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Messages - LegacyCrono

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16
WHOA, that's a bunch of news. :P Great work, guys.

Soma Bringer looks great (But I didn't get the name - the game's about Soma Cruz from Castlevania?? o.0)!
I'm translating this screenshot completely. It'll be quick, just wait and I'll upload the picture. ;)

SEE YA!!!!!

17
Hey guys!
I'm a skilled RGSS coder. I can help your guys, but I can't say I'll be working 24 hours on the project. I'm studying at night and also at morning, so sometimes I just doesn't have time to work on anything...  :? Still, I'll do all I can. 8)

SEE YA!!!!!

18
Reality, Real-World Connections, and the Supernatural / Enhasa / Kajar
« on: September 01, 2007, 06:36:06 pm »
I've been looking for information about the name origins of Enhasa and Kajar.

Enhasa seems to means "Relationship Crash". That "Relationship" may be Kingdom of Zeal / Lavos relation. Lavos destroys the Kingdom of Zeal and "breaks" that "relationship".

From japanese...
En = Fate, destiny (between two people), relationship, bond, link
Hasai = to crush
Enhasai = "Relationship Crash"
Obviously, they cut out that "i".


Kajar is harder. "Ka" means "under", and "ja" means "snake". I couldn't see any relations between Kajar and snakes. So I've remembered that "ja", in japanese, is "じゃ". "sha" has a similar spelling, and in japanese is "しゃ".
"Sha" in japanese is "company". That makes some sense, as it lies under Enhasa at Kingdom of Zeal, sorta like its companion.


I'm not telling this theory is completely true, but still it's some interessing facts.  :D
SEE YA!!!!!

19
Kajar Laboratories / Re: ct engine (help wanted) ...
« on: August 27, 2007, 03:30:22 pm »
I would suggest you to use C# + XNA. It's far easier than C++, and you can deploy your games to XBox 360.
I can help you if you change to C#, I've got some experience with it (but I'm not a expert).

Good luck! Keep us updated of any news about your engine! :)
SEE YA!!!!!

20
Chrono Trigger Modification / Re: Japanese "Special Art"
« on: August 24, 2007, 01:07:34 pm »
Hmm, that's right.

Oookay... Now I must be off. I'll start playing FF6... right now.
And if your guys need me for... well, anything... Screw that, I'm busy. Look for any other person.

SEE YA!!!!! I'll be back in... huh... two weeks?  :D

21
Site Updates / Re: Chrono Trigger 12th Birthday Mega-Update!
« on: August 24, 2007, 12:21:10 pm »
Actually, I saw that picture.
I don't think CC is unsuccessful. It was a great success. Many friends of mine played CC and loved it, although most of them never heard about CT or didn't understand a bit of the storyline (some because can't read English and other because it's much more complex than most of the games). I'll have to agree CC lacks of character development. Most of them has been simply "put" into the party with no apparent reason. Characters as Grobyc, Janice, Orcha or Pip just joins the party but doesn't represents a important role to the story. They could be ignored as playable characters and still wouldn't affect the events during the game.
At CT, the playable characters are important to the story. Crono is the main character. Lucca has built the telepod that, with the Pendant, sent Marle back to the past, starting all the fuzz. Frog helps the party twice, first when Crono and Lucca comes to rescue the Queen and later when he opens the mountain with Masamune. Robo helps the party to get to the time gate at the future. Ayla takes the party to Tyrano's Lair and, because of that, they find the time gate that takes them to the Kingdom of Zeal. Magus... heck, he's Magus. And he's a optional character, anyway...

SEE YA!!!!!

22
Site Updates / HazardEngine CT Project
« on: August 22, 2007, 03:05:48 pm »
That's what I discovered about that HazardEngine project...

There is a video, but it's just a AMV made of PSX CT videos. There is no screenshots, but there's a page with a few pictures ("Imagens graficas"). Nothing about the game. One of these pictures (The most interessing, btw), doesn't show up.


They say they're using HazardEngine. The HazardEngine is Chrono Ideologies' engine, and will be used only by Kokoro Studios. That project simply can't use the HazardEngine. They claim 3D Flash Animator to be the so-called "HazardEngine", what makes no sense at all. I've tried searching by HazardEngine on Google. I've only found information about Kokoro's engine.


There is a download that should be a demo. Unfortunatelly, the file doesn't exist. Still, there is a "script demo" file. I've tried to download it, but I got a 0KB file.  :(


At the forums, I've found this:
Quote
ENGINE
Esse é o cargo de administração de Eventos, Mapas, enfim, tudo relacionado a construção do jogo no RPG MAKER 2003. Esse cargo é vangloriado com a administração do nosso amigo Ronan Lopes
The translation:
This is the position of Event, Map etc. administration, anyway, everything related to the construction of the game in RPG MAKER 2003. This position is marveled with our friend's administration, Ronan Lopes
Wait... RPG Maker 2003? What happened to the HazardEngine?


But WAIT, they say at their Orkut community:
Quote
irei removar o projeto... sinto que muitos teram que sair que so querem estar no CT2 pra leva fama... vai todo mundo que naum quer ajudar...
I'm going to restart the project... I'm sorry that many will need to leave, why they just want to stay with the CT2 [crew] to take fame... everyone that don't want to help will quit...
It seems the project is now called "Chrono Origin". It's being made with RPGMaker XP (Hmm... first, it was HazardEngine... then, RM2K3, and now it's RMXP). Here's a link:
http://www.freewebs.com/originmakers/chronoorigin.htm
There's a demo at the bottom of the page, but you need RMXP to play it. Looks poorly done, but... well...
The game starts when Gina (Crono's mom) get into the time portal. Here's the translation of the first paragraph (Kept grammar errors):
Quote
65 million years ago, a great being, like a red comet, fall at the planet. Since then he lives draining the planet's energy to survive. They call him "Lavos", with his fall, many things has changed in this planet. Going to year 1000 DC, a great warrior, called Crono, accidentaly discovers some time portals. In his time travels, with his new friends that he finds during the journey, Crono helps all the people he can at his way. Then he meets his first and mortal enemy at year 600DC, a impious darkness mage called Magus. The very hard battle, resumes into a hard victory, why Magus wished to summon Lavos and wake it from its slumber at the planet's inside. The story goes on and they get to a new time, where the society of this era were so evolved they tried to control Lavos' power. But the big mistake of this society was to trust all its evolution to Lavos. Soon, that power gets out of their control destroying all the kingdom of Zeal. After many fights, finally at year 1999 DC, Crono and his friends stands face to face against Lavos. After a frightful battle, Crono & others defeat Lavos and saves the planet from its end. Well, from there that starts Chrono Origin, from Crono and his different era friends' farewell, the Crono's cat get into the portal and Crono's mom rush before him. In this moment, Crono, Marle and Lucca goes after her... Now the end of a history, created new begginings.

Chrono Origin, doesn't encloses only the universe saw from Chrono Trigger. If you like Serge and other heroes at Chrono Cross, wait for interessing news in this game. The Chrono series is linked in many ways, and at Chrono Origin, many of them will happen and many new will be created. Characters, will be many on this game, and most of them, depending of your actions, you'll be able or not to met. Everything depends of your actions.

Well, let's see what this project is going to be. :P Doesn't look very good, but it's just my own personal opinion.
SEE YA!!!!! and HAPPY BIRTHDAY CT!!!!!

Edit: Hmm... I see...

23
Other Topics and the Prerelease / Re: Alpha version Crono sprite?
« on: June 02, 2007, 06:48:55 pm »
Yeah, it is Brazilian. :) I used to have this magazine, it's called "SuperGamePower". Unfortunatelly, they got closed a long time ago... :( Wish they were on so I could ask them some shots.  :(

The Crono's sprite looks more an ordinary townfolk sprite. :P
And for the Dome, it's somewhat different from Arris Dome...  :?

@CrAzY:
They actually knew (sorta). The text says "(...) By the staff we can see that Chrono Trigger will be even better than Dragon Quest and Final Fantasy. (...)".   8)

SEE YA!!!!!

24
General Discussion / Re: Earth-Like Planet Discovered!
« on: April 25, 2007, 03:57:36 pm »
Whoa, nice...
I knew it, someday we would find a planet just like ours!

Well, name it Kajar or Balamb. :D
SEE YA!!!!!

25
I tried using a corruptor to change bytes from $C1C00 to $C37FF. Funny things happened. First, skills are all scrambled (See photo below) and when Marle attacks, Crono uses Thunder!! Amazing, isn't it? Odd is that it inflicts no damage at all...  :(

Another corruption test... This time, when I use a skill, the 1st slot character uses it! Check bellow, I made Magus uses Robo's RocketPunch and Marle uses Magus' Thunder 2. Some Double Techs works, but most doesn't. Oddly, I couldn't use any Triple tech but Delta Attack (Is that the name? I can't remember. It's Crono/Marle/Lucca, but I can use with any trio). Still, it does no damage. When you attack, appears 0 in a monster and "miss" in other. Really weird, but fun (lol, Magus using Robo Tackle!! :lol:)
Check Gato using Laser, awesome!! xD

That's all for now. BTW, I've searched for "Haste" (A7BA CCCD BE) and I found two address... Why?  :? There should be only one, right?

SEE YA!!!!!

[attachment deleted by admin]

26
Nice...! I'm going to give it a try!  8)
I've found a odd thing... Both 7A and 78 are used for sound, but if you change one for another it won't work.  :?

SEE YA!!!!!

27
Kajar Laboratories / Re: take a walk in Crono's world: Date 1020
« on: April 02, 2007, 02:48:01 pm »
Haha, you gotta be kidding us.
Dammit, April fool...

SEE YA!!!!!  :jiraiya:

28
Articles / Re: Real World Influences
« on: March 17, 2007, 03:17:35 pm »
Quote
About the 3 gurus giving Chrono's party 3 gifts like the Mages, I always though these 3 gifts were more in relation with the Japanese mythology:
The japanese Emperor received 3 gifts from the gods:
 * a sword taken from a devil's body (Masamune)
 * a magical jewel (Time Egg?)
 * a mirror with 8 faces (ok there is only 7 time periods in CT but...)
Chrono'99, you're wrong about the time periods:
  • 65000000 BC
  • 12000 BC
  • 600 AD
  • 1000 AD
  • 1999 AD
  • 2300 AD
  • End of Time
  • Lavos' Pocket Dimension
If you consider End of Time as a period, then you should consider PD too. The jewel could be the Time Egg or Frozen Flame, I dunno.


Quote
Sealing the comparison is the presence of the Knights of the Squaretable in the Chrono series, an order present in English legend -- originally, the Knights of the Roundtable, presided over by the legendary King Arthur. Workers seem to till the land, and the world contains cafes and inns where much merrymaking occurs. It is important to note that the Squaretable title was invented by Ted Woolsey; in the Japanese version, they were merely "royal knights."
Weird pun, Squaresoft / Squaretable.  :lol:


I've heard that Mammon is the Lucifer's child name. Makes sense, considering Lavos as Lucifer.

Nice article, really interessing!  8)
SEE YA!!!!!

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