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Messages - IHBP

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1
Chrono Trigger Modification / Re: Frog's Theme Intro Recreated
« on: January 05, 2021, 02:01:24 pm »
Sounds cool, if any of the assests from my hack could be of use you're welcome to them.

2
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: December 09, 2020, 09:17:45 am »
No problem, I haven't dived fully back into this yet either.

3
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: December 06, 2020, 08:13:15 pm »
Were you ever able to get the Glenn sprites working?

4
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: October 12, 2020, 12:56:18 pm »
That's really good news, I'm glad that it's not the Sprite assembly that's the problem.

5
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: October 09, 2020, 10:42:56 pm »
That makes sense, there was a similar situation with the palettes.

6
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: October 08, 2020, 12:01:29 am »
Here's my latest build, Frog is using the "Glenn" settings by default on this one.

Something interesting,  if you get into a battle it uses Frog's graphics again ( minus his palette)

https://www.dropbox.com/s/y48coclpi41axaq/CT%2B%202.5beta.ips?dl=0

7
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: October 06, 2020, 07:16:05 pm »
Sorry I haven't had a chance to do any hacking for a few days.

Now that I better understand how the animations and their pointers work I was able to do some investigating to try to fix the graphical problems.  Turns out that the animation data for Glenn is the same as Frog's vanilla data.

So animations dont need to be altered to have a working Glenn,   the sprite assembly seems to be vastly different so I imported the entirety of it into my rom in the vanilla location and set Frog back to Sprite assembly 04 but Glenn is still very glitched even with 100% of FoE's Sprite assembly data (even did a rom comparison to make sure they were identical. )

I also checked the rom in a tile editor and all the Glenn graphics were imported properly, but all I can get it to display in game is what's shown in this video.



https://www.dropbox.com/s/xk9mpj9u3qy9nvl/20201006_175416.mp4?dl=0



8
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 19, 2020, 08:59:16 am »
Code: [Select]
242600 242783 PTR N "Pointers to character animations (?) (local, first at 243000)" 2004.06.21
242800 242983 PTR N "Pointers to unconfirmed animation data (local, first at 24A800)" 2004.06.21

Two byte local pointers for these.

I saw this in the offset notes but couldn't make sense of it, why are there two sets of pointers? what is a two byte pointer?  I did find out that the last used animation index is 191 so the new data should go in 192 (C0)

What I imagine I have to do is identify Glenn's animation data, export it, then add it to the end of the existing animation section without repointing it?

Also does anyone know who actually made human Glenn for FoE? I'd like to get their permission to use this.

9
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 18, 2020, 03:02:28 pm »
That actually helped immensely,  I've made great progress on it. Unfortunately the animations aren't the same so I need the pointer to Frog's animation data.

10
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 17, 2020, 03:51:01 pm »
Nope I've never dealt with full HIROM before, the pointers for the graphics point to standard hex addresses.

11
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 17, 2020, 11:26:44 am »
Ok turns out I had imported the graphics badly, I redid it and now I have that part but the sprite assembly is still wrong, are you sure the pointers for sprite assembly are in the  x00242300 range?  If those are pointers they all point to the x00DC0000 range which doesn't exist. The pointers should point to the x00230000 range.

12
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 15, 2020, 09:54:27 am »
So I swapped them, npc 29 works fine with graphics packet F8, but changing Frog to 07 in Warrior workshop still gets me garbage graphics.

Also 0x04776 was already at 07, I tried switching it to 08 but it made no difference.

13
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 13, 2020, 05:49:32 pm »
Just garbage,  I thought it might have something to do with compression but i tried it out on an uncompressed enemy and it's still just showing junk.

I must have imported it wrong.

14
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 13, 2020, 03:58:22 pm »
Damn its not working, those addresses should be x002422E8 and x002425E8 right?

15
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 13, 2020, 02:07:13 pm »
Ok so I checked the indexes and 248 or F8 in both the graphics packets and Sprite assembly are unused so I need to know how to repoint those 2 indexes to the respective addresses in my previous post.

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