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Messages - IHBP

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1
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: July 14, 2019, 06:35:45 pm »
Well that's a relief, so is this still a possibility?

2
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: July 14, 2019, 08:39:20 am »
I'd just start with a bigger sprite as the base, probably Crono's. Then just edit the animations in High-Tech

3
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 09, 2019, 10:25:00 am »
Oh, is this the first release that goes up to enemy FF? Except for the unused Magus, the AI is all use attack 1 on their turn. They also don't have proper names, but all other data exists in the ROM.

It's the first time I've seen it, though I only update my plugins when I need them.
Interestingly even though those enemy slots exist in fiendcrafter temporal flux doesn't allow going past FA.

4
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 08, 2019, 08:30:30 pm »
I see you opened up some extra slots, what kind of ai do they have?

5
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 05, 2019, 03:30:15 pm »
I like it

6
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 04, 2019, 11:14:28 pm »
Oh, I'd like to see those

7
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: July 04, 2019, 07:18:01 pm »
Items have graphics now?

8
Chrono Trigger Modification / Re: Some of my work
« on: June 29, 2019, 10:44:15 am »
Nice!

Thanks, it's being playtested now so expect it in the next couple days.

9
Chrono Trigger Modification / Re: Just curious
« on: June 23, 2019, 09:17:27 pm »
I will trust your judgement

10
Chrono Trigger Modification / Re: Just curious
« on: June 23, 2019, 07:47:28 pm »
I'm actually not sure what that means :oops:

Could you explain how I check that?

11
Chrono Trigger Modification / Re: Just curious
« on: June 22, 2019, 09:10:15 pm »
Allowing it to cap at 198 would be cool, but probably be complicated.

12
Chrono Trigger Modification / Re: Just curious
« on: June 22, 2019, 03:19:31 pm »
Creating an new accessory to do it would be ideal, didn't have a specific character in mind is it easier to do just one?

13
Chrono Trigger Modification / Re: Just curious
« on: June 21, 2019, 10:28:47 pm »
The only thing I know for certain is that the game will correct your stats if they don't match your level.

The inspiration for the idea was the level doubler move some bosses use in ff  xii, thought it might be fun to abuse but only if it's not a big deal to do.

14
Chrono Trigger Modification / Re: Just curious
« on: June 21, 2019, 09:06:35 pm »
Oh I see, still do you think there's any merit to this idea?

15
Chrono Trigger Modification / Re: Just curious
« on: June 21, 2019, 05:53:16 pm »
If you gave me the fix for it then I used it.

I actually don't think storing the old stats is necessary (except the level).
The Third Eye automatically reverts the one stat it changes back to the original once it's removed, if it can do it for Evade it should be able to do it for level.

Let's say the accessory makes you level 50, when you take it off and it puts you back to 25 the game will notice those aren't level 25 stats and lower them (though most likely only at next level up) at least that's what happens when you give a character starting stats higher than what they should have at that level.

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