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Chrono / Gameplay Casual Discussion / Re: Why Chrono Cross?
« on: April 21, 2012, 07:32:20 pm »
Lennis, excellent summary! I hadn't even thought of how the Day of Lavos would interact with the Chrono Cross world.
But, for the sake of argument, why Lavos and Schala? Sure, Schala was one of my favorite characters from CT and I was delighted to see her have a major role in this game, but could it be possible for Kid to just be Kid, even without Schala being in the game? I mean, you don't even hear about the time devourer, or Schala, until the end of the game (if my memory serves me correctly). Couldn't that have just been tacked on to tie the game to Chrono Trigger? What if the final boss was the Dragon God? It feels like a disservice to Harle, where throughout the story, she's portrayed as a tragic character, worlds apart from everyone else, when suddenly, there's a new final boss in town. What was the point of having her become such a major part of the story when they were just going to push her out of the way for Lavos?
On the flip side, it really ties Chrono Trigger, Radical Dreamers, and Chrono Cross together to have a game about severing the humans' final tie to Lavos: Schala. It was something Chrono Trigger was missing, and was a critical part of the story (especially after the DS re-release event with the Dream Devourer!). In fact, I'm glad that was retconned (in a sense) in the DS release; I think it completes Chrono Cross and gives it much more meaning to have Schala there. I think that may have been done to have Chrono Cross make more sense.
I guess you can say that the Chrono Trigger team took a flight through time on the Epoch to correct the inconsistencies of the series!
But, for the sake of argument, why Lavos and Schala? Sure, Schala was one of my favorite characters from CT and I was delighted to see her have a major role in this game, but could it be possible for Kid to just be Kid, even without Schala being in the game? I mean, you don't even hear about the time devourer, or Schala, until the end of the game (if my memory serves me correctly). Couldn't that have just been tacked on to tie the game to Chrono Trigger? What if the final boss was the Dragon God? It feels like a disservice to Harle, where throughout the story, she's portrayed as a tragic character, worlds apart from everyone else, when suddenly, there's a new final boss in town. What was the point of having her become such a major part of the story when they were just going to push her out of the way for Lavos?
On the flip side, it really ties Chrono Trigger, Radical Dreamers, and Chrono Cross together to have a game about severing the humans' final tie to Lavos: Schala. It was something Chrono Trigger was missing, and was a critical part of the story (especially after the DS re-release event with the Dream Devourer!). In fact, I'm glad that was retconned (in a sense) in the DS release; I think it completes Chrono Cross and gives it much more meaning to have Schala there. I think that may have been done to have Chrono Cross make more sense.
I guess you can say that the Chrono Trigger team took a flight through time on the Epoch to correct the inconsistencies of the series!
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Chrono / Gameplay Casual Discussion / Re: Why Chrono Cross?
« on: April 20, 2012, 12:01:20 am »
Hello everyone. This is my first time posting after a long time lurking, so yay.
Chrono Cross is my favorite game of all time. It's a fantastic game, and I think it's truly a masterpiece. I've been playing it again, going on my 4th playthrough now, and I noticed something I've never noticed before: Chrono Cross may not have originally been a sequel to Chrono Trigger. Not even a pseudo sequel. Why would I say such a thing?
Sure, there's no time travel, zooming around in the Epoch, averting the crisis of Lavos, etc. But that's not really what I want to focus on. If you changed the names of the referenced CT characters/places (other than the seemingly hastily added cameos of the CT characters late in the game), would you be able to tell that the characters/places were actually from CT? What would this game be like without the vague CT references?
A boy named Serge struggles against the tides of fate. He becomes wrapped up in the lives of others, and together, they try to change their destinies. The Frozen Flame, a miraculous artifact, has the power to transform reality (Lynx --> Serge, shattering the dragon god, "anything that touches the flame will become a different being", etc). Serge is deceived by the Dragons to destroy FATE, Dragons rise once again to power. Serge and friends push on recklessly to change their destinies and prevent themselves from being controlled by anyone (Lynx, Dragons, FATE, etc).
This game stands on its own, I think. The CT references feel too vague and forced, like they were added after most of the game had already been written. I think it was an attempt to capitalize on CT's success, but they sold themselves short because they already had a great game. The game is all about the struggle against fate (not the computer), and breaking away from having anyone control your life but you. The dialogue in the beginning of the game in Arni Village (Home) pushes this theme very heavily.
I love this game, but not because it has anything to do with CT. CT is also a masterpiece, and it came to a satisfying conclusion. Chrono Cross is more like Radical Dreamers than it is like CT, and I think it should have stayed that way.
Chrono Cross is my favorite game of all time. It's a fantastic game, and I think it's truly a masterpiece. I've been playing it again, going on my 4th playthrough now, and I noticed something I've never noticed before: Chrono Cross may not have originally been a sequel to Chrono Trigger. Not even a pseudo sequel. Why would I say such a thing?
Sure, there's no time travel, zooming around in the Epoch, averting the crisis of Lavos, etc. But that's not really what I want to focus on. If you changed the names of the referenced CT characters/places (other than the seemingly hastily added cameos of the CT characters late in the game), would you be able to tell that the characters/places were actually from CT? What would this game be like without the vague CT references?
A boy named Serge struggles against the tides of fate. He becomes wrapped up in the lives of others, and together, they try to change their destinies. The Frozen Flame, a miraculous artifact, has the power to transform reality (Lynx --> Serge, shattering the dragon god, "anything that touches the flame will become a different being", etc). Serge is deceived by the Dragons to destroy FATE, Dragons rise once again to power. Serge and friends push on recklessly to change their destinies and prevent themselves from being controlled by anyone (Lynx, Dragons, FATE, etc).
This game stands on its own, I think. The CT references feel too vague and forced, like they were added after most of the game had already been written. I think it was an attempt to capitalize on CT's success, but they sold themselves short because they already had a great game. The game is all about the struggle against fate (not the computer), and breaking away from having anyone control your life but you. The dialogue in the beginning of the game in Arni Village (Home) pushes this theme very heavily.
I love this game, but not because it has anything to do with CT. CT is also a masterpiece, and it came to a satisfying conclusion. Chrono Cross is more like Radical Dreamers than it is like CT, and I think it should have stayed that way.
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