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Topics - Zakyrus

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16
I'm working on adding a layer3 to a background of North Cape by using L3 Tileset C (used for water in Heckran Caves)
(sorry, I don't have a screenshot)

It looks totally awesome ingame, but the the problem I have is the tiles aren't animated unless I set it to a pallete that uses that Layer3 tileset (such as #11, which is Heckran Cave pallete. However, North Cape's pallete is 43) Why is it that some L3 tiles do this based on pallete? What gives...? Is there asm code that governs the pallete/tileset or something? (I'm thinking I won't be able get this working easily...)

~Z

17
Chrono Trigger Modification / Tutorial: Fixing tiles layering.
« on: September 05, 2008, 06:19:22 pm »
I wrote this little tutorial because there wasn't much info on this subject and it will hopefully clear up alot of confusion for new mappers. This is another case where we can say, just "go to the tutorials" -- the info's there.
Hopefully sometime in the future, Gieger can add a mode to TemporalFlux that will allow one to see every "Sprite over L1" or "Sprite over L2" tile all at once. (which would make map-fixing alot easier)


Open the desired location to edit.

Go to Window Menu -> Location -> Tile Properties, this will create a tab called Tile Properties
at the bottom of the Tileset Window.

The parts we are concerened with here is the "Sprite over L1" & "Sprite over L2" settings.
If you click on a tile that layers over the Party Members, you will see one or both of these values as True or False depending on which layer the Party Members are meant to walk on.

For instance, let's say I make a map where Layer1 is the 'ground' where the Party Members (PCs) will walk on, so "Sprite over L1" would be True. A layer of Trees that are "on top" of the scene are on Layer2, therefore "Sprite over L2" would be False (making the layer go over the PCs). If I made a map where Layer2 was the walking path and Layer1 was the trees; "Sprite over L1" would be False and "Sprite over L2" would be True.


For visual purposes, I have included a few images.

Here's one, where the tile is over the PCs:



They should be set to True if it's a surface that's meant to be walked on. In the image below, you can see the highlighted tile where "Sprite over L1" & "Sprite over L2" should BOTH be False (seeing as both Layers for that tile are meant to be walked on in this case)



Here's one where the Trees aren't right:



As highlighted (with the green box) in the image below, the problem is actually the tile beneath it, not the trees themselves. (The trees here are on Layer1 by the way)



So keep in mind: Sometimes the tile that may be "goofing up" is actually a tile near or around the problem area. Some experimentation is required.


~Z

18
Here's Fiona's Forest Campfire Scene as it is so far. It's not fully complete yet because I have this curse where I lose motivation on one thing then jump around from task to task. Yeah, everything does get completed EVENTUALLY, but at least task jumping keeps me from getting sick of a project and giving up entirely. Anyways, this scene isn't done yet, but as you can see there's a plethora of possible combinations. For convenience of reading, I have taken out all of the text commands such as {line break} and {null} statements.

Note: Any line that starts with ## is a comment by me, and is not actually said in the game.
*ANY* line said by Magus is only shown if he's recruited, unless specified otherwise. (pertaining to certain conditions, which are marked with ##)



## Campfire Scene Fades In...
## "Brink of Time" is playing (End of Time theme)
 (if I can get that Forest Ambiance from Radical Dreamers imported I would SOOOO use that instead)


{Robo}: After four hundred years of experience, I now believe that
Lavos may not be responsible for the Gates after all.

{Marle}: What do you mean {Robo}?

{Robo}: I have come to realize that someone, or something wanted us to
experience all of this. The different events over time, that
we have all witnessed. It is almost as if some "Entity" wants
us to relive its existence through us, through each of our perspectives.

{Ayla}: {Ayla} know!
When people die, elders say, see whole life pass by before eyes!

{Frog}: It is true that mortals do relive their most profound memories
before death claims them. Yet those memories most often are
sad and remorseful ones.

{Robo}: Thinking things like, "If only I had done this," or, "I shouldn't
have done that..." triggers unpleasant, repressed memories.

{Marle}: Will that happen when our time comes?
Will that happen when we...die?

{Lucca}: Sigh...
Probably...who knows?

{Marle}: Why...is there a particular point in time you'd want to return to, {Lucca}?

{Lucca}: No...not really...

{Marle}: I'm sorry {Lucca}, was that something I shouldn't have asked?

{Lucca}: It's alright {Marle}...
 ...it's just something I don't like to think about too much.

{Frog}: Nonetheless...Lavos seems to play an integral role in the life of
this Entity. Each era is enraptured by Lavos.

{Magus}: ...this "Entity" you are speaking of, who is it?

{Robo}: It is unknown, whose memories these are. It may be
something beyond our comprehension. Our journey may come to an end
when we finally discover the identity of the Entity.

{Ayla}: {Ayla} feel one you talk about is "Mother Earth."

{Magus}: I understand...
The lifeforce of all living things.

{Frog}: You mean...the spirit of nature?

{Lucca}: It is possible...
Maybe the Planet itself is alive like us, or it could be the conciousness of the
entire Universe itself.

##If Crono is present
{Crono}: ( {Lucca}'s on the right track! )

{Ayla}: {Ayla} think so.
{Ayla} hear cries of Mother Earth.

{Marle}: {Ayla}, you can hear the cries of the Earth?

{Ayla}: It say "It hurts, it hurts!"
Lavos very bad for Earth.
Lavos cause much pain for all.

{Lucca}: Do you think the Planet is trying to help us defeat Lavos?

{Robo}: Most probable...it would explain why the Gates appear when
and where they do, why they take us to the most useful eras.
Every period in history we have traveled upon so far, has all given
us important clues about Lavos's existance.

{Robo}: We know that Lavos landed on the Planet during the Prehistoric
Era.

{Ayla}: Lavos fall from sky!
Ruin Tyrano Lair!

##If Zeal NOT destroyed
{Frog}: ...and during the Dark Ages, he is under manipulation by the
magic Kingdom of Zeal.

##If Zeal IS destroyed
{Frog}: ...and during the Dark Ages, he destroyed the magic Kingdom of
Zeal.


##If Magus IS present
{Lucca}: He was seen as an icon by the Maougun and destroyed
Castle Maou after our little "misunderstanding."

{Magus}: ...

##If Magus is NOT present
{Lucca}: He was seen as an icon by the Maougun and destroyed
Castle Maou after our battle.

{Marle}: He's worshipped as a god by the Cult of the Blazing Throrn
during the Millennium...

{Lucca}: He ravaged the world in 1999 A.F. - "The Day of Lavos."

{Robo}: Which lead to a desolate and barren future in 2300 A.F.

{Magus}: ......
So...that's your story, huh?
To save the future...how interesting...

## If Crono is restored, show all of these bits

{Marle}: Hey, what about all of the things Gaspar told us at the End of
Time?


##Ozzie's Fortress
  ----------------

"A fugitive in the Middle Ages,
Ozzie, maintains an evil hideout..."


## Quest not started:

{Lucca}: We should take a look in the Middle Ages and we might find Ozzie,
maybe there's something there that can aid us?

{Magus}: ...
Ozzie probably has some rarity or other trinket of great value.


## Met Ozzie at the Entrance:

{Lucca}: We should go back to the Middle Ages and check out Ozzie's
Fortress. Maybe there's something there that can help us?

{Magus}: ...
Ozzie probably has some rarity or other trinket of great value.


## Defeated Ozzie:

{Frog}: Ozzie fought well, but was vain in striving against us.

{Robo}: Indeed. We have aquired many treasures from his Lair that may aid
us in the battle against Lavos.




##Genocide Dome
 --------------

{"1}There's a task to be done in the
Future, where machinery originated.{"2}

## Quest not started:

{Robo}: ......
If there's an origin of machinery, that may mean that there's others
like me.

## Quest Completed:

{Robo}: The machines of my era were corrupted, but nonetheless the items
obtained from that quest has aided us much in our journey.
......
...and I, Robo, shall never forget you Atropos, your memory will live
on within me for as long my systems function!



##Sun Stone:
 ---------

   {"1}And there's a very special stone
that can shine its light on each
generation, from the distant past
to the far future...{"2}

## Quest not started:

{Marle}: Could it be...the Sunstone?

{Ayla}: {Marle}, maybe you right!
But, how we find?

{Robo}: When Lavos ravaged the Kingdom of Zeal, the Temple of Sol
fell from the sky and sank to the bottom of the ocean.

{Lucca}: Maybe the Temple resurfaces in a later era, say the future?

{Frog}: That's possible...


## Defeated Soul of Sol and got the Moonstone

...

## Left Moonstone at (Primeval) Sun Keep

...

## Found out the Moonstone is gone

{Lucca}: The Moonstone is missing...
could it be somewhere in this era?

## Retrieved Moonstone from Porre Mayor

...

## Made Wondershot w/ Sunstone (& R'bow Shell quest not done)

{Lucca}: The Sunstone we recovered is very powerful, there may yet a
way to further utilize it's potential.


## Made Wondershot w/ Sunstone (& R'bow Shell quest done)

{Lucca}: The Sunstone we recovered is very powerful.




##Northern Ruins:
 ---------------

{"1}There's the ghost of a lofty knight,
slain by {Magus} in the Middle Ages,
who haunts the present...{"2}

## Quest not started:

{Frog}: The ghost that haunts the Northern Ruins...
...could it be...Cyrus?


## Obtained Tools:

{Frog}: We should give these tools to the carpenter in Choras Village.
Maybe they'll repair the ruins?


## Retored part of Northern Ruins:

{Frog}: We should have the carpenter complete the Northern Ruins...


## Frog gained Mastery of the Masamune:

{Frog}: It brings great joy to my heart knowing that Cyrus can rest.

   ## Magus present
      ...and joining forces with {Magus} at that!

   {Magus}: ...{delay 04}


   ## Magus defeated
   ...and knowing that I avenged him by defeating {Magus}.




Rainbow Shell:

##Rainbow Shell:
 --------------

{"1}There's an object in the Middle Ages
that sparkles like a rainbow...{"2}

## Quest not started:

{Marle}: Hey! That's gotta be the legendary Rainbow Shell!
I remember some people in Zeal were talking about it.
Something about the Guru of Life could make awesome itmes with that
and the SunStone.

Say, wasn't Toma looking for the Shell at one time?

{Lucca}: Yeah, but how would we even find him?

{Frog}: Heh. He's probably at tavern pub, drinkin' sake!
Pubs are all he's good at finding.



## Went to Guardia Castle:
## Gave Jerky to King:
## Obtained Toma's Sake:
## Poured Toma's Sake on Gravestone:
## Stored Rainbow Shell at G. Castle:
## Defeated Yakra:
## Combined Rainbow Shell w/ Sunstone:

Marle: We still have this PrismShard...
   What could we do with it?




Hmmmmm.
I feel that there's something else...


##Searing Chasm
 --------------


"A burning catacomb, filled to the brim with primeval darkness...
 but gleaming with thousands of shining beauties..."

## Quest not started:

Ayla: ......! I know! I know!
Marle: What is it Ayla?
Ayla: There a place with lots of shiny! Shiny Shiny!
Lucca: That sounds like a lot of shiny.
   What could this mean?
Robo: Where is this place with lots of shiny Ayla?
Ayla: Deep in the Valley of Giants,
   past old Tyrano Lair. It's See-ring Ka-summ
Frog: Searing Chasm?
Ayla: Yeah! Lot's of shiny there!
Lucca: Wait... lot's of shiny...gems?
   "Searing Chasm" ...um, Ayla... is
   this place really hot inside?
Ayla: Yeah! Lava EVERYWHERE!
   Must be careful there!
Robo: So, a regular inferno.
   Gems being forged by extreme heat.
Frog: A quite unpleasant sounding place...
  Though these gems may be of use.


## Quest completed:

...



##Black Omen:
 ----------


{Frog}: There is still the Black Omen that floats above the world.
What of it? What does it do?


{Magus}: The Black Omen is the Ocean Palace reborn...my "mother"
is responsible for its existance...


{Robo}: The Omen is connected with Lavos...it may serve as an power
amplifier or another method of ensuring his rise in 1999 A.F.


{Lucca}: But nothing changed in the future! Lavos still destroyed
the world and survivors are still around like they were before.
What's different?

{Frog}: Maybe...us?

{Marle}: Huh?

{Ayla}: What you mean, {Frog}?


{Frog}: Now that I think about it, everyone else accepts the Black
Omen's existance as always being there.
...but WE don't remember the Black Omen like that, due to our memory
versus the time distortion. Besides...

{Frog}: ...whatever foul darkness Lavos has plagued her mind with,
Queen Zeal is no fool. She knows we survived Zeal's destruction.
She knows what we are capable of and that we are a threat to Lavos,
no matter her blustering to the contrary.


{Magus}: I hate to say it, but the frog here is right...my "mother",
as much of a fool as she may be...
...is still smart enough to be able recognize any threat coming
her way. There's no doubt that she will be ready for us.

{Marle}: Oh great... So this means that Lavos is gonna
be stronger than ever?

{Lucca}: Looks that way.

{Robo}: I would not panic just yet, {Marle}.
The Black Omen may merely serve to focus Lavos' power...if we
were to destroy it... It should weaken him enough so that
we may be able to defeat him!

{Frog}: I feel that {Robo} is right...
and in any case, we have Mother Earth herself on our side!

{Ayla}: {Ayla} fight for Mother Earth!
{Ayla} no lose!

{Marle}: I sure hope you're right...





## No matter what:
-----------------


{Lucca}: Well, that about does it {Robo},
for the maintanence. You're good as new.

{Robo}: Thank you {Lucca}, I never thought
I would get that sand out of my circuitry.

{Lucca}: Yaaaaawwwwwwn.
Well, I'm beat. What time is it?

{Robo}: The time now is 2:53 a.m.
It is getting quite late.

{Frog}: Shall we turn in for the night?

{Marle}: Yeah...it'd be best.
It's been a long day...

{Lucca}: Goodnight, everyone!

{Marle}: Goodnight, {Crono}!
   ( Sweet dreams... )

{Magus}: ......
   ( Night...a time to reflect... )


## Fade out ##



(after Lucca Get's up)


{Lucca}: Huh...?
What's going on?
What's that sound?

{Lucca}: It's coming from...there?


## If Lucca checks Marle & Crono is present

{Lucca}: ( They're both fast asleep and tranquil next to one another...
They'll probably make a really good couple... )


## If Lucca checks Marle, Crono isn't present

{Lucca}: ( Poor {Marle}... )


## If Lucca checks Robo

{Lucca}: ( Repairing him was alot of work... I'm glad that's over with. )

## If Lucca checks Frog

{Lucca}: ( He's sound asleep. )

## If Lucca checks Ayla

{Lucca}: ( Poor neanderthal, probably doesn't even understand even half
of what's going on. )


## If Lucca checks Magus

{Magus}: ...


## ...and as soon as Lucca tries to walk past Magus

{Magus}: ......
Going somewhere?

{Lucca}: {Magus}, do you EVER sleep?

{Magus}: Better hurry up, or you might miss your chance...





...and there you have it. I'll finish this after I'm done with Ayla's Quest.

19
Chrono Trigger + / Ayla's Quest (spoilage)
« on: August 07, 2008, 12:16:33 pm »
Valley of Giants:

I finally got something written that makes out what could be called a 'quest' for Ayla.

Here's an image of the Valley map, 90% complete. The last 10% consists of the remaining details of the map as well as the several dozen annoying tiles that layer over the PCs instead of underneath them.  :x



Anyways, I hope to have a beta test of this quest available soon.

Quest notes:
This area can be done anytime after the Ocean Palace, or after Tyrano Lair on NG+.

Ayla must be present in order to find the way through the Valley.
After quest completion, player may use any party upon re-entering these areas.

Dialog note: Any text surrounded in parenthesis is the PC thinking it. (e.g. Crono)



(Party enters an area with many waterfalls and thick dense smog rising up from the base of the valley)


Ayla: This place, "Valley of Giants."

Ayla: ......!
   Hmmmmmm...


(2nd Party Member)
Crono -- *choose someone else*
Marle: What's up Ayla?
Lucca: What is it Ayla?
Robo: What is the matter, miss Ayla?
Frog: Is something the matter, madam?
Magus -- (skip Magus, noone says anything)

Ayla: Sense much danger ahead.

(Other party member, if Magus is present-he has first priority)
Crono: ( Ayla's right...I can feel them. )
Marle: We'd better be careful guys.
Lucca: Everyone be careful.
Robo: We should remain alert.
Frog: We had better be on our guard.
Magus: She's right, some strong force is
   bound to this place.



#if Fiona's Forest Quest NOT done, show this bit#

(2nd Party Member)
Crono -- *choose someone else*
Marle: Maybe we should just go back...
Lucca: Should we leave?
Robo: Perhaps we should turn around.
Frog: Then, shall we leave?
Magus: This is another waste of time...

Ayla: No!
There a cave near!
Lots of Shiny!
Shiny, Shiny, Shiny! (said on a seperate line)

(2nd Party Member)
Crono -- (choose someone else)
Marle: That sounds like alot of shiny...
   Gems maybe?
Lucca: That sounds like alot of shiny...
   Maybe gems?
Robo: Shiny? I can only deduce that you are
   referring to gems.
Frog: Shiny?
   What are you talking about...gems perhaps?
Magus: Seems to me you're talking about gems.



#if Fiona's Forest Quest IS done, show this bit#

Ayla: Cave not far!
Lots of Shiny!
Shiny, Shiny, Shiny! (said on a seperate line)



#Either Way#

(3rd Party Member)
Crono -- (choose someone else)
Marle: Um, where's this cave Ayla?
Lucca: So, where exactly is this cave Ayla?
Robo: Where precisly is this cave Ayla?
Frog: Where is this located Ayla?
Magus: Then...where is this place?


(Ayla motions over to some trees)

Ayla: Hidden! This way, we go!
   Follow Ayla!

(Ayla becomes party leader, unless you leave the area)

(Player can now walk through the trees)



(Party stops)

(2nd Party Member)
Crono: ( They're going to try to surprise us. )
Marle: It feels like something is watching us.
Lucca: I feel like we're being watched.
Robo: My sensors detect dinosaur DNA nearby.
Frog: This doesn't feel right.
   Something is watching us.
Magus: Something is hunting us.


Ayla: Ayla sense dinos very near,
   must be careful.


(Dinos jump out at first battle spot)

(3rd Party Member)
Marle: Uh oh! Here they come!
Lucca: Looks like they're here.
Robo: They've made themselves present.
Frog: Speak of the devil...
Magus: ...and here they are.


<battle>


(Party wanders through the Valley until they reach a fork in the path)

Marle: The path splits here...
   Which way Ayla?
Lucca: There's a fork in the road...
   So, which way Ayla?
Robo: This path branches off.
   Miss Ayla, where do we go from here?
Frog: A fork in the path.
   Now where do we go, Ayla?
Magus: A fork in the road...
   Which way from here?

Ayla: This way, that way... no matter.
   Both go same place...



(Party wanders through the Valley until they reach what looks like
a dead-end near a large waterfall)


Marle: Ayla, this looks like a dead end!
Lucca: Ayla are you sure you know where you're going?
Robo: It seems that we can only turn back.
Frog: Hmmm. Looks to me like a dead-end.
Magus: There seems to be nowhere to go...
   but I sense an entrance nearby.

Ayla: Here! Over here!
   Cave here! Behind waterfall!
   Come inside!

(Ayla walks behind the waterfall and party members follow)
(Scene begins to fade out before party members reach the entrance)
(Auto-warps right into Searing Chasm dungeon)




Searing Chasm:

(Party Members end up in a cavern with rivers of churning lava about)
("Boss Battle2" theme is playing)

(Scene fades in with Ayla standing inside)
(Party members walk in and stop a few feet short of Ayla)
(Ayla turns around, facing the party)

Ayla: This is place with lots of shiny.
   "See-ring Ka-summ."


Marle: I can see why it's called that.
   It's burning hot in here.
Lucca: I see...this place is an inferno!
   Sweat is pouring down my face already.
Robo: What an acurate description.
   The air temperature is 130 degress!
Frog: What a perfect title for such an
   unpleasant place. Such sweltering heat.
Magus: Hmph.
   What a fitting name for an inferno such as this.


Ayla: Every twenty minutes...shiny appear!
  We take, come...

(Ayla moves upwards and the party members follow)
(An Elder appears from a nearby doorway)

Old Man: Help!
   Granddaughter lost inside!
   Can't find!

Ayla: We help!

Old man: Beware!
   Many dinos in here, very strong!
   Come here after Tyrano Lair ruined!
   

*Lots of Tri-horn battles... (level 80 mobs)
..random gems appear all over the dungeon.

First room with dinos:

Trihorn: Your the ones who wrecked Tyrano Lair!

Marle: That wasn't us, it was Lavos!
Lucca: Lavos did that! We didn't!
Robo: The impact of Lavos ruined the fortress,
   we had nothing to do with that part.
Frog: It was Lavos who ruined the Lair, we
   we're just trying to stop the Reptites.
Magus: Look, I had nothing to do with that...


Trihorn: Talk all you want. But thanks to you Apes,
   we had to move down here just to stay warm.
   Now we're gonna pound you!

Ayla: Your time over!
   Our time now!

<battle>


Next dino battle room:

Trihorn: What?! Apes down here?!
   Let's barbecue 'em!

<battle>


(final battle room)

Trihorn: Oh just great. Not even under the ground
   are we safe from you Apes!

<battle>

(Upon reaching the last room)

Little Girl: Ayla!

Ayla: What you doing down here!
   Much danger here!

Little Girl: Getting Shiny!
   Here!

Recieved:
(if NewGame) 1 Emerald, 1 Sapphire & 1 Ruby!
(if NewGame+) 1 Emerald, 1 Sapphire, 1 Ruby & 1 Diamond!

(Old Man enters room)

Old man: Granddaughter!
   You safe!

Little Girl: Granddad!

Old man: We now go!
   Here follow me! Shortcut here!

<jump down to starting room>

Old man: Thank you so much!
Here, have fresh spring water, you drink!

HP&MP Restored!

(if quest just completed)
Old man: Here take this!

Recieved: Either 1 Emerald, 1 Sapphire or 1 Ruby!


Old man: Shiny made every 20 minutes.
...come back in xx(20) minutes if you want more shiny!

or (if 20min wait is up)

Old man: Go in quick!
Shiny are ready now!

Searing Chasm can be re-entered every 20 mins after completing it.
You get HP&MP restored upon leaving aswell.
(You only get the gems from the Girl and Old man one time)


What do ya think? Questions, comments?

20
These are the maps for 1.1. Just post which map you're working on so we don't get multiple people working on the same map, (unless of course you're partnering up with someone).

I will continue to update this post as maps are completed or as they are taken from the "available" list.


AVAILABLE:
Cursed Woods
Dactyl's Peak
Sinking Desert (all three maps)


UNDER CONSTRUCTION: (includes "finishing touches")
Guardia Castle (by Azure)
Mystic Mountains (all three maps) - Zakyrus & DK_Donutlicious)
Beast's Nest - DK_Donutlicious
Valley of Giants & Searing Chasm (Zakyrus)

Cleft of Dimensions (still working on...)



DONE: (** means I have finished the Script/Events/NPCs)
Truce Canyon - (expanded by SirusD)
Enhasa - (expanded by SirusD)
Kajar ** - (expanded by Zakyrus)
Zeal Palace ** - (expanded by Zakyrus)
Algetty ** - (expanded by Zakyrus)
North Cape - (expanded by Zakyrus)

...I need to get organized  :x

21
Chrono Trigger Modification / Era/Timeline mem value
« on: July 23, 2008, 12:22:12 pm »
When you warp into Lavos Tunnel and save the game it says you are in "???" or if you save in Middle Ages it'll say "Middle Ages." Anyone know what the memory value that changes this is?

22
Polling / What weapon when fighting Zombies?
« on: July 19, 2008, 06:30:02 pm »
I know this has nothing to do with CT, but curiosity got the best of me and I just *had* to know. What would you use when fighting zombies? I would say Axe - simply because you cannot run out of axe.

23
Kajar Laboratories / Zeal Library Thread
« on: July 15, 2008, 01:21:19 am »
With the CT+ Beta 1.1 update just around the corner, I am gathering various infos for Zeal Lore and Arcane poetry. I am currently accepting submissions from ANYONE up until the release of 1.1 1st of '08. It can be ANTYHING that's related to Zeal, Magic or stuff like that. Try to keep the length within reason, no more than a couple short paragraphs. Not every entry will be added, but the most "arcane" or ominous sounding ones will be! I will for sure accept the top 10-15 submissions of a variety of topics. (assuming I get that many...but it's ZEAL so it shouldn't be that hard -- EVERYONE is a Zealot for Zeal)

Rules:
* Remember, any poetry doesn't neccessarily have to rhyme.
 (and it doesn't have to be poetry)

* You can submit as many entries as desired, but if so, try to cover various topics.

* Must be related to Zeal, Zeal History or Magic in some way.

* You can make up book titles, volume and page numbers as well as include an "author's name" or not. Author's name doesn't have to be YOUR name, it would be best to come up with some kind of mystical name. Names like "Martha Stewart" or "Janus123" will be ignored and probably replaced with "Unknown author" -- reguardless of how cool sounding the remainder of the submission is. Mythical sounding names like Synthius, Draekus, or Umbros are preferred. (in fact, if you can't think of any, you are more than welcome to use one of those)

* Also, any "Dream" or Dream state books should be "authored" by 'Morbeus' - which is the 'Heckran' that hangs out in Enhasa's Dreamatorium.



Here's some example topics:
--------------------------
Zeal History
Dream Species
Dreamstone
Magic
Lavos
Sun Stone
Reptites
Rainbow Shell
Temple of Sol (Sun Palace)
Shrine of Light (Sun Keep)
Teleportation (Concept, theory, etc)
Mammon Machine
Nu


We have some books already made on a few of the above topics, but I'm interested to see what everyone can come up with. The more the merrier!




For some examples, here are a few entries I wrote -- the former two are currently in the Zeal Palace Study if you read the bookshelves:

"Elemental Realms," vol 2. ch. 12
Unknown author
"Upwards, in the higher dimensions, exist four realms made of pure Magic. One realm for each...Lightning, Fire, Water, Shadow.
The Lightning Realm is pure energy, all arcing into infinity!
The Fire Realm is an endless inferno, blazing for all eternity!
The Water Realm flows it's pure essence into the never-ending!
The Shadow Realm - so bright with darkness, that it fades on
and on forever!
   Each of the four Realms brings total balance to the others.
They intertwine together, to create the "Material World" or "here."
They can never be offset, for all are in complete harmony, melding
forever, together as One."

and

"Cosmic Knowledge," Vol 13, Chapter 27, page 603
by Zakyrus
"From stardust......heavens are formed.
Suns are made......and planets born.
Life floursihed......to kill, live and die.
With their primal battle cries.
Upon Sun's death......life no more.
Back to stardust......all once more."
Could this be the flow of ALL life in the Universe?

and

   "Encyclopedia: Theories," vol 12, ch. 8, page 134
Unknown author
"The "Cleft of Dimensions" theory states that there
is a nexxus on a lower energy frequency existing
along side ours. It is theorized to be a place where
destroyed worlds end up. This Space is thought to be
endless, containing unnumbered broken vistas.
Some believe this place is nothing more than a void,
wrapped in delusion --a stagnant abyss coursing with
desolation.
   However, this theory has never been proven.
There is thought to be a method for entering
this bizzare realm of unfortold horrors...
...though any who have been foolish to attempt
to do so were never heard from again.
The method is as follows...
...
The rest of the page is torn off...{null}



With that said and done, please make atleast one submission, like I said before I won't add every single one, but the more arcace and ominous sounding ones will! Also, let's keep this topic only to submissions and *try* to keep other banter to a minumum.

Good luck!

~Z


24
Chrono Trigger Modification / AI Editor Tutorials Thread
« on: March 15, 2008, 03:57:21 am »
Welcome to the first of many tutorials on making advanced cutscnes.
This brief tutorial will discuss the best method for having 2 PCs discuss the situation by utilizing the LEAST amount of event commands posssible. However, the wrench is thrown in when Crono is in different positions in the party. Therefore, I have included a simple formulae for making sure your dialoug lines are said in the smoothest manner possible.

Think of this as an "advanced" follow-up of Chrono'99's post here:
http://www.chronocompendium.com/Forums/index.php/topic,2060.msg59848.html#msg59848

For instance, here's an snippit of the event editor:


Above is location {0C5} Giant's Claw Last Tyrano
(which is Event number "085")




You can see in the highlighted spaces in image #1 where they would link to the PC's Arbitrary code, which calls that PC's Object to say display dialog.



Now take a look at image #2, which is Crono's Object code. You can see that the highlighted spaces will make another PC say their line instead. This isn't very effective because, if say, you have Magus in your party, EVERYONE else has speech priority over Magus. So, the best way we can rectify this, is to call another CallObjFunction within Crono's command. In doing this, EVERYONE who gets a chance to speak depending on which position they are in the party.

Check out my modification here:



As you can see, this is MUCH simpler and saves alot of commands and precious space (and we all know that space in a Chrono Trigger ROM is precious... we need all the commands we can get!)

The highlighted parts represent the parts we will be dealing with in this tutorial. So, how do we know the best way to call other PCs from Crono without accidently calling Crono again (crashing the game due to infinite loop) OR calling the same PC three times?

The formulae below is to be followed if, for instance, you don't want any problems.


Notes:
PC1, Arbit3 (would be CallObjFunction "PC1", Arbitrary3)

CallObjFunction would obviously lead to the set Arbitrary in which there would be various commands such as text boxes, character animations and such.


Here's the commands order according to the above screenshot:

PC1, Arbit3
PC0, Arbit4


Normal Circumstance:         Crono points away!:
PC1, Arbit3               PC0, Arbit3
PC0, Arbit4               PC0, Arbit4


Case0 (Crono is PC0)
PC1 - says text
PC0 - pointed to PC2, Arbit4

Case1 (Crono PC1)
PC1 - pointed to PC2, Arbit3
PC0 - says text

Case2 (Crono PC2)
PC1 - says text
PC0 - says text


Now let's break down the pattern here. In Cases 1 & 2, Crono isn't leading the the party and the characters have smooth dialog without problems.

In Case 0, Crono is the leader of the party so we need to point to another party member. As such, we point to PC2 (who is not going to cause conflict) with the sequence.



Here's a VERY BAD formulae so you can see what I mean:

Quote
BAD formulae

Normal Circumstance:         Crono points away?:
PC1, Arbit3               PC2, Arbit3
PC0, Arbit4               PC1, Arbit4

Case0 (Crono is PC0)
PC1 - says text
PC0 - pointed to PC1, Arbit4

Case1 (Crono PC1)
PC1 - pointed to PC2, Arbit3
PC0 - says text

Case2 (Crono PC2)
PC1 - says text
PC0 - says text

/BAD formulae



See the flaw in the pattern? Cases 1 & 2 would still work perfecly, but if the player has Crono as PC0 (1st PC/Party leader), Case 0 would then cause whomever is PC1 (2nd party member) to say two things in a row! They would be interacting/talking to themselves! Whoops!


I hope this removes some confusion in dealing with such patterns so you don't lose you sanity in trying to get the best party dialougs with Crono in various slots. This we use less commands which equals more workable space available in the ROM. (which of course is very precious!) ...AND it allows all players an event chance to speak. Groovy!


HAPPY HACKING!
Mwa ha ha ha ha ha! :twisted:


Stay tuned for my next tutorial, which will cover advanced cutscenes with 5+ party members!!  :D

25
Chrono Trigger Modification / ChronoTrigger+ Eternal End
« on: March 15, 2008, 02:28:29 am »


I think the topic's title and the spiffy banner speak for the remainder of this post! (I IMPLORE you to read this entire post.)

I am proud to announce that ChronoTrigger+ is now out of it's "alpha" stage. Whoever would have thought it would ever have come to this? Especially since a vast majority of ROM hacks that die out of 'loss of motivation' or life issues that come up. (and life can be a f**king bitch sometimes...but hey, we endure!) I never would have made it this far without the valueable help that everyone has contributed! I thank everyone for their hard works and efforts, no matter how 'small' or insignificant it may have seemed. I personally thank everyone who has tested the alpha version and have contributed their bug reports. Thank you very, VERY much! Also, by some damn miracle I was able to fit the whole game in one 6-Meg ROM. (Geiger is has reached "Immortal" status in my book.)

With this release, this means that updates will happen less often, with the exception of a few bugfixes between Beta releases here and there...
Unless some horrible calamity comes up that I totally missed, I am taking some time off from this project. Though, knowing me, that'll last like a month or so, then I'll get sucked in again. ;p

Another thing to to take note of; there are a few cutscenes that are "automatic", so text windows close by themselves. This is because I synchronized the scene with the music. I apologize to people that can't read very fast, but I compensated the best I could. To my knowledge, most of the people that are going to play this hack are intellectuals that possess quick-reading abilites anyways, so it shouldn't be at all a problem for them. Such scenes to note are: Cyrus's Last Stand at the Denadoro, Prophet Banishes the Heros from the Kingdom of Zeal and Ocean Palace "Hall of Calamity" (aka. Hall of the Mammon Machine or "Immortal Shrine")

There were also some things I wanted to add to this version but ran out of time...that, and the 740,000 headaches that came up at the last minute. For instance, the extended Atropos/Robo scene is still non-existant (it's HUGE and still under development)....maybe next version. The Moonlight Parade Ending is still under construction, but enough is there that you shouldn't notice or care.

Also, it's very important to note that a few of the cutscenes are missing some animations and sprite movement. (95% of them are fully integrated) This goes in particular to Last Village & Lavos Core Cutscenes. (if Black Omen is destroyed all PCs will be at Lavos Core scene) the PCs will just stand there and converse. The anims, sprite movement isn't there, so don't fret. I tried many times to get a working version of this cut with everyone moving and such but to no avail (the sprites either glitch eachother's colors or freeze the game...soon I'll have it figured out). However, the cut works perfectly dialog-wise.


There are some things to note, of course. I didn't get EVERY typo, grammatical error, or text window fixed. (though I'm damn close). Don't bother reporting those as "bugs" (unless the text is corrupted and totally unreadable). Being a perfectionist as I am, I know where these are and will fix them when I get the chance. I only really want to know about glitches, game freezes, and corrupted text locations.


With that said, you can obtain Chrono Trigger+ Eternal End:
<here>

To avoid any problems, make sure you apply to a NON-HEADERED Chrono Trigger ROM!

I hope you enjoy playing it as much as I had making it!
(in spite of the UNFATHOMABLE terrors of debugging...but hey, I'm a programmer, debugging code is my life.)



This thread will now be used to discuss this hack, therefore the "TemporalFlux Exports thread" is outdated and will no longer be used.
Please don't post any spoilers here, especially of some of the new, totally awesome, mind-blowing cuts that are thrown in here and there.



...
...
...
What?! You listened to my advice and read THIS far?!
What the hell are you waiting for?!
Download the hack dammit! :p


~Z (aka. Zakyrus, Deitus and J. Jensen)

26
Dream Splash I - Zeal [2007] / CT+ Black Wind Rising Video
« on: September 19, 2007, 06:36:39 am »
Chrono Trigger+ "Black Wind Rising"

Here is a CT+ teaser video that I put together by using FRAPS.

These cutscenes taken from the development version of CT+ are meant to be a short "episode" showing
just "a few" of the 'lost cutscenes' of Zeal. It is also meant to be a total teaser of tauntingness for all
waiting for the upcoming beta release of Chrono Trigger+, as well as to show people that there *IS* progress
being made.  :mrgreen:

I was originally going to use Windows Media format for compression since it's sooo damn small. However, out
of due respect for those using better Operating Systems, I decided to go with Quicktime format (everyone has QT).

Also, the compression isn't the best. Though I didn't want to fight with it forever, just don't fullscreen. I could have spent longer to find a better compression, but I'd rather go back to working on the mod and didn't want to spend forever on the video.  :P

http://download312.mediafire.com/mtyutnfxxzyg/7x97dr1xxk2/CT%2B+Black+Wind+Rising.7z

Enjoy!  8)

~Zakyrus

27
General Discussion / The "What the hell was I thinking?" thread.
« on: September 07, 2007, 07:32:42 pm »
For instance... WHAT THE HELL WAS I THINKING having 6 Long Island Ice Teas, a "Surfer on Acid" and a shitload of Coronas?!

28
ChronoTrigger Plus Closeout/Continuing Discussion / ~Announcements
« on: August 17, 2007, 11:24:10 pm »
ChronoTrigger+ Announcements

Since I have little time to work on this project as a "whole"... I am now developing each part in segments. (as it should have been) In doing so, I find that I feel less overwhelmed with stuff (which gives me more motivation to do modding when I have time to mod)
Each segment will be 3 or 4 chapters long -- we'll compact it all into 1 ROM later (for public DEMOs). I know we DEFINATLEY have room for all the dialog Kyronea wishes to add (as well as the new sidequests we are creating), but to be redundant, we'll worry about fitting it in later, as Temporal Flux is improved more and ROM corruption due to importing becomes a way of the past.

29
Chrono Trigger + / Music, SPCs, and Sounds
« on: July 09, 2007, 03:17:21 pm »
Ok. I REALLY like Sacred Forest song so I'll put all needed songs here.

DancemasterGlenn, I need a few more songs for some areas...

Valley of the Giants (65,000,000 B.G.)
...here's a screenshot of a version I did long ago..


this needs some kind of theme "prehistoric remix"

I need a "void" song (think of some wickedly crazy techno mix) :twisted:
this will be for the Cleft of Dimensions area....in one of my "work roms" I have parts of 'the Cleft' done and I normally used "World Revolution" because THAT is a wicked SPC - so maybe something along the lines of that... (throw some choir intrument into it!  :D like Dancing Mad in FF6!

I would like another Manoria Cathedral style chanting song...

We also need "epic boss battle" (even higher up bosses like the Kraken or Quezacoatl)

Epic boss battle: for ... ...can't say much now, but think like an evil version of Crono - can't really go into it more right now... he he.. I'll just say he uses Void Magic (unlike the Void Mage 'Flea', this guy uses the power of the state of emptiness). Song is called "Edge of Eternity" -- so a trippy space techno battle theme kind of like the Lavos Core Battle in CT.
 
I'll leave it up to you to make these however you want as long as they follow those basic guidelines.
Your work is awesome by the way, it's music to my ears!

30
Welcome / Birthday / Seeya! Forum / Happy Birthday! (to me!)
« on: July 08, 2007, 07:20:03 pm »
Whoo hoo! Now I am 23. So anyone please if you drink tonight, have one for me. If you smoke, take a hit for me (whoo he he he!)... anyways, I am going to get seriously hammered tonight. (I actually rarely party - but when I do, hoo boy!)

So, for all you "mixed drink 'high-class partiers" out there, I will tell you how to make my most favorite drink in the whole world! It's called a "Maroon" and it'll kick your ass, (because you get Marooned when you run out of rum - pirates have INFINITE rum and if you run out, Captain M no longer sees you as a pirate...atleast for that evening)

Recipe to for "Maroon":

"Captain M" (Morgan of course!)
some Malibu (Mango flavored -- required)
Ruby Red Grapefruit juice (must be Ruby Red it compliments the cohesion between the Mango Malubu and the Captain M! )

Then mix:

1 shot Captain M, 2 shots Malibu and 12 oz of Ruby Red

for real pirates...

2 shots Captain M, 3 shots Malibu and 16 oz of Ruby Red


...now remember to party for me and go get Marooned!  :mrgreen:

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