his art style.  Or a completely new artist.  Just as long as it's not Toriyama, I can't take his style anymore.  The generic anime-style that's used so often these days would also be a tragedy- see Castlevania, Phantasy Star 0, Rune Factory.  Castlevania had such a nice art style from Symphony of the Night until Aria of Sorrow/Curse of Darkness- though I suppose the return to the anime-style is somewhat nostalgic as it was used in Rondo of Blood.  Phanasy Star 0's anime-look is a bit less forgivable when one remembers the unique flair of Phantasy Star Online...

But I digress.

57
Polling / Re: Which Chrono character would you date?
« on: January 19, 2009, 08:31:04 am »
Eloquently formulated. :p

58
Polling / Re: Which Chrono character would you date?
« on: January 18, 2009, 05:18:13 pm »
Let's see, who would her instructor be... Guile? He speaks good English, right?  Does the Chrono Cross-version of My Fair Lady end with Kid stabbing Guile in the face?

But Kids accent is part of her style.  I really wonder what her accent is like in Japanese for a Japanese-speaker.  If it also has this kind of tough, street, color. "I'll kick yer Arses so hard, they'll kiss the moons!" is an endearing line, but it would get old if Kid was always like that.  She has however, a sensitive, more somber side, and I think her English even improves in these moments... But it's been a while since I've played.

59
Polling / Re: Which Chrono character would you date?
« on: January 18, 2009, 05:26:05 am »
Kid taking etiquette and language lessons? This sounds like the Chrono-version of "My fair Lady"...

60
Polling / Re: If you could change Chrono Cross, how would you do it?
« on: January 18, 2009, 05:23:18 am »
Ah, I appreciate the Phoenix Wright... though it's somewhat exaggerated for this case.

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