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Messages - Zakyrus

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31
Chrono Trigger Modification / Re: Tile insertion Guide Attempt
« on: February 12, 2023, 01:38:59 am »
If you haven't check this post out:

https://www.chronocompendium.com/Forums/index.php?topic=13803.msg235282#msg235282

The attached images with help you. ;)

~Z

32
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: January 19, 2023, 01:56:52 pm »
This is something I once heard about regarding a different game, but on the SNES, you can't color each character separately in a game with a variable-width/proportional font. The background layers of the SNES are tile-based, including which palette they use. In a VWF, a single tile will contain parts of multiple letters. So that one palette would be applied to multiple parts, or sharply change mid-letter on the next tile.

Hmmm... I was pretty sure that somebody figured this out before... and that what I suggested, could elaborate upon it by a few simple hacks. This would allow for "Legend of Zelda" (style) Color Coded important segments for Quests.

~Z

33
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: January 18, 2023, 03:34:39 pm »
Has anybody deciphered the encoding of C O L R E D  T E X T per character(char[*textstring]), yet?

We sooooo need to work on that. Should be easy for a plugin to expand [*keyindex_icons] and colors, maybe even [font] or wavy_draw_font... (for fun!)

 :? :twisted: :cry: :oops:

~Z





34
Chrono Trigger Modification / Re: Enabling Tile Animations (wip)
« on: January 14, 2023, 12:10:06 pm »
Triple post. These are my old notes on the L1 & L2 tile animation data. I made these notes for myself, so I'm not sure if they'll make sense to anyone else or not.

SUPER-F*CKING-DUPER ...in-CREDIBLE!! Fantastic!
Thank you so much! ...a few questions, though...

...Can this be expanded/elaborated upon?(for greater purposes like making a TF plugin)?
Secondly can you provide the formulae for calculating this(so I can make a TF/extras video on the subject?) Either way, this will be an honerable mention. ;)

ThAnk YoU!!

~z

35
I'll get it uploaded. I think I'll just throw a link right in front of the offsets section, calling it the "grab bag" or something like that.

I love it!  :D

~Z

36
Chrono Trigger Modification / Re: Temporal Flux Version 3.04 R1 Released
« on: January 03, 2023, 05:38:27 pm »
This is wonderful news!

I am crying a thousand gods of joy over this!  :cry: :roll:

Could we PLEASE (for the LOVE of ALL CREATION)...have a map/pallet editor!

Also, have STRINGS editor, be able to EDIT the hex/string value (not just item/names for example)

^^^&^^
Please and thank you!

~Z

37
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: December 12, 2022, 12:15:58 pm »
Double-RAINBOW!~! (I mean post!)

More videos coming soon, once I get back on my feet(again, lol)

~Z

38
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: December 12, 2022, 12:15:08 pm »
keepvid.to
works wonders, no slow, and it's hacker based.  :wink:

~Z

39
Chrono Trigger Modification / Re: Edit Treasure Chests
« on: October 17, 2022, 04:32:49 am »
Wow, that is all? What easy, hehe, hope I can do it well.

Thank you a lot friend, by the way, your hack is really awesome.

Greetings.

Yep. Let me know if you have any questions or trouble with it. I appreciate feedback on the videos, they need a rehash(eg: less swearing and made more for kids, etc.) 😎

I was going through a kind of rough time, so my videos come with the #NerdRage, lol

~Z

40
Chrono Trigger Modification / Re: Edit Treasure Chests
« on: October 16, 2022, 09:19:15 pm »
Lol.
What part is there not to understand?
Probably because I'm a hummingbird Tigger with my mother f****** ADHD!

I'll try to make a rehash of the video that's easier to understand and a lot shorter with less drunken swearing!

Basically you use the text sheet that is the key of items which numbers are assigned to which hex values...
Example: Potion is 80.
Blank_Space = FF

Using the formula in the sheet I provided in the downloads... You calculate where the item name is and replace the blank space FF with potion which is 80 and you get the potion icon.

~Z

41
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: September 02, 2022, 07:40:48 am »
Hmmm.... Would it be easiest to instantiate a blank object?

Basically I was trying to copy Marle's ice spell into Crono's Cyclone... Because there are differences in the amount of objects of each of the three parts this would not be possible to copy and paste Techs so far..m.

I just tried to copying the ice spell segments over into deleting the objects probably a No-No so far, huh?
If there's anybody that can product test or break something or find something weird it's probably me...


~Z

42
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 28, 2022, 04:54:04 pm »
Hey is there anything I can do to help with the development of the tech editor?

I noticed that deleting an object causes it to crash I was just trying to try to replace chrono:cyclone with ice.. just to see if I could do it and how it would work and I didn't get very far. lol

~Z

43
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 24, 2022, 04:52:16 am »
TUTORIAL 6 "Finishing Touches with a ROM Hack"
Part 1: Ozzie's Manor (1 of 2) https://youtu.be/pPYrC05rfBw

Yup.
Enjoy!

Don't forget to hit the like button on YouTube or you forfeit your immortal soul ( lol, jk) 😁🙏

~Z

44
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: August 18, 2022, 02:27:44 pm »
All that remains to be completely done is move the 35 bytes of character data stored in the rom at x24F000 to 7E28A4-7E28C7 (there's still tons of free bytes here.) This would not only allow human Glenn but full or partial costume changes for every character.

Hooray so the new era is about to begin! The 8th characters nearly done.
But partial or full costume change in what context?

~Z

45
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 15, 2022, 10:21:53 pm »
That's cool stuff what is actually the difference in ayla's attack power versus Glen or Chrono?
Because technically you could use itemizer to change any weapon to be equipped on any character...
But a four times damage variable added would affect each one differently? If their attack power is different?

I'm pretty sure that Marley and Luca are based on hit for their attack damage more than they are attack power because they use ranged weapons... Unless they're close range smack with their weapons has something to do with attack power more then hit I'm not sure I haven't looked into this yet.

~Z

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