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Messages - Zakyrus

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Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 20, 2019, 01:28:41 pm »
I can try and get to that, but I don't know when I'll be able to, and I'm not sure how useful it will be.

Oh it will be useful. Trust me.


Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 18, 2019, 05:31:55 pm »
I don't have access to details of the saving process. I provide data on how much space I need, if it should go in the original location, etc, and Temporal Flux takes care of the rest.
Interesting. I was wondering, can you make a short text you all tutorial on how to make a very simple plugin in temporal flux I know there is supposedly documentation on the TFPArchitecture... but it's not very good.

If you, (if you don't mind my asking) can make a short text tutorial on making a temporal flux plugin( something simple like the shop editor), ... don't go on every step but more like an overview of what you need to put in... such as looking up the addresses, etc. Make it real brief but understood.
After that I will convert it into a video tutorial so people can make their own.
This should take an hour or less if that I would like to include this in the first release of Tutorial #1(which I'm doing editing today on).


Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 18, 2019, 01:25:58 pm »
I can't tell what windows are open, what records have been modified, or access string records on anything but a read only basis.

We would then need to either ask and Geiger to make a class derivative that is non reference based...(This is NOT type safe and not recommended in programming), or some other option.

What order does Tempur Flex save data in is it internal data then plug in data I assume how does it sort it all and then it saves it all at once?


Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 17, 2019, 07:46:34 am »
The Hi-Tech update will be done soon. I still won't be messing with data Temporal Flux can already edit, such as item names.

Unfortunately this requires a space I think 0 x 80 in front of item names in the string out of there if I change it to zero x 81(... some other icon say a shield or whatever...)  it's no space at all(... in the string editor)...and I can't put this in with the string quickly I have to do it manually with hex which is a pain in the katooter... I think I asked this before but it would it be possible to just have a little string notation that warns you upon saving that if the strings editor is open it's going to overwrite the data &/or potentially conflict or undesirable results.


Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 16, 2019, 04:28:33 pm »
Hi-Tech needs a few updates. Enemy AId is kind of a mess at this point due to some data loss, but I'll get it back together.

Cool. I'm getting closer to an actual video release. (unlike versions of CT++...which is now what I'm calling it, since there are several CT+ mods out there now.)

I DO want to document this plugin in early versions, (it would be great to have the update and pallet editors before I begin).

As for "ITEM icon"... do you think you could edit ITEMIZER and update it so we can use a 'hex value' to determine which icon to use? Color can come later, I need this.

Please and Thank You!

Chrono Trigger Modification / Re: Some of my work
« on: August 12, 2019, 04:32:49 pm »
They have HP limits which I kept very small because enemies can't attack them anyway but sometimes you'll need to shut them down for enemies to lower their defenses. They are however immune to your spells so you won't shut them down by casting magic.

I'll make a tutorial on how to set one up eventually.

I've a tutorial on this as well...

Hope to have those up soon.

Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 11, 2019, 11:30:48 pm »
Blasphemy! That's an A, of course!

Right you are.

I'll try to push an update soon.



Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 08, 2019, 03:35:20 am »

This is probably redundant on level of notes at this point but on the level of data this might help you.
I have no idea why I haven't suggested this before...  :picardno


Chrono Trigger Modification / Re: Disable Epoch time gauge?
« on: August 08, 2019, 03:27:54 am »

Okay I'm not sure what is causing this I should just make a video of it. Think I'll do that.


Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 08, 2019, 01:13:04 am »
Basically I need someone who can look at this video and say "Those notes are B, A, C, and D.

I have a buddy that can do that unfortunately he doesn't know snes but he is a musical genius.
Also I have purchased a legitimate copy.of of FL Studio... sound effects are one of my main interests. . Fortunately.... we can pass it through an audio editor and detect frequency. . e.g. 440 Hertz is C Sharp...

I will seriously look into this tomorrow.


Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 07, 2019, 06:45:04 pm »
Ok. I'm not a fatalist, nonetheless, I curse *you!* oh, 'I have save Ayla's & Crono's Quest Chains' (and for some reason, only the older version is existing...).

So, I'm working on video 4 & 5. I'm skipping the end part video 3 (Ayla's Quest) and doing video4 (Crono's LEGENDARY 4 ELEMENTS OF THE PLANET, GaiaStrike{tech}, and AtomEdge{Weapon}, instead.

This will be explained, &/or cut when I do video edits (so seamlessly the viewer of the tutorials won't even notice, all the content is relevant to learning the interface...which is the purpose of these videos anyway.)

I'm still debating on whether to include .exports (either way: no .IPS files!! I never have luck with those!) at all, because I want people to learn the interface, not just copy&paste learn it. Nonetheless, merely watching the videos is intended for the 'viewer' to learn the information taught(without needed outside 'files' though those are recommended!!).

Anyways, I'm not going to stress it too much.. I'm just considering...
Anyways, how are AIeditor and TechEditor coming?


Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 07, 2019, 05:37:10 pm »
Alright I'll lay off, lol.

I've been toying with an SPC editor, but I need help from someone more musical than me.

We need to find the guy who made the CTM(Chrono Trigger MusiCompanion, that hack that allowed mp3's to load instead of SPCs), he might be of service...

Palettes are on my to do list.

Alright! Weapon pallet editor and Location Tile Pallets are of the highest priority(atleast in my world, lol).

Tiles are trickier.

Can wait, can we have editable TileEditor hopefully by next summer?

Random hex changes just aren't doable with a Temporal Flux plugin.

I'm stubbornly determined to make this a thing... lol. I'll prolly be most disappointed.


Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 07, 2019, 03:46:07 pm »

* Pallet Studio - edits location pallet data, weapon pallet data, NPC or enemy pallet data.
                       Need I say more?

* Audio Labs   - Edit SPC(midi? data, instruments, tracks, PWM/note infos, etc.)
                        simple .wav editor (import audio tracks as instrument, soundFX, battleSFX

* Tile Mill        - Edit graphics for location, tile-swatches, etc.
                        Grid of tile editors, showing individual pixels, and also
                        ...edits pallets (link to loc. pallet editor)

Hex Index       -  A custom "Data Editor."
                         Simply has a grid of 10x 'data fields' (or memory addresses) per "sheet",
                         ...each contains a value, & 1 or 2 bytes.
                         Data edited would just be the same changes 'as if done in a HexEditor'...
                         ...just having 10 per 'sheet' (or import/export) would be *so* easy to do,
                         AND convenient to have. I NEEEEEEEEEEED this for a GREAT purpose!

I'm not going to quit, lol.

Chrono Trigger Modification / Re: New Tech Editor
« on: August 07, 2019, 03:29:06 pm »
I'm seeing a similar pattern with the LINK (LNK Commands) in Object Code of Events. This (might) have something to do with the Great Vortex of the Infinity of Time (& correlation between hardware pins/processing in multi-simultaneous calculations)...This all merely boils down to 'acting symbols' in a game format(keeping the Game's code calculating at a rate that smoothly factors its elements--a dependency on that rate.)

Nonetheless, the Game Code factoring 'cloned' statements is not surprising. Can we have nodal structuring(Copy&Paste Technology!*tm), represented and DISPLAYING this data (how the hierarchy of Control Headers is manifested, in the editor as well?

Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 06, 2019, 10:04:08 pm »

Fatalistic cataclysm.

TUTORIAL 3: ...why call it 'anything'?
New Cutscenes: Ocean Palace / Black Omen, Extended Frog/Lucca Cutscenes, RubyEdge
GAME_WORLD::Dungeon Upgrades, spruce up areas, etc.
Manoria Chapel, Guardia Prison, Arris Dome, Heckran Caverns, Reptite's Lair, Castle Maou
Tyrano Lair, Ayla's Quest Searing Chasm(ENEMY AI tutorial, etc.)    AND hidden items(24)...

TUTORIAL 4:..where to go from here...? ...Lost Cutscenes: Post-Castle Magus Cataclysm, Zeal Palace Cutscene
Crono's Quest Elementals & Custom Puzzles, Villages, NPC QUESTs, MINI-DUNGEONS!! mwa ha ha! >:-}

Due to "old" exports (AND ROMS) *NOT* having the most recent version in existence (for some reason), ....there will be a delay in the development and release of Tutorial #3 & 4. However, Intro #0, #1, & #2 will be released (after the appropriate edits). Should be within the week or so...


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