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Topics - Zakyrus

Pages: [1] 2 3 4
1
Fantastic!

So here we are at last sort of alive and finally the various planets decided to quit trying to kill me and I'm getting back into a little bit of programming. 😭🤣 It has become necessary because (41, I at times even though as motivated as I can be and super lazy because I'm too f****** erratic to get anything done)... Therefore....

Tool assisted and AI assisted ROM hacking for the m***********g win!

This form will be dedicated as such post experiences or code snippets or other things so that we can get Ron hacking evolve to an area and era where we can do what we want without being frustrated for eons getting nothing done but keep in mind as Romney hacking is a learning experience and has a very very deep near infinite learning curve because mastery of All electronics takes usually several lifetimes... I do suggest that people do continue reading up on new things and doing new things rather than just have an AI do it for you--also though in training AI we have to help it understand that we're not trying to be so lazy that we don't understand how what we want to do and do it but the most efficient way to do that is one of the purposes of this helpful artful intelligence.


Who knows maybe we will have a few polite AI assisted ROM hackers posting on the board with us someday soon. 😎

~Z



2
Yup, this.

I know I've been hounding for this, for some time...reason is, it makes sense to have that!

If we cannot have... (because still working on the subtleties of tile animation, etc.)...animations, and special effects like Lavos 'Tesseract' (Final Battle)... than can we atleast have tile editing and pallet tileset editing(?) FOR THE LOVE OF GOD.!!

~Z

3
Chrono Trigger Modification / Enabling Tile Animations (wip)
« on: August 02, 2022, 06:28:50 pm »
So...

There is a certain order of enabling tile animations...
Using a hex editor to change these values:

West Cape Pallet
3DF9E7 88 (was 7F)
3DF9E8 00 (was 00) - no change.

Dactlys Nest Pallet
3DFA67 88 (was 53)
3DFA68 00 (was 04)...

Ocean Palace(blue) Pallet
3DF9FB 88 (was 18)
3DF9FC 00 (was 01)...

Frogs house/Algetty Pallet
3DFA3D C4 (was 00)
3DFA3C 02 (was 92)...


North Cape Pallet
3DFA4D 88 (was 3B)
3DFA4E 00 (was 03)...


These unlock the static tile set layer 3 to enable animations on layer 3 via the pallet animations... Where there weren't layers retail animations used--otherwise the layer 3 will be static and not moving!
I am trying to build the full list does anybody does anyone know more about this or can add to it would be appreciated!! 🙏

This could help us build the tile set editor!!

~Z

4
Here's the old CTX documents these are things not in the Chrono Trigger database they are obscure please also consider adding those to the companion thank you!

~Z

5
Hey does anybody know any sectors in the ROM or any free memory pointers I need like 80 (I could just recycle existing ones with storyline pointers but that's getting tedious and boring!) or so would be f****** awesome! This will help me out with the main part of this tutorial series...

After the tutorial series is out I will refine it and release another series with less f****** around and include more features.

Appreciated.

~Z


6
It has come to my attention that this needs to be released and documented hopefully a GM can put this on the temporal flux editing page in the compendium or at least sticky this form!

VERY USEFUL:
https://www.filehosting.org/file/details/10130324/Lots%20of%20CT%20Docs%20%20X_X.zip

Temporal Flux Plugin SDK:
https://www.filehosting.org/file/details/10130323/tfpa100.7z

These are needed documents and files for various peoples that would use them for the purposes.
THERE ARE A LOT OF OBSCURE things in these specific documents and files that you're not going to find elsewhere!

Use it! And let's make better plugins and cooler hacks and all that stuff f*** yeah! 👍

~Z

7
Submissions / Some help..
« on: July 10, 2022, 11:21:39 pm »
I need some help advertising my videos for Chrono Trigger modification I am having trouble getting hold of a GM of the forms please contact me via instant message:

Reg:
Temporal Flux tutorial videos. (In Chrono Trigger editing)

I have released several videos as promised that long last!! Mwa ha ha!
I would like either the form sticky to because those are kind of pertinent, Zeality, take a look mon frair!

Anyways take a look and hopefully this gets advertised because I finally covered temporal flux editing and I am making some events videos after those's!

;)
With love as always happy hacking!
~Z

8
I've been busy working on this....(NON CHRONO BASED STUFF)

This is my own project, (copyright portending)...it is an AUDIO NOVEL -- so LISTEN and USE YOUR IMAGINATION! :)     


...think old school WAR OF THE WORLDS by H. G. Wells in fact there is a reference sound effect somewhere in there... ;)

HOWEVER, let me know feedback (hate, flames, likes, etc.) ...but if you hate, let me know WHY.

I've done the script, EVERY sound effect, and voice effect...its all mine. >:-}

Thanks.

Let me know if you have any problems
downloading the file:
"VIRTUALFUSION: THE GALACTIC STARRIDE: ACT 1: SYSTEMCRISIS:: DeitusPrime: FINAL LOG ENTRY"

https://drive.google.com/file/d/1Auf7Gw_NwYHo9Q6IyQjNsG3mPpcWeo4m/view?usp=sharing

~Z

9
Chrono Trigger Modification / Temporal Flux tutorial videos.
« on: November 16, 2017, 02:13:23 pm »
MAJOR UPDATE:


MISC. / ETC / NEWS.:
-=-=-=-=-=-
FEATURES NEEDED IN TEMPORAL FLUX/PLUGINS!
https://www.youtube.com/watch?v=dkbyrh6XE_0&t=27s


STANDALONE:
---------------
MAP MAKING 101 https://youtu.be/A19uNznRHN4

Removing lava's attack modes (for FREEING 9 locations and 17 enemy pointers!)
https://youtu.be/2rsnF1K1F1o


TUTORIAL SERIES:
===========

TUTORIAL #1 (THE BASICS!):
Interface:       https://youtu.be/bKzk4xVfxx8
Events:          https://youtu.be/NjdruwTv2Tg

1_Bonus: custom inventory item icons and more!!
1_BONUS_A   https://youtu.be/UnjiKuoRe7A

TUTORIAL 2: Millennial Fair expansion!!
FEATURING: Mini-games, blackjack!, slot machine, "guess the red card it's easy!" ...as well as the adventurers tent with custom mini-dungeons with rank systems like WoW and more!

2_A https://youtu.be/AkpleNZdj3A
2_B https://youtu.be/YpmDr4SqSTE

Tutorial 2_Bonus_A - G(7 of 7)
BONUS_A   https://youtu.be/mnYt2HDwmz4
BONUS_B   https://youtu.be/3-5qemm7N98
BONUS_C   https://youtu.be/yJSywuFs7_g
BONUS_D   https://youtu.be/QQGU30JAWNI
BONUS_E   https://youtu.be/8o5SstZ2OiM
BONUS_F   https://youtu.be/M3wKCzDzjW8
BONUS_G  https://youtu.be/41_3hmi7Ft0

TUTORIAL 3: TEMPLATE FORGE!!
FEATURING: Custom NPC Quests, Wind-Ride, RANDOMIZING PUZZLES, Death Peak ENHANCEMENT, FIONA's FOREST CAMPFIRE(EXTENDED! and how to!), CUSTOM TRAPS, NEW ACCESSORIES and MORE!

Tutorial 3-(A thru E)
TUT3_A     https://www.youtube.com/watch?v=2EOC2kG92dE
TUT3_B     https://www.youtube.com/watch?v=QfikS7JeEK0&t=11s
TUT3_C     https://youtu.be/vYInN_0kio8
TUT3_D     https://www.youtube.com/watch?v=fEMXssoCAY4&t=2s
TUT3_E     https://www.youtube.com/watch?v=mNYD-sJRKmE&t=1012s


TUTORIAL 4: AYLA's QUEST: SEARING CHASM!!
FEATURING: SEARING CHASM--NEW DUNGEON!!  and MORE!
The FIRE Elemental...a prelude to Crono's Quest!!

Tutorial 4-(A thru E--soFAR!)
TUT4_A     https://youtu.be/P5ejKAx3RSI
TUT4_B     https://youtu.be/LTJwy60JgEU
TUT4_C     https://youtu.be/A20-wMA8xRU
TUT4_D     https://youtu.be/KDE0xLXfe8E
TUT4_E     https://youtu.be/0nwGb8p1KlU
TUT4_F     https://youtu.be/Aa7vAdxNc00
TUT4_G.    https://youtu.be/b9A04yHH1rQ

TUTORIAL 5: UNLIMITED!!
Crono's Quest prime WATER, DARK and LIGHTNING Elementals the four Flawless meeting points activating the epic Gaia planetary guardian activation cutscene!
Lavos END Cutscenes 1&2 of 3!

Tutorial 5:
TUT5_A https://youtu.be/_DfKwu7FyWo
TUT5_B  https://youtu.be/1nOdBhhdZQw
TUT5_C https://youtu.be/ZlYnZM77AUg
TUT5_D https://youtu.be/QKIh5BUwI1U
TUT5_E https://youtu.be/uqm5-HwmUlA
TUT5_F https://youtu.be/LWrvvTPQu_s
TUT5_H https://youtu.be/lLX3v5e_6TE
TUT5_G https://youtu.be/lDaRyoXOYMM

Tutorial 6: FINISHING TOUCHES
Section 1: OZZIES MANOR (as a MYSTERY PUZZLE GAME!)
Ozzie's Manor (1 of 2) https://youtu.be/pPYrC05rfBw


also:
MAP MAKING 102: TOWNS as LOCATIONS!

... And more soon to be released!

LET ME KNOW RIGHT AWAY if links don't work, or there is a problem. ;)
Enjoy!

FIREBRANDWHIP (aka),
~Z

10
Chrono Trigger Modification / ChronoTrigger+WorldRevolution
« on: January 12, 2017, 07:00:09 am »
ChronoTrigger+WorldRevolution
The final version of ChronoTrigger+. Let's get it done!

Greetings and salutations all.

Perhaps some of you remember me from the old days of Kajar Laboratories working on this project "ChronoTrigger+ Eternal End" -- an mega extension of classic with enriched dialog, extra-epic cut scenes, new areas, etc...without 'adding anything out of place', with areas that 'looked like the fit seamlessly into the game'...and more!

I was surprised to see this forum still exists...

First off, I'm still with it(somehow, ha ha).
I'm looking for a few volunteers for completion, (it's been 11 years! lol).

We require:
Preferably those with ROM hacking expertise for bug-fixing, minimal knowledge of TemporalFlux is required(or at least the willingness to learn it)

Someone who can help write a plugin for a 12MB ROM (it's huge!), double the index(and repoint) of locations, events, monsters and item lists. Yes, I'm serious.

I've put this off long enough, and it's time to get it done (or else!, haha just kidding)
I've had thousands of hours of joy and...just great fun modding and expanding this great game(just to see what I can fit into it)...

I've made a new thread for this project...(since it wouldn't let me upload the files for the latest version). Ah well. Here is the version from jan 2013, should be fine. Let me know if there's any problems.



Patch notes (jan 2013)

This is the last "pre-pre-final" version.
Next version will hopefully be at "pre-final status"
After that, I'll work on the "pre-pre-final" of Act2 so we can get testing!


Dialog:
Yet AGAIN, I've added and tweaked more scenes here and there.
Something I've done for every version. So much has been done that it's a moot point to list all of them.


Battles:

Epic battles tweaked and balanced.
Enhanced AI and spell cycles for most all enemies and bosses.

I still haven't tested a brand new game (I always use + for testing so I can get through everything quickly), so stats might not be totally balanced yet. If you use a NG+ from the last version of Act1. It should be fine. I haven't messed with the items yet either.

I *did* however, fix the Blue Imps at the start so they're not uber strong.


Bugs:
Fixed many bugs...too many to list here.


Ocean Palace Lavos scene finally fixed after being broke for ages. (pun intended)


Things to look out for:
======================

--all these and bugs will be hopefully fixed for the pre-final of CT+Act1.


Enhasa books are still broken, presumably the secret room is too so don't bother warping in there.

Kajar:
Teleporter room isn't added (the new room to the right or below Magic Labs) so take care not to enter.

Secret room works, just make sure you pay attention to the puzzle, after using the "blue spark" watch where the red one appears.

Library--didn't find any bugs here, but it's so huge that I could've missed them. You can easily spent 20-30 minutes reading everything in that place as there're alot of books. The submissions people made to the old school Kajar Labs at the 'Compendium are there. ;)

I probably misspelled some stuff, so keep your eyes peeled!

Take note as the secret passageway is broken so you still have to enter the Zeal Throneroom through the main door when going to the Ocean Palace.


For some reason I couldn't upload...
http://www.mediafire.com/file/23f5qbtpakbvaxr/CT__1.21.7z

Anyways, post bugs here, I'll get a crew going on bug-fixing.
I would love to get this done soon, I need to get it off my head.
It's been hell not finishing this and just 'sitting on it'.

Working on this project brought lots of joy and was loads of fun, would love to give back to the members here(by completing this) as thanks for all their works then, and the kindness bestowed unto me when I was just a 'noob' at ROMhacking.

~Z

11
Submissions / Magus's Castle--an experimental instrumental!
« on: September 23, 2011, 11:23:40 pm »
Since Magus's Castle didn't have a theme, I decided to give it a try...

The Dark Wizard's Tower

This is just a WIP, so I don't even have the chorus added yet (and of course that'll be rapid, dark choir when I do add it)  :twisted:
Let me know what ya' think, give feedback, criticism, stuff I need to improve, etc. I know the timing is off a in a few places.


Done with FruityLoops Studio, the warping instruments (piccolo and pipe organ) are done with a plugin called "Ravity"

~Z
 

12
Submissions / The Day the World Revived (epic remix)
« on: December 26, 2010, 08:16:09 am »
Here you go... I used FL Studio with the Magnus Choir plugin for this. Sounds real.

http://www.megaupload.com/?d=3FE7U64V

Enjoy!

I hope to have a Lavos Apocalyptic remix next, this should sound like the world is really coming to an end!

I might mix up the notes a bit and make it sound like:
http://www.youtube.com/watch?v=ZDFFHaz9GsY&feature=related

Stay tuned!  8)

~Z

13
Submissions / CT+ Fury of the Ages (getting things rolling!)
« on: May 20, 2009, 09:36:32 pm »
With Kajar Labs gone, I was saving this concept in case something terrible ever happened. Would anyone be interested in helping me do voices for a short CT+ mini-series? I was going to call it "Fury of the Ages"  The essence of it is this: I would record important scenes of game play from each chapter of CT+ and condense it down into several 10 minute episodes. (Like with the Black Wind Rising vid, a while back) Only this would have the dialog boxes removed, battles would be recoded (so that the sprites would leap about DBZ style, lol), and some other tweaks would have to be made. But it could work. Atleast then people would get to see the Essence of CT+ - even though in all likelihood they won't get to play it.

Just because CT+ is on hold (maybe forever) doesn't mean that I am just going to dissapear. If Zeality deems this project worthy in his eyes, I would like to request a forum for such works. It would be preferred to be public this time.

Auditions for voices will probably happen somewhere around August, and various people would do voices for each character. I totally call Magus though. I already made some sound clips long ago, and they're pretty badass. Anyone down?

Update:



Cast-- (Catagorized by set, then by order of appearance)

Announcer - Zakyrus

PCs
-------
Crono (internal dialog, like thinking to himself)
Marle -
Lucca - Katie Skye
Frog - mav
Robo - Zakyrus (with robot vocode)
Ayla
Magus/Prophet - Zakyrus


Important NPCs
--------------------
Gina
Taban
Toma/Toma XIII
Chancellor (both)
King Guardia (both)
Queen Leene
Johnny - mav
Old Man/Gaspar
Spekkio
Melchior - mav
Knight Captain - mav
Tata
Fiona
Masa, Mune and Masamune (same person will do all 3)
Cyrus
Kino
Janus
Dalton
Schala
Queen Zeal
Algetty Elder



Enemies:
------------
Yakra (must sound sinister)
--Guardian (computer synthed for sure)
--R-Series (same as Guardian)
Ozzie
Azala
Slash
Flea
Lavos (will probably use some "telepathic alien-synthed voice")


Misc NPCs
--------------
Nu (they must all sound the same)
Old Man at the Fair (gives SP card)
Girl sitting at fountain (at the fair)
Judge
Warden
Mystics in Medina Village (Magic Cake house)
Laruba Village Elder
Guy at Enhasa's Entrance (greets the party)
Guy at Kajar's Entrance (greets the party)
Royal Servant (tells Schala to go to the throneroom)
Earthbound Citizen (Male)
Basher (Blackbird Jailer)
Marco (Fiona's Husband)

~Z

14
Chrono Trigger + / Puzzles
« on: February 18, 2009, 04:25:43 pm »
Here's a puzzle I'm working on for the upcoming release of CT+ 1.1 (wish me luck!)


Poyozo-figurine Switch Puzzle (in Genocide Dome)
------------------------------------
This puzzle replaces that 3-switch puzzle in ChronoTrigger.
...you know, where you get the Poyozo doll for the Mother Brain Door
(NOT the Poyozo by the Robot)

I didn't put every party member's text here, _just_ enough to show
you the differences in the dialog. Also, I'll probably make the dialog
sound better anyways. I'm always re-wording blocks of text to make for
that consistant level of pizzaz.

NOTE: *any Party Member comments are said by a random party member*

*Player 'checks' the Keypad, (where the 3 switches used to be)*

{Marle}: Hmmmm... There's a 9-digit keypad here...
         We've gotta get past it somehow...

{Lucca}: Hey, there's a 9-digit keypad here!
         How are we going to get through?

{Robo}: It appears we must enter a code into this
        9-digit keypad to proceed...


*decision box*
What do you want to do?
   Let's try to access it!
   Let's try to bypass it!
   Do nothing.

if (access) (have to press the right buttons)
*decision box*
"Press which number?" 1 2 3 (next)
"Press which number?" 4 5 6 (next)
"Press which number?" 7 8 9 (back to first row)

The password _could be_ "3 7 1" in one NG and "5 1 6" in the next... heh heh.
I'm attempting to code it to be totally random. (of course there may be clues lying about)


_if wrong:

"You entered X X X."
*play 'incorrect input' sound*

Nothing happens...try again?
   Don't have much of a choice.
   Give up for now.

_if wrong 3 times: (show THIS only once)

{Marle}: Damn, there's too many numbers!
         Maybe there's a code layin' around or we could
         try to hot-wire it!

{Lucca}: There's alot of possibilities.
         There has got to be a code around here somehwere...or
      we could try to override it somehow.

{Robo}: It seems that there are many possible combinations.
     There may be a code nearby, or we could attempt
        to bypass it entirely.

*return to original decision box*


_if correct:
(door opens, with door open sound)

{Marle}: Well that wasn't so bad.

{Lucca}: Meh... What a no-brainer.

{Robo}: Success! Let's us proceed.



_if correct: (AND three or more bad tries, added this just to shake things up)
(door opens, with door open sound)

{Marle}: Yeah! We FINALLY got it!

{Lucca}: Whew! What a real mind-job.

{Robo}: Success at last! Let's us proceed.


EVENTUALLY, this will be coded so that if you guess the password without finding
the clues, you might get something REALLY special! Ha ha ha ha ha...
Oh, for you guys that use "Hex number search" to find the mem-values for the code: that's
NOT cheating in my mind, heh, you still ARE hacking, one way or another. ;p


_if bypass:

"Are you sure? This will disrupt the integrity of the Keypad."
   Uh...wait a minute. (goes back to original decision box)
   Yeah I'm sure, let's break stuff!

(ruins the keypad, so you HAVE to do this version of the puzzle)
(also, there's clues/ a schematic somewhere)

*play sound effect*
"After forceful manipulation, the keypad fell off
and crashed onto the floor...breaking into pieces."

*play sound effect*
"Inside there's a series of wires all bundled up..."

*play sound effect*
"You tear wires out and now you can combine them..."

......

(this is what I have so far)


Keep in mind, this is just ONE of them, there are more. Also, with the above puzzle, depending on how you complete the puzzle depends on what item will be in the (special new) Zeal Box that's next to the Poyozo!

Until next time...

~Z

P.S. I hope to have some more kickass screenshots soon. I've been caught in a cycle of getting into CT+, then something gets me away from it, and the cycle begins anew. I am making progress. Probably not as fast as everyone else would like, but hey, that's life. (or atleast this dimension of it) Anyways, hopefully this strange cycle will end and I'll get all of this stuff done for 1.1.

15
Chrono Trigger Modification / Weapon Effect Graphics
« on: October 12, 2008, 06:24:33 pm »
Recently I've been experimenting with changing the PC-attack animation pallet's Index. (which is going wonderfully, I may add --thanks to Justin3009 for the info) Due to this, I started to make some new weapons out of the spare empty Bows, Guns, and Fists that lie untapped in the ROM.


Here's the method for the pallet weapon index and the colors themselves: (this has probably been posted before, but I'm reiterating it here)

Quote from: Justin3009
I was able to find the palette index table today after some searching (the weapon index is moved 4 times within memory before the table is used)

$0D6CEC + weapon index

Ex: Rainbow is item $55, add to $0D6CEC and you get $0D6D41.  Change the value at that address ($00) to select a different palette.  If you enter $18 you should get the Wood Sword palette. ($1E = Swallow Blade colors)


The weapon palettes are at 114B00-114BBF.  6 bytes each, 32 total.  That should mean a limit of 3 colors per palette.
...and $00-1F is the valid range for the $0D6CEC,x index values.

Wood Sword = 114B90



Anyways, I've been searching for a way to change the animation indexes themselves. For instance, Lucca's empty Guns shoot a sideways (dart?) that looks very strange. Does anyone know where to find the animation index that a weapon uses? Or is this data compressed? Insight and answers much appreciated as always. ;)

~Z

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