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Messages - FalconHit

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Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: December 18, 2008, 02:51:51 am »
Weird, I was just going to bump this so it doesn't get lost in the shuffle. Hopefully Z didn't wind up pulling his brains out over is project or anything...

Chrono / Gameplay Casual Discussion / Re: Is Magus really all that cool?
« on: December 15, 2008, 01:02:39 am »
I always thought it was ghetto, not ganster (or maybe gangsta)...

Does anyone have the full version of the DS line?

It's been retranslated...

Quote from: Magus
Your death was owed to weakness.

Now that's the cuddly, no-surprises-for-me-thanks, pyro (shall I burn it?), inconsiderate Magus we've all come to know & love...

It's right there
"Your death was owed to weakness."

We should really get an annoyed Han Solo picture instead.

Chrono Trigger DS Analysis / Re: Magus DS(Spoiler)
« on: December 10, 2008, 05:54:16 pm »
Because he isn't Guile?

We have a theory going that makes Eclipse Magus as Guile. You can find it somewhere in the CTDS analysis thread.

I think you use this picture in every thread you post in...

How is that part of the feel? A silent protagonist usually feels out of place to me. A main character that doesn't involve himself in any conversation whatsoever should not be a main character.

Seeing as how this an argument of opinion and not fact I think it should be dropped. There's no way it can get out of it's stalemate.

Kajar Laboratories / Re: The Metal Album
« on: November 17, 2008, 11:11:24 am »
What exactly is it you need support with? Pretty vague.

Chrono Trigger Modification / Re: Playable character mod: Schala
« on: October 25, 2008, 05:01:46 am »
Magus being obsessed with Schala would be; find Schala first THEN defeat Lavos. But he seems more content on defeating Lavos firstly, then perhaps finding her. His revenge doesn't even really seem like it's for Schala either. It seems really selfish in this kind of "I'll show that Im stronger than you, and my mother, and do what Schala couldn't keep under wraps" kind of way, at least in Chrono Trigger.  Personally I think it best that the Cross references are kept to a minimum when it comes to CT hacks.

Chrono Trigger Modification / Re: Playable character mod: Schala
« on: October 22, 2008, 06:20:00 am »
Hm...  I think the story reason's planned out enough for now. In some CT: CE-like hack, everyone goes on another adventure, and eventually, Janus finds Schala. (in 12000 BCE, or whatever the time would be at that point, probably something like 11995 BCE or something) Eventually they join the party and...stuff. I'm not too good with this stuff, I'm sure Rox would be better at it. -.-;

(Sorry Justin, but...) And I was thinking...her skillset might look something like this:

*Bless (increases stats of one party member, though that might be difficult to code)
*Sacred Protection (Protect + Magic Barrier on all party members)
*[Holy Healing]
*Pray (Not sure what this should do... Restores a small amount of MP to everyone except her? Though that could be overpowered...)
*Holy Light

Edit: the limit's eight techs, apparently. I got rid of Cure, but I'm not sure what other spell I should get rid of. Pray or Bless? Pray, probably, since that's likely the most overpowered, but... Opinions?

Though Justin does have a point... If you don't want to work on the spells, Rox, then maybe you could work on the story or something. :/ I'm no expert on the matter though.

Is every single tech she has going to be elementally based? Is the goal to make the most overpowered uber-extra side-quest character there is? This list is kind of wonky, one healing spell, one full party healing spell, 3 other support spells, and some crazy ultimate heaven luminare...

If anything is too powerful it would be a shield plus barrier spell. what exactly would create any kind of in game suspense if by the time we get Schala in the party everyone has pretty awesome armor, then on top of that she can cast barrier AND shield meaning what little damage the party does accumulate is cut to a third. The fact that it's on ALL party member's is pretty outlandish as well. She needs to be powered way down from this, otherwise you run the risk of making other characters with support spells severely under-powered (read MARLE) . An 8th character is cool, but not when they wind up completely overshadowing other characters thus making them useless.

Chrono Trigger Modification / Re: Playable character mod: Schala
« on: October 21, 2008, 12:12:06 am »
I think worrying about spell names/types/graphics and things of that nature is a bit to premature at this point in time.

Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: October 08, 2008, 03:46:31 pm »
How do you "work" "online"?

Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: September 23, 2008, 09:04:41 pm »
Can't wait, don't really have a lot of time on my hands but I'll try and search for as many oddities as I can when the time comes.

Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: September 23, 2008, 12:37:23 am »
Whoa, that's pretty cool. Thanks

Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: September 17, 2008, 08:43:36 pm »
I thought I read somewhere that there might be new techs in the next release, is this true? If so, would they be more ultimate attacks? Like giving Marle an ultimate "attack" rather than some healing thing?

Just wondering.

Looks great though, can't wait.

Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: September 10, 2008, 09:29:05 pm »
I'm way more excited for some fresh new content than a new port of the same game I've been playing for 13 years. Granted their is a new dungeon, but still face it it's the same game that we all have beaten dozens of times.

Sorry? I am really hyped to see how this turns out, no doubt about it. But I'm just more excited about being able to play it on something portable OTHER than my macbook...

Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End Beta1
« on: September 10, 2008, 06:42:14 pm »
I don't know, I mean I'm excited for this fan project and all. But to say I'm more excited about it than CT DS? That's probably not going to happen...

Although this isn't a bug, I really didn't like being forced to take Marle and Lucca to the Ocean Palace. I always choose Frog over Marle and I love Robo's dialouge so I almost always have them in my party. This meant that my Marle and Lucca were very underused at that point. It was frustrating to have no warning that I'd be stuck with an underequipped and Cure-less Marle. Sad

Sorry, it's neccessary for the plot development. I guess I should've warned everyone.

I'm surprised you shot this down so easily, it's a pretty legitimate complaint. You can't force people into liking characters they don't really like all that much. I felt kind of the same way, don't care about Lucca so any new dialogue written specifically for her for that scene just fell on deaf ears, usually I bring Marle and anyone else to the Ocean Palace to tell you the truth, they all seem much more interesting then her.

In all honesty I kind of just wanted her (Lucca) to shut up.

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