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Messages - Danetta

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Chrono Cross Modification / Re: Chrono Cross Backgrounds
« on: October 22, 2018, 07:32:44 am »

(sorry to do a rather epic necro!)

So, theoretically, seeing as these backgrounds were ripped out successfuly, would it be possible to modify them and put them back in the game?

I've tried upscaling them via Let's Enhance (NN ai based upscale) and with some Photoshop tweaking, the result is pretty interesting. (might look quite a bit better than various filters in emulators)

Would the game even run with textures four times the resolution? Maybe an emulator would allow for this?

It's possible to put it back if it's the same resolution.
With the images that are larger than original you gotta have a bad time.

Short answer: it's not possible, unless you heavily modify the game code (that won't be nor PS1-runnable anymore, nor with any existing emulator).

I also had a thought about porting all the stuff into TT or smth, but TT is also Windows-specific, which is not very pretty.
I still think it's worth to make TT platform-independent.

By the way, I rewrited some of the old decompiler's code to make it more organized and easy-to-change. Never finished the work tho.

Chrono Cross Modification / Re: Auto healing
« on: October 22, 2018, 07:16:17 am »
It's definitely possible, but probably not easy.
It there a case in the game, where after-battle healing is disabled?
Is there a situation or a complex of circumstances where you can't heal after battle for some reason?
If yes, then you can explore the ways to "enable" this for all other battle aswell. If not (or if it doesn't fit well), then you should explore the executable file (post-game menu is a separate binary file) to achieve what you need.

I also like your idea, since it's super-easy to just have some element-levels at the end of the battle for guaranteed healing. Consumables falls off very quickly.

Maybe it can be done easier with element flags. Are all healing elements available in post-battle screen? Is there different flags for in-battle healing and post-battle healing? Probably not, but I don't remember, worth checking.

But executable editing is the best available choice, probably could be done dirty with just 1-2 instructions.

Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 07, 2018, 10:13:42 am »
No problem. Let me know if there are others I should credit. I won't make a big deal out of it; we'll just have a link somewhere on the Compendium (we'll host it).
Great news.
We (all) are actually capable of doing more, just for some reason we can't (yet?).

Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: May 06, 2018, 05:27:02 pm »
Just to confirm, the four "Single" files are what we would need to release the project? (Really just the BIN file, right?)
Actually, "release" would also include a new filelist and probably some guide/explanation about how discs were merged (as a note for future mod-makers).
But for playing purposes you only need a bin/iso, right.

I'm going to replay some day eventually too, and it'd be useful to me, so...but I'd also like to get this project out to a wider audience if prizvel and Danetta are OK with releasing.
No problem, this is what it's made for, but credits are appreciated.

Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: February 28, 2018, 05:27:08 am »
Yes, Cross fills a whole CD (700), but most of the files on two CD's are identical.
So 2 CD's are actually 1400, but we eliminated most of the duplicates, so Single-Disk is about 1000 MB.

Site Updates / Re: New site staff members
« on: February 08, 2018, 09:42:57 am »
I suppose it is better than being completely dead...?

yes it is. and I didn't mean that in a critical sort of way, either. the compendium has had a very good run thus far.
I'd say that it's still alive. Sort of. But you need to look at the corners more closely.

Chrono Cross Modification / Re: Chrono Cross Single-Disk Project
« on: January 31, 2018, 05:02:22 am »
Sorry. I'm a noob. no skills at ASM hardcode... aka putting a cheat in the .bin permanently. Someone over on's Discord did all the ASM in that bin of mine! i only know how to edit elements and starting data... Sorry!
It's not related to ASM.

Good thing I'm a digital packrat, or it would have vanished a long time ago.
LOL. Love you.

Chrono News / Re: Chrono Сross Modification
« on: August 24, 2016, 08:32:33 pm »
I would like to ask, once the Battle system has been fixed/tweaked, and the story has been modified, would it be possible to add a hard mode to the game? One that is a separate setting within the game?
With the difficulty level I want to provide, I guess you would propose an "easy mod" instead. :3

Chrono News / Re: Chrono Сross Modification
« on: August 08, 2016, 09:38:25 am »

Chrono Cross Modification / Re: I Started an IRC Channel on Esper!
« on: August 04, 2016, 09:56:49 pm »
Have no idea how to make my Infium 9042 work with this.

Chrono News / Re: Chrono Сross Modification
« on: August 04, 2016, 03:42:34 am »
Well, if something already used in original rooms then we definitely can use it in other rooms, don't we?

Or nod and headshake only used by Serge?

Chrono News / Re: Chrono Сross Modification
« on: August 04, 2016, 02:42:10 am »
kolt54321, I don't know how would we decide is a particular idea/scene/dialog is good or bad, should be implemented or not, but if you need some vizualization/realization of your work then we can provide so. I still will work on other areas for now, but Prizvel definitely can do story-related stuff. At least something like heavily commented script code to distingush modified code/scenes from original, partial implementatin (to let you see how your additions looks in-game), etc.

Also, I recommend you to read full Chrono Cross original script, even if you already did it or completed game many times. Just because you really need a starting point of view even for almost blank characters.

I don't yet know how we should organize stuff for teamwork yet, I will prepare single-disk for further use right now.

Chrono News / Re: Chrono Сross Modification
« on: August 02, 2016, 10:44:27 pm »
Yes, I know, but I haven't tried anything in this direction, just throwing up ideas.
I actually can fastread/write the decompiled code without any problems, really a lot of time spent doing this.

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