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Messages - Vehek

Pages: 1 ... 102 103 [104] 105
1546
Well, on RyogaMasaki's website, that part about the credits is on a page about the final version. I suppose that text doesn't really belong in the Translated prerelease Text page.

1547
I looked at some translations of the Japanese version (Ryogamasaki's prerelease/final comparsion translation work and Kwhazit's translations), and those versions have no reference to a "Square Table." Another connection to the real world invented by Ted Woolsey...

1548
Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 27, 2006, 06:24:58 pm »
You're absolutely right; I forgot about that.  Some other things I forgot:

1)Chrono talks when they go see Glenn towards the end.  Is that not blasphemy?

That line is a generic line.

1549
Kajar Laboratories / Re: RD style CT
« on: May 27, 2006, 01:34:48 am »
I'm going back to the original topic. What's this game going to be programmed in?

1550
Chrono Trigger Modification / Re: Battle Sound Effects
« on: May 25, 2006, 11:22:37 pm »
Importing a SPC involves using a hex editor to copy and paste a SPC from another rom into an unused area of the Chrono Trigger rom.

1551
Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 21, 2006, 11:28:58 am »
Actually, for me, most (in fact IIRC all) monsters in Singing Mountain appear onscreen before battle and wander around. The only places I had to fight enemies before arranging the pieces were around two of the chests with the InstrumentPs you need. And even those monsters appear onscreen beforehand.

1552
Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 20, 2006, 08:31:05 pm »
I think I encountered a bug in the Beast Forest. When one of the battles is triggered, the screen scrolls over, and I can see part of another map. Also, you can run away from many battles, including the GolemBoss and Golem. Some other things I've noticed are that you can move around after fighting the Mystics on Zenan Bridge as the screen scrolls over, and run off Zenan Bridge and onto the world map.

Well, the demo is pretty interesting. I find it interesting what speaking styles some characters have. Glenn, for example, doesn't have that Shakespearian style he had in the first demo.

[attachment deleted by admin]

1553
Fan Project News/Updates / Re: Chrono Trigger Novel Project
« on: May 07, 2006, 12:03:53 pm »
More people =/= more work done in less time. Plus, a whole lot of people would know about the plot of the project, possibly ruining it when they play it (if it's a game.) There could be all sorts of conflicts between all the people.

1554
Chrono Trigger Modification / Re: Temporal Flux wiki
« on: May 06, 2006, 06:36:08 pm »
Yep, it works now. Now I can view the wiki without  any trouble.  :D

1555
Chrono Trigger Modification / Re: Temporal Flux wiki
« on: May 06, 2006, 06:23:44 pm »
ValueError: invalid literal for int():
      args = ('invalid literal for int(): ',)

1556
Chrono Trigger Modification / Re: Temporal Flux wiki
« on: May 06, 2006, 05:37:59 pm »
I can't view the Temporal Flux wiki when I'm logged in, I get an error page about a error in a Python script.

1557
Or... It could be a joke on the Knights of the Round Table. That's what I assumed when I saw the name.

1558
Chrono Compendium Discussion / Re: Forum issues
« on: April 27, 2006, 10:40:45 am »
It's where the number of guests and users are listed. The text listing the number of users and guests leads to the "Who's Online" page.

1559
Chrono / Gameplay Casual Discussion / Re: The Chrono World
« on: April 22, 2006, 02:52:01 am »
Personally, I've never played Chrono Cross. But I've read that Chrono Cross takes place within a small area of the world. You aren't seeing continents at all, but rather small islands.

1560
According to Time Bastard, the second Janus is thrown to the DBT when he goes through the gate.

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