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Messages - Sailor Phantom

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1
Kajar Laboratories / Re: Chrono Trigger - Master Quest: Update #2
« on: January 04, 2020, 09:28:38 pm »
Huzzah!

2
Fan Art / Re: Radical Dreamers Lynx manor in Chrono Trigger style
« on: December 12, 2019, 01:41:37 am »
That's sexy as all get out! How did you assemble this, btw... In photoshop or something (using the tilesets)?

Aw, thanks. ^_^  Nope, I used MS Paint Program. And yes, i used tile sets from https://www.spriters-resource.com/snes/chronotrigger/

3
Fan Art / Radical Dreamers Lynx manor in Chrono Trigger style
« on: December 11, 2019, 08:49:02 pm »
So a while back I thought about the RD manor and how someone had made a simple map for easier navigation. I then thought of making it with the CT sprites but only recently decided to do it. Everything here is made from existing CT sprites, except the mouth of truth, it's a combination of different heads as well as my own creation. And the Frozen flame, but all colors are all game exclusive.



I really like how all the rooms turned out but the clocktower store room... Yeah... I did what I could there. But otherwise I am satisfied. ^_^

4
Fan Art / Re: RD Lynx Manor in CT preview
« on: December 04, 2019, 01:43:07 pm »
Fun! I always enjoy this kind of mockup. I wish they were all playable!

This looks amazing! I'd really like to make a remake of RD in the CT style someday as a hack, but I've already got my hands full with the Master Quest hack.

Yeah, if I knew anything about hacking I'd jump on that in a heart beat. Until then, I'll just keep making fun map stuff.

5
Fan Art / RD Lynx Manor in CT preview
« on: December 03, 2019, 03:21:33 am »
I don't know if anyone remembers my Chrono Trigger/Cross map edits but I'm at it again. This time using the tiles and working my way up in making Lynx's manor in Radical Dreamers into Chrono Trigger tiles.

It's something I've been thinking of ever since playing the game first years ago. And now I'm attempting to make it. So I'm putting up a preview to sort of help motivate me to not forget about it, even if it is getting harder now on doing the actual rooms.

Anywho, here it is, the hall with the mouth of truth, and I've no idea when I'll get it done. O_O;

6
Kajar Laboratories / Re: Chrono Trigger - Master Quest: Update #1
« on: December 03, 2019, 03:11:59 am »
Wwooooo! Looking good so far!!! :D

7
Kajar Laboratories / Re: Chrono Trigger - Master Quest: Introduction
« on: November 22, 2019, 10:10:28 pm »
That sounds great. :D i can't wait to see  or hear of the progress!

8
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« on: November 21, 2019, 12:05:47 pm »
I can't get the patch to work. I've tried using the Lunar IPS and still it says corrupt. New CT file and everything. Nothing works. :(

A few nasty bugs have been found so a new release is coming in a few days,  once it's out I'll hook you up.
Awesome! Not the bugs of course, heh.

9
Kajar Laboratories / Re: Chrono Trigger plus 2.0
« on: November 19, 2019, 02:29:49 pm »
I can't get the patch to work. I've tried using the Lunar IPS and still it says corrupt. New CT file and everything. Nothing works. :(

10
Oh yes! I'm so excited to play this!! Wooo!  :D

... No matter what I do I can't get it to work. I tried applying the new patch with the old CT+ patched and it kinda worked, except it did the regular into and then just Crono in a blank space with ocean sounds.

Help please! I really want to play!!

11
Wow that is a long title... Heh.  :D

Anywho! I think I figured out a reason why Serge caused the ruined timeline. This isn't the End All theory but it is my thought as to why Serge living may have caused it. So if anyone is curious it's over on Youtube--> https://youtu.be/WwQR0vvXTPY

So please let me know what you think, any good, or it should be debunked. Also I hope I put this in the right spot.

12
Fan Art / Re: Chrono Trigger 1000AD map Edits to 1020AD
« on: January 27, 2019, 05:12:51 pm »
This is great!

From the title I was expecting there to be a recreation of Chrono Cross's overworld with Chrono Trigger's tileset as a pure art project, but the idea of merging the two worlds visually never occurred to me.

A winner is you!

Aww, thank you.  :) I thought about doing that but this sounded more fun.

13
Fan Art / Re: Chrono Trigger 1000AD map Edits to 1020AD
« on: January 12, 2019, 07:21:47 pm »
What Causes Guardia to be More destroyed in Another world than it is in Home World? Dalton Also seems to have conquered further in Another world as his headquarters and prison are at Guardian territory where in Home world his headquarters is near Porre. Also Dalton seems to have focused on conquest in Another World, where in Home World he seems to focused on building up Porre.

So I don't have the story FULLY fleshed out but here's my best explanation that I have.
Dalton's conquest is the same in both worlds but it turns out different due to Serge living or dying, and causing a butterfly affect.

As to Guardia's destruction, in Another World it is more abandoned by it's former occupants. Thus nothing got rebuilt or fixed. Also Dalton used the surrounding trees to build his fortress and change Lucca's former home into a prison.
As to why it's in Guardia and not Porre, that is due to Dalton's less than successful conquest, thus he was pushed or driven out, but Porre stayed a military town with a thirst for a greater country. Which then causes Dalton to search for other means of conquest. The Frozen Flame.

While in Home World, Guardia has been conquered but forgotten as they also have Choras and Arni. So the former people of Guardia stay and try rebuilding their home while secluding themselves from the other kingdoms, mostly Porre. Only trading occasional with Medina.

So it wasn't so much Dalton building up Porre, but Porre backing him up if he succeeded(Home World/Serge Alive) or casting him out if he failed(Another World/Serge Dead).

I hope that answers your questions well enough. ^_^

14
Chrono News / Re: Ending 2018 with a Surprise: A New ROM Hack!
« on: December 29, 2018, 12:14:34 am »
Funny glitch happened, after finishing 12,000BC and getting Crono.

I visited the shop in Porre and talked to the guy in armor. The current party is Crono, Lucca, and Frog btw, and the guy says his normal lines and falls. Then Magus, who is not there says, "... He fainted."

This is using the 1.1 version and SNESx9 emulator.

15
Chrono Trigger Modification / Re: Call for playtesters!
« on: December 28, 2018, 02:10:47 am »
That's the first time I've ever seen the black omen glitch. :shock: A for the emulator, it is snes9x.

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