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1
Chrono Trigger Modification / Re: Stuck on a few things.
« on: November 29, 2023, 11:53:02 am »
Yeah Glenn has two frames of that particular animation don't line up. I fixed his goofy walk and run animiation so I might fix that one too eventually
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Chrono Trigger Modification / Re: Stuck on a few things.
« on: November 28, 2023, 05:39:00 pm »
I just noticed Ayla blinks about once a minute on location maps, Lucca does not. I havent checked the other characters but I will tonight.
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Chrono Trigger Modification / Re: Stuck on a few things.
« on: November 27, 2023, 08:35:36 pm »
1: There is no remaining space in that bank. I assume thats for the Grand Dream?
2: Not all characters but some will blink if left idle, human Glenn will shift back and forth (glitchy)
This suggests that not only is an animation designated there, but a timer as well probably
about once a minute.
3. I assume they are flags related to the Epoch as no other method triggers it. But the overworld
really doesnt like it.
4. Good luck with your many words.
2: Not all characters but some will blink if left idle, human Glenn will shift back and forth (glitchy)
This suggests that not only is an animation designated there, but a timer as well probably
about once a minute.
3. I assume they are flags related to the Epoch as no other method triggers it. But the overworld
really doesnt like it.
4. Good luck with your many words.
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Chrono Trigger Modification / Re: Stuck on a few things.
« on: November 26, 2023, 07:52:25 pm »
Well you'll love what is coming next.
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Chrono Trigger Modification / Stuck on a few things.
« on: November 25, 2023, 03:27:51 pm »
Got heavy back into working on CT plus. I pounded out most of the bug list without much trouble, but I got a couple things I could use some help with please.
Normally the fight with Lavos is a one way trip, but I had most endings deposit you back in the game to continue. I worked out all the bugs except one, using the Epoch (no wings) to fight Lavos causes a hard lock next time you go to the world map.
Obviously some flags are set that dont play nice with the overworld. but I can't tell what they are.
Second I need Grand Dream to work with a second weapon, specifically 2D.
Lastly I noticed that some characters have idle animations. Do we know anything about these? like the delay timer or animation used?
Normally the fight with Lavos is a one way trip, but I had most endings deposit you back in the game to continue. I worked out all the bugs except one, using the Epoch (no wings) to fight Lavos causes a hard lock next time you go to the world map.
Obviously some flags are set that dont play nice with the overworld. but I can't tell what they are.
Second I need Grand Dream to work with a second weapon, specifically 2D.
Lastly I noticed that some characters have idle animations. Do we know anything about these? like the delay timer or animation used?
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Chrono Trigger Modification / Re: Temporal Flux Version 3.04 R1 Released
« on: December 16, 2022, 08:58:33 am »
I used it yesterday and the plug-ins worked fine.
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Chrono Trigger Modification / Re: Help needed - manually changing an event
« on: November 14, 2022, 07:48:34 pm »
Even if you don't expand the rom it takes a while to fill.
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Chrono Trigger Modification / Re: Help needed - manually changing an event
« on: November 14, 2022, 10:11:27 am »
Why would you not just insert a new command in Temporal Flux.
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Chrono Trigger Modification / Re: Edit events TF
« on: October 26, 2022, 10:36:29 pm »
That's easy enough. Just open up the Laruba ruins map, open its script and then scroll down till you find the Nu. It'll have a story point condition. Just change that to a lower number. 64 I think is after Tyrano lair.
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Chrono Trigger Modification / Re: About party and non-active members
« on: October 25, 2022, 10:18:53 pm »
The Y button disable is easy. There's a setting for it in Temporal Flux just set the story point to FF. Disabling the exp is also possible but requires hex editing.
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Chrono Trigger Modification / Re: Wall bug in Schala Edition
« on: October 23, 2022, 11:21:05 am »
You could open the savestate in a hex editor and fix the name, but I'd just wait till the nu.
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Chrono Trigger Modification / Re: Wall bug in Schala Edition
« on: October 22, 2022, 10:16:50 am »
You only need to search the maps that have that tileset. Just find the prison maps it's in one of them. After you find it it'll be really easy to fix.
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Chrono Trigger Modification / Re: Wall bug in Schala Edition
« on: October 21, 2022, 11:04:51 pm »
Yeah but first you will absolutely have to find the room in temporal Flux.
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Chrono Trigger Modification / Re: Wall bug in Schala Edition
« on: October 21, 2022, 12:45:20 am »
How is that room accessed? That will tell you if it's a new room or an add on to an existing map.
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Chrono Trigger Modification / Re: Edit Treasure Chests
« on: October 17, 2022, 11:02:17 pm »
It is possible but a little complicated, there are topics detailing it on this site. Sorry I don't remember which ones though.