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Messages - Vehek

Pages: 1 ... 103 104 [105]
Chrono Trigger Modification / Enemy AI Offsets Listing
« on: March 27, 2006, 11:14:11 am »
From I've seen, the AI pointer feature in Chrono Tweaker acts pretty strangely. For example, if I enter in the decimal 1, I don't get 1 when I look later. Instead I get 256 plus another number. If enter 2, I get 512 plus that number (which varies depending on the monster.)

And it only changes one byte of the two bytes of the AI pointers.
For now, you're probably better off changing the AI pointers with a hex editor.

Polling / 3/31/06 - Would you buy a console for a new Chrono game?
« on: March 26, 2006, 10:52:44 pm »
I might, but I'd want to have plenty of money so it isn't a big waste of money. I'd probably also have to buy other stuff to use the console with too.

Site Updates / Lost song discovered, enemy attack AI & battle sound fx
« on: March 26, 2006, 08:26:04 pm »
On the Enemy AI listing page, the last column (containing the enemy ai data) is very thin, causing the amount of space each monster to use in its row to be extremely long at times.

Site Updates / New Chrono Crisis Screens!
« on: March 22, 2006, 07:32:11 pm »
From what I understand, it's because those links are old, and link to the old media domain. But the person who owns the server was unable to reregister, and now the server is at That's why those images link to an ad portal, because there's nothing at that domain anymore.

Chrono Trigger Modification / Enemy AI Offsets Listing
« on: March 22, 2006, 03:20:54 am »
Phew. It was easy to mix up AI in the previous version. Often the AI would begin before the monster's name on the list. I shouldn't have any mix-ups on this version, unless my eyes look toward the wrong part.

Chrono Trigger Modification / Enemy AI Offsets Listing
« on: March 19, 2006, 03:58:39 pm »
Nice! Now I no longer have to look in the ROM myself to get the AI data.

I like trying to find out how the AI of various monsters work(s).

Chrono Trigger Modification / Chrono Trigger Crimson Echoes
« on: March 17, 2006, 10:26:13 pm »
I'm pretty sure jsondag2's role in Crimson Echoes is programming various events in the game. He's probably not a storyliner for Crimson Echoes. A while back, the job of main plot development leader was passed on to teh Schala.

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