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Messages - Zakyrus

Pages: [1] 2 3 ... 83
1
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: May 03, 2020, 05:44:38 pm »
Great news I'm about to get a new computer to work on this....hope to have every tutorial possible about the basics of ChronoTrigger editing and events down to 6 videos.. while I do have my stuff on Google Drive backup I might actually re-record at least one final time and then I can cross-reference mix stuff later... but I feel at this point I could do so much better on a video tutorial once I get a PC to work on.

-Z

2
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: April 20, 2020, 03:21:40 pm »
Let's face it times are rough on Earth right now.
Some ass clown decided to make some super power made out of a bat and fucked up....
...and the coronavirus came out instead.

While the coronavirus is not as dire as Lavos, we will endure.
I hope to actually get back into making those tutorials I have a much better template ization with less time-wasting than the last videos I was about to release when I had my last computer.
No more breaking computers... the way my brother breaks bikes(note to self)....

Hope to get back at it soon...happy hacking everyone! be safe.


-Z

3
Did you ever figure this out I'm about to get back into snes hacking soon.

-Z

4
Chrono Trigger Modification / Re: Dimensional Vortex maps [Extract]
« on: April 20, 2020, 03:17:01 pm »
Will there be a temporal flux exports version soon? :D
-z

5
You are real close with SNES9 x 2018 there's a certain configuration I'm not sure what it is.... but it will play around with ROM patches once I get another computer. I will look at how to do this and perhaps make a tutorial because I was making a tutorial about my ROM patch in a video.

Unfortunately my current computer is destroyed( go figure) just another fucking delay. XD.

(No more loaded dice not today Satan haha.)

;)
-Z

6
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 12, 2020, 01:41:55 am »
I meant I'd try writing the whole TF program in C++, with Qt perhaps. However, it's certainly possible to do it in C#. Garbage collection is a pet peeve of mine though.

This so needs to happen, so much more could be coded into plugins.

~Z

7
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 08:36:16 pm »
Humm... guess I can use my wizardry in C++ and port it

Grab the TPFA make plugins in C# (you can use a wrapper ...perhaps in CoProcessing under settings) to get it to still compile C#.

~Z

8
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 05:31:53 pm »
I....
NeeeeeeeeeeeeeeeeeeeeeEEEEEEEEEEEEEEDDDDDDDDddd......

Focus. :D

Fair enough. You shall find it SOOOOOOOOOOOOOOOOOOON!

~Z

9
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 03:25:04 pm »
Bout to attempt more recording, starting video #2.

Should no anomaly occur, it shant take long....

I....
NeeeeeeeeeeeeeeeeeeeeeEEEEEEEEEEEEEEDDDDDDDDddd......
Pallet Editors. :D

Please and Thank You.


~Z

10
Chrono Trigger Modification / Re: Any volunteers for a widescreen hack?
« on: February 11, 2020, 03:10:56 pm »
Sweet, you should refine that (without the need of external programs).

...Looking cool!

~Z

11
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 11, 2020, 09:29:10 am »
I drop in now and then (been busy at work) hopefully soon, I'll get the CT+ tutorial put on YouTube(donate so I can quit my day-job, lol)

~Z

12
Chrono Trigger Modification / Re: Mode 7 research
« on: December 12, 2019, 11:44:08 am »
This is excellent news, great work Mauron!

~Z

13
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: December 05, 2019, 11:49:56 pm »
Ok, my apologies for the wait... (I'll be honest I'm addicted to Pokemon GO!)

Status Update:
I've got about 1 more hour to add of content to video, then I can refine it.

Tutorials are now more of a 'journey' so to speak (I realized this with the the rewrite of Tutorial 1)

Quote
TUTORIAL 1: INTRO shzat (and the Beauty of .IMPORT/.EXPORT), Interface CONTENT, Plugins GALORE!!
Menu Functions, Events(LATER!!), ...but Music, Strings(why so soon?), Treasure for NOW!, (BONUS GFX!), Basic Events.
Follow up: Millennial Fair Expansion EXTRAVAGANZA! (upgrade complete!)

Just going through the interface and temporal flux and explaining it, (while being complete) to the point of explaining making a DEBUG warp room(combining what was taught about locations, maps, exits, events all together near the end has taken nearly 6 hours. I also start talking about plugins extras like making custom items. (may as well include that in the first video, gotta make it interesting >:-)

I hope to get some more finishing touches and quit putting getting this released off...so I can work on other endeavors ;)

~Z

14
Chrono Trigger Modification / Re: Mode 7 research
« on: November 30, 2019, 11:12:44 pm »
Most likely yes. Data storage for the credits is fairly straight forward, but there are few parts that need to be clarified first.

Most likely {delay XX} seconds, line break and others (OR some kind of simulairity variant of the EVENT Commands are used). ...?

~Z

15
Chrono Trigger Modification / Re: Mode 7 research
« on: November 30, 2019, 09:59:48 pm »
Is the possibility that a "Credits Editor" as an early working plugin a reality?

~Z

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