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Messages - CelestialPhantasm

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Characters, Plot, and Themes / Re: New plot tangents
« on: November 16, 2011, 11:26:07 am »
Idea 1: The three Gurus are not "good". Instead they either became, or their actions ended up as, detrimental and destructive to the planet. For example, the whole reason two separate (at least) dimensions were created was because of the guidance of the gurus to destroy Lavos, save/not save Crono, etc etc. Also, consider what the interference by Crono and co. might have done to the gurus in 12000BC. Perhaps Lavos wanted all this interference with the timelines, so that it could too travel time, and dominate all timelines for its own purpose.

Well, it would be silly if they ended up being evil, after all that they did to help Crono and friends. (Melchior's reforging of the Masamune, Gaspar's Time Egg and guidance, and Belthasar's time machine).  As far as unintentionally causing problems, this would make Belthasar look especially ridiculous after having formed a so incredibly convoluted plan to save Schala and unify the dimensions, which seemed to be successful at the end of CC.  The Time Devourer, lurking in the Darkness Beyond Time, DID already pose a threat to all timelines and was stopped in CC.

Idea 2: The two timelines are supposed to be "merged" after Cross ends, what would this actually mean? What would the world look like? Would this in turn create even MORE chaos? How would you fix this? Would you need to actually "break" time? Erase things, so that time can be saved? Chrono Break?

It would need to be something more than a simple "break", since, as the problem in CC was the division of the timeline, we would then just be going in circles.

Idea 3: The next chapter in the story explores a significantly more philosophical path. What did the initial time travel in from 1000 to 600 AD actually do? Did this "break" time? What is time travel? If time travel is possible, does time itself still truly exist? Was it all truly time travel? Or was it an illusion of time travel, and travel to another world, like another world that Lavos had previously controlled, and only appeared to be the same planet?

That would make Chrono Trigger seem like it had been a waste of time.  Plus, it raises a lot of questions about the evident causality in relation to the javascript:void(0);party's actions in the past.

OR, Lavos controls the destiny of any planet it plants itself in from that point on, therefore, there have been several planets that developed identical to "earth" (from 65,000,000 BC onward)?

The only true "time" travel event is one provoked by the time egg, caused by the "planet's dream" to not have its fate destined to destruction by Lavos.

The question is, what would this change, now that Lavos/The Time Devourer have been destroyed?

Characters, Plot, and Themes / Re: Chrono Cross Dead or Alive
« on: November 16, 2011, 05:47:32 am »
I don't think it's a good idea. Kid's breasts would double in size and bounce all over the place and she would do a lot of high-kicks, showing us her underwear all the time...   I think this would rob her of a bit of dignity.  :|

Characters, Plot, and Themes / Re: Chrono Cross Dead or Alive
« on: November 15, 2011, 09:16:28 am »
If Fate could remove half of the Dragons, why not remove all of them? They are it's enemy after all.

Chrono Trigger DS Analysis / Re: 1999 AD.
« on: November 13, 2011, 09:50:41 pm »
Hmm ... What is this house?  :shock:

What language is that? Russian?

Chrono Trigger DS Analysis / Re: Just a Lazy Port?
« on: November 13, 2011, 06:28:56 pm »
Not to mention they pretty much had Toriyama rip off his DBZ character design for the cut scenes.

To be fair, Toriyama is only capable of drawing like four types of faces (I have been reading Dr. Slump lately, and he makes fun of himself regarding this in a chapter where a young girl impersonates her professor by wearing makeup). 

But yes, cutscene Glenn did not resemble the long-haired sprite.

(I don't think anyone really wants Magus dead in the plot)

I do! That bastard killed Sir Cyrus.  

On a less/more serious note: The Lost Sanctum. I have not read all of the pages, but it seems it has not been discussed very much in comparison to Magus and the Dream Devourer.

Upon having slain the monsters in the forest in the past, the first reptite inhabitant to see you exclaims:

Oh ! Des primates qui se tiennent debout ! Et qui parlent en plus...! Que se passe-t-il ?

which translates to:

Oh! Primates who hold themselves upright! And who even speak! What is going on?

Which shows that the reptites of this time and place are not familiar with humans, which is why this person wrote:

Quote from: FaustWolf
The Dragon's Tear is most likely not the same thing as the Dragon Tear in Chrono Cross. The Dragon Tear was a Dragonian artifact, not merely a Reptite's. Besides, those monsters couldn't get the Dragon Tear as long as the Reptites hid in their homes.

Also, if that is supposed to be the Reptites dimension, then why do they act so damn nice towards humans? According to our information, the Reptite dimension is a dimension where the Reptites won the war against the humans, and Lavos never fell. If they would have been at war with humans previously, they wouldn't act so nicely towards them now, especially not ask them favors, OR give them one of their most cherished artifacts, the Dragon's Tear.

No, I do not think that is the Reptite dimension where Reptites continued to evolve into Dragonians and created Dinopolis. I don't know what it is then, but not that.

Is it not possible that the eras in which the gates to the lost sanctum are located in the party's world do not correspond to the eras in the lost sanctum?  I would say this is very possible, since the two do not appear to be nearly as separated as 65,000,000 B.C. and 600 A.D.- The links between the two eras are too close.  The sprout that grows into a tree, the preserved artifacts, even the village and its culture seem more or less unchanged.  It appears that a few hundred years have passed at the most.  

It is therefore perhaps possible, that the Lost Sanctum is indeed in the Reptite/Dragonian dimension in which Dinopolis will come into being, so long after the extermination of humans that the reptites no longer remember what a human is and are only familiar with apes; and long before the construction of Dinopolis?

I suppose the real question is: Even if that were the case, so what?

In reply to something posted a few pages ago:

Quote from: chronoeric
And what we've ascertained is that the Amulet =/= Schala's Pendant, and that Lucca did not create the Amulet as the Compendium holds but Kid found it sometime around the orphanage burning, which begs the question - how did Kid survive the original burning of the orphanage since Serge wasn't there to save her? Which relates to your earlier question by further elaborating it - could Amnesiac Magus have saved her?

Is it not stated in Chrono Cross, that Kid's pendant protects her by means of shifting her through space and time to a safer condition (although hardly seems to work during the course of the game itself)?

Fan Art / Re: Meeresboden
« on: November 01, 2011, 08:24:27 pm »
For the gargling bit: I assumed so. I'm sorry, but that music just didn't appeal to me.  :(
Upon listening to it again, what actually bothers me is how square and regular the rhythm is...

Though hopefully my comment doesn't discourage you, because you did the best thing following your inspiration. Get inspired, feel the spirit, and go forth: that's how artists work, and if things don't go well they get better with every try.  8) What impresses me is that you dared to try the unique idea. What music was it that inspired you?

Oh, no worries.  If I were discouraged every time someone did not love my music, I would be a very unhappy man. :)

I think my biggest influences are Edgard Varèse, Morton Feldman and Arnold Schönberg in terms of the way that they thought about music (not in terms of mine sounding so similar).  In general, when I sit down to compose something, I am not thinking about imitating an existing music.  When composing these songs, however, I had a little bit the feeling of the songs of Robert Schumann in my head (like the song cycle Dichterliebe) and wanted to create group of songs with a gesture similar to that of his songs by means of a more contemporary expression.

For the second one, I'm afraid I'm not the best person to hand critique, nor can I say how you could improve. The most I can think of when I hear it is that it was a practice recording by a professional musician, not for studio use. The pitch synchronization between the viola and soprano were fantastic, but depending on what you were trying to achieve here, that was basically the problem. As for the composition itself, I just didn't feel any spirit into it.

hm, ok.

But anyway, that's just me. These aren't so much as "criticisms" as they are my honest thoughts of it, so hope you take it as such. Of course, I do appreciate two things greatly here: 1) Your skill at viola and her skill at soprano, which I'm hoping to hear more of, and 2) your will and drive to try the unthinkable.  8)

Well, I think you are overestimating my technique a bit, but thank you. If you want to hear the rest of Schneekreis, the song cycle from which these two were taken, go to, click on "play all" and choose "Schneekreis 1. Fall" from the playlist that will pop up.  The rest will play automatically.

Or you can listen to the 4 Weisen for viola and piano (I am more happy with my playing there), or the string quartet, Löcher.  Thanks again for your feedback.

Fan Art / Re: Meeresboden
« on: October 26, 2011, 05:13:59 pm »
Okay, heard em.

Thank you for listening.

The first one I found it hard to appreciate because the vocals sounded to me as an artificial feel of gargling water.

The singer is gargling water.  This is no less artificial than any other singing technique.  

I was inspired by the idea of someone searching for a beloved while drowning at the bottom of the ocean and was surprised by how well the singer was able to pronounce the words with water in her mouth.

The second one, on the other hand, I got hooked onto the potency of the vocals. It was a good practice, but it felt unfinished; the pitch and composition still needs a lot of work in case you're hoping to use it in future works.

The unisono between the soprano and viola in the performance isn't at all perfect, if that is what you mean by "pitch", so in that respect I agree with you and regret than Sandra and I just weren't good enough in that respect.  

How would you suggest improving the composition?

Fan Art / Re: Meeresboden
« on: October 25, 2011, 04:19:53 pm »
Actually, I'm usually the first to notice, but somehow this thread slipped under my radar (eProject and stuff). Whoops!  :oops:

Ah, I can't seem to hear the music. Seems to return an error constantly...

Try it at Myspace.  Here is the song from the first post:

and from the second:

Fan Art / Re: Meeresboden
« on: October 25, 2011, 02:45:32 am »
I hate to complain, but I would have preferred it had someone posted "you call this music?" or "this isn't really fanart" instead there being absolutely no replies.

Fan Art / Meeresboden
« on: July 17, 2011, 06:49:57 pm »
It is not exactly fan art, but I just finished a weblog entry about how a song of mine was inspired by Chrono Trigger:

It is part of a cycle of ten songs.  The third song's title is also a germanisation of the name of a track from the Chrono Cross OST ("leaving the body"), though I would hardly call it a remix. :)

Chrono Trigger DS Analysis / Re: Once-King Dalton
« on: July 16, 2009, 10:20:58 am »
The DS is overrated as well.  Neither system has very many good games, but the DS costs less and is more innovative.

Polling / Re: If you could change Chrono Cross, how would you do it?
« on: July 16, 2009, 08:34:51 am »
The Marbule concert is a side quest, as well as the search for Dario and the background of him and Karsh... there are a lot of smaller events that expand on the background and development of the characters, many of which are necessary to power up said characters (such as the giving of the replica sword to Pierre)  There's so much in Chrono Cross that's optional... even the battle with the Criosphynx- although that's necessary to get the good ending.

Polling / Re: If you could change Chrono Cross, how would you do it?
« on: July 10, 2009, 09:58:08 pm »
Funny thing about Chrono Cross is, it doesn't matter who you have in your party. At any point in the game, you can have whoever your want as party members. Ofcourse you still need to have Serge/Lynx, and you can only pick out of the characters you recruited, but besides that it's entirely up to you. You don't even need Kid. There is no point in the game where you need to have her in the party to be able to beat the game.

Ofcourse, to do all sidequests and whatever, you still need specific characters, but for just beating the game you can pick whoever the hell you want. Characters that are necessary in cutscenes will automatically pop up if they're not in your party.

Anyway, what I would change about Cross? Make Serge talk. And make him have an attitude. Yeah, f*ck you Leena, go get your damn scales yourself.

but then Dark Serge wouldn't be as interesting.

Polling / Re: Do you like accents in CC?
« on: July 10, 2009, 09:57:26 pm »
Whoever wrote Pierre's and Harle's dialog had clearly never heard a real French accent and had only dubious familiarity with the French language (free clue:  "moi" is "me", not "I", which means that "moi is" would translate as "me is"--am I the only one who sees a problem with this?).

Obviously certain accents shouldn't exist in the Chrono world, but how the hell would we know what a Porre accent sounds like? If they patterned Porre's supposed accent off of, I dunno, an Irish accent, that'd be fine, right? So each region in the Chrono world could have some kind of specific dialect and on top of that certain characters with weird jobs (like a pirate) would have job-specific accents ("argh matey, lemme see your booty"). Assuming what I just said made sense, it would be a sensible way to create an accent system in my opinion.

They tried something like that with some of the Guldove people, but it turned out annoying...don'tCHA know.

It's still not a very good solution, because then the one immediately associates said accent with Ireland rather than with Porre.

Anyway, I didn't say it would be easy, but Square-America could have given a bit more effort, don'tCHA think?

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